Mercurial > hg > early-roguelike
view rogue3/rogue36.sln @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 527e2150eaf0 |
children |
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Microsoft Visual Studio Solution File, Format Version 9.00 # Visual C++ Express 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue36", "rogue36.vcproj", "{B986AB16-E9C2-4299-A772-F02B28620521}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.ActiveCfg = Debug|Win32 {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.Build.0 = Debug|Win32 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.ActiveCfg = Release|Win32 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal