Mercurial > hg > early-roguelike
view rogue5/mach_dep.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 2c62bd925c17 |
children | e52a8a7ad4c5 |
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/* * Various installation dependent routines * * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * The various tuneable defines are: * * SCOREFILE Where/if the score file should live. * ALLSCORES Score file is top ten scores, not top ten * players. This is only useful when only a few * people will be playing; otherwise the score file * gets hogged by just a few people. * NUMSCORES Number of scores in the score file (default 10). * NUMNAME String version of NUMSCORES (first character * should be capitalized) (default "Ten"). * MAXLOAD What (if any) the maximum load average should be * when people are playing. Since it is divided * by 10, to specify a load limit of 4.0, MAXLOAD * should be "40". If defined, then * LOADAV Should it use it's own routine to get * the load average? * NAMELIST If so, where does the system namelist * hide? * MAXUSERS What (if any) the maximum user count should be * when people are playing. If defined, then * UCOUNT Should it use it's own routine to count * users? * UTMP If so, where does the user list hide? * CHECKTIME How often/if it should check during the game * for high load average. */ #include <signal.h> #include <sys/types.h> #include <sys/stat.h> #include <limits.h> #include <string.h> #include <fcntl.h> #include <errno.h> #include <time.h> #include <curses.h> #include "extern.h" #define NOOP(x) (x += 0) # ifndef NUMSCORES # define NUMSCORES 10 # define NUMNAME "Ten" # endif #ifdef CHECKTIME static int num_checks = 0; /* times we've gone over in checkout() */ #endif /* CHECKTIME */ /* * init_check: * Check out too see if it is proper to play the game now */ void init_check(void) { #if defined(MAXLOAD) || defined(MAXUSERS) if (too_much()) { printf("Sorry, %s, but the system is too loaded now.\n", whoami); printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", vowelstr(fruit), fruit); if (author()) printf("However, since you're a good guy, it's up to you\n"); else exit(1); } #endif } /* * open_score: * Open up the score file for future use */ void open_score(void) { #ifdef SCOREFILE char *scorefile = SCOREFILE; numscores = NUMSCORES; Numname = NUMNAME; #ifdef ALLSCORES allscore = TRUE; #else /* ALLSCORES */ allscore = FALSE; #endif /* ALLSCORES */ /* * We drop setgid privileges after opening the score file, so subsequent * open()'s will fail. Just reuse the earlier filehandle. */ if (scoreboard != NULL) { rewind(scoreboard); return; } scoreboard = fopen(scorefile, "r+"); if ((scoreboard == NULL) && (errno == ENOENT)) { scoreboard = fopen(scorefile, "w+"); md_chmod(scorefile,0664); } if (scoreboard == NULL) { fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno)); fflush(stderr); } #else scoreboard = NULL; #endif } void open_log(void) { #ifdef LOGFILE logfi = fopen(LOGFILE, "a"); if (logfi == NULL) { fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno)); fflush(stderr); } #endif return; } /* * getltchars: * Get the local tty chars for later use */ void getltchars(void) { got_ltc = TRUE; orig_dsusp = md_dsuspchar(); md_setdsuspchar( md_suspchar() ); } /* * setup: * Get starting setup for all games */ void setup(void) { #ifndef DUMP md_onsignal_autosave(); #else md_onsignal_default(); #endif #ifdef CHECKTIME md_start_checkout_timer(CHECKTIME*60); num_checks = 0; #endif raw(); /* Raw mode */ noecho(); /* Echo off */ nonl(); keypad(stdscr,1); getltchars(); /* get the local tty chars */ } /* * resetltchars: * Reset the local tty chars to original values. */ void resetltchars(void) { if (got_ltc) { md_setdsuspchar(orig_dsusp); } } /* * playltchars: * Set local