Mercurial > hg > early-roguelike
view rogue5/score.h @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | f502bf60e6e4 |
children |
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/* * Score file structure * * @(#)score.h 4.6 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ struct sc_ent { uid_t sc_uid; int sc_score; unsigned int sc_flags; int sc_monster; char sc_name[MAXSTR]; int sc_level; unsigned int sc_time; }; typedef struct sc_ent SCORE; void rd_score(SCORE *top_ten); void wr_score(SCORE *top_ten);