Mercurial > hg > early-roguelike
view rogue5/list.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | f502bf60e6e4 |
children |
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/* * Functions for dealing with linked lists of goodies * * @(#)list.c 4.12 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include "rogue.h" #ifdef MASTER int total = 0; /* total dynamic memory bytes */ #endif /* * detach: * takes an item out of whatever linked list it might be in */ void _detach(THING **list, THING *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ void _attach(THING **list, THING *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * _free_list: * Throw the whole blamed thing away */ void _free_list(THING **ptr) { THING *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* * discard: * Free up an item */ void discard(THING *item) { #ifdef MASTER total--; #endif free(item); } /* * new_item * Get a new item with a specified size */ THING * new_item(void) { THING *item; if ((item = calloc(1, sizeof *item)) == NULL) { #ifdef MASTER msg("ran out of memory after %d items", total); #endif return NULL; } #ifdef MASTER total++; #endif item->l_next = NULL; item->l_prev = NULL; return item; }