tty chars to the values we use when playing. */ void playltchars(void) { if (got_ltc) { md_setdsuspchar( md_suspchar() ); } } /* * start_score: * Start the scoring sequence */ void start_score(void) { #ifdef CHECKTIME md_stop_checkout_timer(); #endif } /* * is_symlink: * See if the file has a symbolic link */ int is_symlink(char *sp) { #ifdef S_IFLNK struct stat sbuf2; if (lstat(sp, &sbuf2) < 0) return FALSE; else return ((sbuf2.st_mode & S_IFMT) != S_IFREG); #else NOOP(sp); return FALSE; #endif } #if defined(MAXLOAD) || defined(MAXUSERS) /* * too_much: * See if the system is being used too much for this game */ int too_much(void) { #ifdef MAXLOAD double avec[3]; #else int cnt; #endif #ifdef MAXLOAD md_loadav(avec); if (avec[1] > (MAXLOAD / 10.0)) return TRUE; #endif #ifdef MAXUSERS if (ucount() > MAXUSERS) return TRUE; #endif return FALSE; } /* * author: * See if a user is an author of the program */ int author(void) { #ifdef MASTER if (wizard) return TRUE; #endif switch (md_getuid()) { case -1: return TRUE; default: return FALSE; } } #endif #ifdef CHECKTIME /* * checkout: * Check each CHECKTIME seconds to see if the load is too high */ checkout(int sig) { char *msgs[] = { "The load is too high to be playing. Please leave in %0.1f minutes", "Please save your game. You have %0.1f minutes", "Last warning. You have %0.1f minutes to leave", }; int checktime; if (too_much()) { if (author()) { num_checks = 1; chmsg("The load is rather high, O exaulted one"); } else if (num_checks++ == 3) fatal("Sorry. You took too long. You are dead\n"); checktime = (CHECKTIME * 60) / num_checks; chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); } else { if (num_checks) { num_checks = 0; chmsg("The load has dropped back down. You have a reprieve"); } checktime = (CHECKTIME * 60); } md_start_checkout_timer(checktime); } /* * chmsg: * checkout()'s version of msg. If we are in the middle of a * shell, do a printf instead of a msg to a the refresh. */ /* VARARGS1 */ chmsg(char *fmt, int arg) { if (!in_shell) msg(fmt, arg); else { printf(fmt, arg); putchar('\n'); fflush(stdout); } } #endif #ifdef UCOUNT /* * ucount: * count number of users on the system */ #include <utmp.h> struct utmp buf; int ucount(void) { struct utmp *up; FILE *utmp; int count; if ((utmp = fopen(UTMP, "r")) == NULL) return 0; up = &buf; count = 0; while (fread(up, 1, sizeof (*up), utmp) > 0) if (buf.ut_name[0] != '\0') count++; fclose(utmp); return count; } #endif /* * lock_sc: * lock the score file. If it takes too long, ask the user if * they care to wait. Return TRUE if the lock is successful. */ static FILE *lfd = NULL; int lock_sc(void) { #if defined(SCOREFILE) && defined(LOCKFILE) int cnt; struct stat sbuf; char *lockfile = LOCKFILE; over: if ((lfd=fopen(lockfile, "w+")) != NULL) return TRUE; for (cnt = 0; cnt < 5; cnt++) { md_sleep(1); if ((lfd=fopen(lockfile, "w+")) != NULL) return TRUE; } if (stat(lockfile, &sbuf) < 0) { lfd=fopen(lockfile, "w+"); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; goto over; } else { printf("The score file is very busy. Do you want to wait longer\n"); printf("for it to become free so your score can get posted?\n"); printf("If so, type \"y\"\n"); (void) fgets(prbuf, MAXSTR, stdin); if (prbuf[0] == 'y') for (;;) { if ((lfd=fopen(lockfile, "w+")) != 0) return TRUE; if (stat(lockfile, &sbuf) < 0) { lfd=fopen(lockfile, "w+"); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; } md_sleep(1); } else return FALSE; } #else return TRUE; #endif } /* * unlock_sc: * Unlock the score file */ void unlock_sc(void) { #if defined(SCOREFILE) && defined(LOCKFILE) if (lfd != NULL) fclose(lfd); lfd = NULL; md_unlink(LOCKFILE); #endif } /* * flush_type: * Flush typeahead for traps, etc. */ void flush_type(void) { flushinp(); }