view xrogue/list.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 0250220d8cdd
children
line wrap: on
line source

/*
    list.c - Functions for dealing with linked lists of goodies
   
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    Based on "Rogue: Exploring the Dungeons of Doom"
    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
    All rights reserved.
    
    See the file LICENSE.TXT for full copyright and licensing information.
*/

#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include "rogue.h"

void r_discard(struct linked_list *item);
void t_discard(struct linked_list *item);

/*
 * detach:
 *      Takes an item out of whatever linked list it might be in
 */

void
_detach(struct linked_list **list, struct linked_list *item)
{
    if (*list == item)
        *list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *      add an item to the head of a list
 */

void
_attach(struct linked_list **list, struct linked_list *item)
{
    if (*list != NULL)
    {
        item->l_next = *list;
        (*list)->l_prev = item;
        item->l_prev = NULL;
    }
    else
    {
        item->l_next = NULL;
        item->l_prev = NULL;
    }

    *list = item;
}

/*
 * o_free_list:
 *      Throw the whole object list away
 */

void
_o_free_list(struct linked_list **ptr)
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        o_discard(item);
    }
}

/*
 * o_discard:
 *      free up an item and its object(and maybe contents)
 */

void
o_discard(struct linked_list *item)
{
    register struct object *obj;

    obj = OBJPTR(item);
    if (obj->contents != NULL)
        o_free_list(obj->contents);
    total -= 2;
    FREE(obj);
    FREE(item);
}

/*
   r_free_fire_list
       Throw the whole list of fire monsters away. But don't
       discard the item (monster) itself as that belong to mlist.
*/

void
_r_free_fire_list(struct linked_list **ptr)
{
    register struct linked_list *item;

        while (*ptr != NULL)
        {
            item = *ptr;
            *ptr = next(item);
            free(item);
        }
}
/*
 * r_free_list:
 *      Throw the whole list of room exits away
 */

void
_r_free_list(struct linked_list **ptr)
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        r_discard(item);
    }
}

/*
 * r_discard:
 *      free up an item and its room
 */

void
r_discard(struct linked_list *item)
{
    total -= 2;
    FREE(DOORPTR(item));
    FREE(item);
}

/*
 * t_free_list:
 *      Throw the whole thing list away
 */

void
_t_free_list(struct linked_list **ptr)
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        t_discard(item);
    }
}

/*
 * t_discard:
 *      free up an item and its thing
 */

void
t_discard(struct linked_list *item)
{
    register struct thing *tp;

    total -= 2;
    tp = THINGPTR(item);
    if (tp->t_name != NULL) FREE(tp->t_name);
    if (tp->t_pack != NULL)
        o_free_list(tp->t_pack);
    FREE(tp);
    FREE(item);
}

/*
 * destroy_item:
 *      get rid of an item structure -- don't worry about contents
 */

void
destroy_item(struct linked_list *item)
{
    total--;
    FREE(item);
}

/*
 * new_item
 *      get a new item with a specified size
 */

struct linked_list *
new_item(int size)
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        msg("Ran out of memory for header after %d items", total);
    if ((item->l_data = new(size)) == NULL)
        msg("Ran out of memory for data after %d items", total);
    item->l_next = item->l_prev = NULL;
    memset(item->l_data,0,size);
    return item;
}

/*
 * creat_item:
 *      Create just an item structure -- don't make any contents
 */

struct linked_list *
creat_item(void)
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        msg("Ran out of memory for header after %d items", total);
    item->l_next = item->l_prev = NULL;
    return item;
}

char *
new(int size)
{
    register char *space = ALLOC(size);

    if (space == NULL) {
        sprintf(prbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
                md_memused(), size);
        fatal(prbuf);
    }
    total++;
    return space;
}