view rogue5/things.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents f502bf60e6e4
children ded75a57405c
line wrap: on
line source

/*
 * Contains functions for dealing with things like potions, scrolls,
 * and other items.
 *
 * @(#)things.c	4.53 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include <string.h>
#include <ctype.h>
#include "rogue.h"

/*
 * inv_name:
 *	Return the name of something as it would appear in an
 *	inventory.
 */
char *
inv_name(const THING *obj, int drop)
{
    char *pb;
    struct obj_info *op;
    const char *sp;
    int which;

    pb = prbuf;
    which = obj->o_which;
    switch (obj->o_type)
    {
        case POTION:
	    nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr);
	when RING:
	    nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num);
	when STICK:
	    nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str);
	when SCROLL:
	    if (obj->o_count == 1)
	    {
		strcpy(pb, "A scroll ");
		pb = &prbuf[9];
	    }
	    else
	    {
		sprintf(pb, "%d scrolls ", obj->o_count);
		pb = &prbuf[strlen(prbuf)];
	    }
	    op = &scr_info[which];
	    if (op->oi_know)
		sprintf(pb, "of %s", op->oi_name);
	    else if (op->oi_guess)
		sprintf(pb, "called %s", op->oi_guess);
	    else
		sprintf(pb, "titled '%s'", s_names[which]);
	when FOOD:
	    if (which == 1)
		if (obj->o_count == 1)
		    sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
		else
		    sprintf(pb, "%d %ss", obj->o_count, fruit);
	    else
		if (obj->o_count == 1)
		    strcpy(pb, "Some food");
		else
		    sprintf(pb, "%d rations of food", obj->o_count);
	when WEAPON:
	    sp = weap_info[which].oi_name;
	    if (obj->o_count > 1)
		sprintf(pb, "%d ", obj->o_count);
	    else
		sprintf(pb, "A%s ", vowelstr(sp));
	    pb = &prbuf[strlen(prbuf)];
	    if (obj->o_flags & ISKNOW)
		sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp);
	    else
		sprintf(pb, "%s", sp);
	    if (obj->o_count > 1)
		strcat(pb, "s");
	    if (obj->o_label != NULL)
	    {
		pb = &prbuf[strlen(prbuf)];
		sprintf(pb, " called %s", obj->o_label);
	    }
	when ARMOR:
	    sp = arm_info[which].oi_name;
	    if (obj->o_flags & ISKNOW)
	    {
		sprintf(pb, "%s %s [",
		    num(a_class[which] - obj->o_arm, 0, ARMOR), sp);
		if (!terse)
		    strcat(pb, "protection ");
		pb = &prbuf[strlen(prbuf)];
		sprintf(pb, "%d]", 10 - obj->o_arm);
	    }
	    else
		sprintf(pb, "%s", sp);
	    if (obj->o_label != NULL)
	    {
		pb = &prbuf[strlen(prbuf)];
		sprintf(pb, " called %s", obj->o_label);
	    }
	when AMULET:
	    strcpy(pb, "The Amulet of Yendor");
	when GOLD:
	    sprintf(prbuf, "%d Gold pieces", obj->o_goldval);
#ifdef MASTER
	otherwise:
	    debug("Picked up something funny %s", unctrl(obj->o_type));
	    sprintf(pb, "Something bizarre %s", unctrl(obj->o_type));
#endif
    }
    if (inv_describe)
    {
	if (obj == cur_armor)
	    strcat(pb, " (being worn)");
	if (obj == cur_weapon)
	    strcat(pb, " (weapon in hand)");
	if (obj == cur_ring[LEFT])
	    strcat(pb, " (on left hand)");
	else if (obj == cur_ring[RIGHT])
	    strcat(pb, " (on right hand)");
    }
    if (drop && isupper((int)prbuf[0]))
	prbuf[0] = (char) tolower(prbuf[0]);
    else if (!drop && islower((int)*prbuf))
	*prbuf = (char) toupper(*prbuf);
    prbuf[MAXSTR-1] = '\0';
    return prbuf;
}

