view xrogue/network.h @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 13b482bd9e66
children
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/*
    network.h  -  networking setup
    
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

/*
 * Note that networking is set up for machines that can communicate
 * via some system such as uucp.  The mechanism listed here uses uux
 * and assumes that the target machine allows access to the game via
 * the uux command.  NETCOMMAND must be defined if networking is desired.
 */

/* #undef  NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
/* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */

/* Networking information -- should not vary among networking machines */

struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];
extern unsigned long netread(int *error, int size, FILE *stream);
extern int netwrite(unsigned long value, int size, FILE *stream);