Mercurial > hg > early-roguelike
view rogue3/armor.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 527e2150eaf0 |
children |
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/* * This file contains misc functions for dealing with armor * @(#)armor.c 3.9 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * wear: * The player wants to wear something, so let him/her put it on. */ void wear() { register struct linked_list *item; register struct object *obj; if (cur_armor != NULL) { addmsg("You are already wearing some"); if (!terse) addmsg(". You'll have to take it off first"); endmsg(); after = FALSE; return; } if ((item = get_item("wear", ARMOR)) == NULL) return; obj = (struct object *) ldata(item); if (obj->o_type != ARMOR) { msg("You can't wear that."); return; } waste_time(); if (!terse) addmsg("You are now w"); else addmsg("W"); msg("earing %s.", a_names[obj->o_which]); cur_armor = obj; obj->o_flags |= ISKNOW; } /* * take_off: * Get the armor off of the players back */ void take_off() { register struct object *obj; if ((obj = cur_armor) == NULL) { if (terse) msg("Not wearing armor"); else msg("You aren't wearing any armor"); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; if (terse) addmsg("Was"); else addmsg("You used to be "); msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); } /* * waste_time: * Do nothing but let other things happen */ void waste_time() { do_daemons(BEFORE); do_fuses(BEFORE); do_daemons(AFTER); do_fuses(AFTER); }