view rogue4/prob.c @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents 9535a08ddc39
children
line wrap: on
line source

/*
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

# include	<curses.h>
# include	"rogue.h"

# undef	max

# define	TRIES	10000

static char *sccsid = "@(#)prob.c	1.3 (Berkeley) 12/17/81";

main(ac, av)
int	ac;
char	**av;
{
	register unsigned int	prob, prob2, exp;
	register struct monster	*mp;
	register unsigned int	max, min, i;
	register unsigned int	max2, min2;

	printf("%17.17s  ----experience--- ----hit points---\n", "");
	printf("%17.17s  %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp");
	seed = 0;
	for (mp = monsters; mp < &monsters[26]; mp++) {
		i = TRIES;
		prob2 = prob = 0;
		min2 = min = 30000;
		max2 = max = 0;
		while (i--) {
			if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2)
				min2 = exp;
			if (exp > max2)
				max2 = exp;
			prob2 += exp;
			mp->m_stats.s_maxhp = exp;
			if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min)
				min = exp;
			if (exp > max)
				max = exp;
			prob += exp;
		}
		printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl);
		fflush(stdout);
	}
}

exp_add(mp)
register struct monster *mp;
{
    register unsigned int mod;

    if (mp->m_stats.s_lvl == 1)
	mod = mp->m_stats.s_maxhp / 8;
    else
	mod = mp->m_stats.s_maxhp / 6;
    if (mp->m_stats.s_lvl > 9)
	mod *= 20;
    else if (mp->m_stats.s_lvl > 6)
	mod *= 4;
    return mod;
}

/*
 * roll:
 *	roll a number of dice
 */
roll(number, sides)
register unsigned int number, sides;
{
    register unsigned int dtotal = 0;

    dtotal = number;
    while (number--)
	dtotal += rnd(sides);
    return dtotal;
}

/*
 * rnd:
 *	Pick a very random number.
 */


rnd(range)
register unsigned int range;
{

    return RN % range;
}