Mercurial > hg > early-roguelike
view srogue/rgdata.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 2128c7dc8a40 |
children |
line wrap: on
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/* * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "global.c" main(argc,argv) char **argv; int argc; { char *ptr; int i, j, k; struct magic_item *mi; struct init_weps *wp; struct init_armor *ar; struct monster *mo; FILE *fo; /* * write to desired output file */ if (argc > 1) { fo = fopen(argv[1], "w"); if (fo == NULL) { printf("%s: %s not writable\n",argv[0],argv[1]); exit(1); } } else fo = stdout; /* * print total chances for armor, weapons, food, scrolls, etc */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { fprintf(fo,"%s\t\t",mi->mi_name); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); i = mi->mi_wght / 10; j = mi->mi_wght % 10; if (i == 0 && j == 0) fprintf(fo,"%3s\n","*"); else fprintf(fo,"%3d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); fprintf(fo," - All items weigh 20%% more when cursed\n"); /* * print stuff about potions */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t POTION INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); /* * print stuff about scrolls */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t SCROLL INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); /* * print stuff about rings */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t RING INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n"); /* * print stuff about sticks */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n"); fprintf(fo," - All staffs weigh 10.0 lbs\n"); fprintf(fo," - Wands contain from 4 to 8 charges\n"); fprintf(fo," - Staffs contain from 5 to 12 charges\n"); fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n"); /* * print armor info */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n"); for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) { fprintf(fo,"%s\t",ar->a_name); k = strlen(ar->a_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); fprintf(fo,"%2d\t",ar->a_class); fprintf(fo,"%2d %%\t\t",ar->a_prob); fprintf(fo,"%3d\t\t",ar->a_worth); fprintf(fo,"%2d lbs\n",ar->a_wght / 10); } fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n"); /* * print stuff about weapons */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n"); fprintf(fo, "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n"); for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) { fprintf(fo,"%s\t",wp->w_name); k = strlen(wp->w_name); if (k < 8) ptr = "\t\t"; else if (k >= 16) ptr = ""; else ptr = "\t"; fprintf(fo,"%s", ptr); ptr = wp->w_dam; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); ptr = wp->w_hrl; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); fprintf(fo,"%4d\t\t",wp->w_worth); i = wp->w_wght / 10; j = wp->w_wght % 10; fprintf(fo,"%2d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n"); /* * print stuff about the monsters */ }