Mercurial > hg > early-roguelike
view rogue5/rogue54.vcproj @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | f502bf60e6e4 |
children |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="rogue54" ProjectGUID="{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}" Keyword="Win32Proj" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="1" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" InlineFunctionExpansion="0" AdditionalIncludeDirectories="../pdcurses" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;ALLSCORES;MASTER;SCOREFILE=\"rogue54.scr\";LOCKFILE=\"rogue54.lck\"" StringPooling="true" MinimalRebuild="false" ExceptionHandling="0" BasicRuntimeChecks="3" RuntimeLibrary="0" BufferSecurityCheck="true" EnableFunctionLevelLinking="true" DisableLanguageExtensions="false" ForceConformanceInForLoopScope="true" UsePrecompiledHeader="0" BrowseInformation="0" WarningLevel="4" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" CompileAs="1" EnablePREfast="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="../pdcurses/pdcurses.lib" OutputFile="$(OutDir)/rogue54.exe" LinkIncremental="1" AdditionalLibraryDirectories="..\pdcurses" IgnoreAllDefaultLibraries="false" IgnoreDefaultLibraryNames="" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/rogue54.pdb" SubSystem="1" TargetMachine="1" Profile="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool 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<File RelativePath="main.c" > </File> <File RelativePath="mdport.c" > </File> <File RelativePath="misc.c" > </File> <File RelativePath="monsters.c" > </File> <File RelativePath="move.c" > </File> <File RelativePath="new_level.c" > </File> <File RelativePath="options.c" > </File> <File RelativePath="pack.c" > </File> <File RelativePath="passages.c" > </File> <File RelativePath="potions.c" > </File> <File RelativePath="rings.c" > </File> <File RelativePath="rip.c" > </File> <File RelativePath="rooms.c" > </File> <File RelativePath="save.c" > </File> <File RelativePath="scrolls.c" > </File> <File RelativePath="state.c" > </File> <File RelativePath="sticks.c" > </File> <File RelativePath="things.c" > </File> <File RelativePath="vers.c" > </File> <File RelativePath="weapons.c" > </File> <File RelativePath="wizard.c" > </File> <File RelativePath="xcrypt.c" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc" > <File RelativePath="extern.h" > </File> <File 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