view xrogue/network.h @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents e6179860cb76
children f54901b9c39b
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/*
    network.h  -  networking setup
    
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

/*
 * Note that networking is set up for machines that can communicate
 * via some system such as uucp.  The mechanism listed here uses uux
 * and assumes that the target machine allows access to the game via
 * the uux command.  NETCOMMAND must be defined if networking is desired.
 */

/* #undef  NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
/* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */
#define NETCOMMAND ""

/* Networking information -- should not vary among networking machines */

struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];
extern unsigned long netread();
extern unsigned long netwrite();