/*
 * drop:
 *	Put something down
 */

void
drop(void)
{
    int ch;
    THING *obj;

    ch = chat(hero.y, hero.x);
    if (ch != FLOOR && ch != PASSAGE)
    {
	after = FALSE;
	msg("there is something there already");
	return;
    }
    if ((obj = get_item("drop", 0)) == NULL)
	return;
    if (!dropcheck(obj))
	return;
    obj = leave_pack(obj, TRUE, !ISMULT(obj->o_type));
    /*
     * Link it into the level object list
     */
    attach(lvl_obj, obj);
    chat(hero.y, hero.x) = obj->o_type;
    flat(hero.y, hero.x) |= F_DROPPED;
    obj->o_pos = hero;
    if (obj->o_type == AMULET)
	amulet = FALSE;
    msg("dropped %s", inv_name(obj, TRUE));
}

/*
 * dropcheck:
 *	Do special checks for dropping or unweilding|unwearing|unringing
 */
int
dropcheck(const THING *obj)
{
    if (obj == NULL)
	return TRUE;
    if (obj != cur_armor && obj != cur_weapon
	&& obj != cur_ring[LEFT] && obj != cur_ring[RIGHT])
	    return TRUE;
    if (obj->o_flags & ISCURSED)
    {
	msg("you can't.  It appears to be cursed");
	return FALSE;
    }
    if (obj == cur_weapon)
	cur_weapon = NULL;
    else if (obj == cur_armor)
    {
	waste_time();
	cur_armor = NULL;
    }
    else
    {
	cur_ring[obj == cur_ring[LEFT] ? LEFT : RIGHT] = NULL;
	switch (obj->o_which)
	{
	    case R_ADDSTR:
		chg_str(-obj->o_arm);
		break;
	    case R_SEEINVIS:
		unsee();
		extinguish(unsee);
		break;
	}
    }
    return TRUE;
}

/*
 * new_thing:
 *	Return a new thing
 */
THING *
new_thing(void)
{
    THING *cur;
    int r;

    cur = new_item();
    cur->o_hplus = 0;
    cur->o_dplus = 0;
    strncpy(cur->o_damage, "0x0", sizeof(cur->o_damage));
    strncpy(cur->o_hurldmg, "0x0", sizeof(cur->o_hurldmg));
    cur->o_arm = 11;
    cur->o_count = 1;
    cur->o_group = 0;
    cur->o_flags = 0;
    /*
     * Decide what kind of object it will be
     * If we haven't had food for a while, let it be food.
     */
    switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS))
    {
	case 0:
	    cur->o_type = POTION;
	    cur->o_which = pick_one(pot_info, MAXPOTIONS);
	when 1:
	    cur->o_type = SCROLL;
	    cur->o_which = pick_one(scr_info, MAXSCROLLS);
	when 2:
	    cur->o_type = FOOD;
	    no_food = 0;
	    if (rnd(10) != 0)
		cur->o_which = 0;
	    else
		cur->o_which = 1;
	when 3:
	    init_weapon(cur, pick_one(weap_info, MAXWEAPONS));
	    if ((r = rnd(100)) < 10)
	    {
		cur->o_flags |= ISCURSED;
		cur->o_hplus -= rnd(3) + 1;
	    }
	    else if (r < 15)
		cur->o_hplus += rnd(3) + 1;
	when 4:
	    cur->o_type = ARMOR;
	    cur->o_which = pick_one(arm_info, MAXARMORS);
	    cur->o_arm = a_class[cur->o_which];
	    if ((r = rnd(100)) < 20)
	    {
		cur->o_flags |= ISCURSED;
		cur->o_arm += rnd(3) + 1;
	    }
	    else if (r < 28)
		cur->o_arm -= rnd(3) + 1;
	when 5:
	    cur->o_type = RING;
	    cur->o_which = pick_one(ring_info, MAXRINGS);
	    switch (cur->o_which)
	    {
		case R_ADDSTR:
		case R_PROTECT:
		case R_ADDHIT:
		case R_ADDDAM:
		    if ((cur->o_arm = rnd(3)) == 0)
		    {
			cur->o_arm = -1;
			cur->o_flags |= ISCURSED;
		    }
		when R_AGGR:
		case R_TELEPORT:
		    cur->o_flags |= ISCURSED;
	    }
	when 6:
	    cur->o_type = STICK;
	    cur->o_which = pick_one(ws_info, MAXSTICKS);
	    fix_stick(cur);
#ifdef MASTER
	otherwise:
	    debug("Picked a bad kind of object");
	    wait_for(stdscr, ' ');
#endif
    }
    return cur;
}

/*
 * pick_one:
 *	Pick an item out of a list of nitems possible objects
 */
int
pick_one(const struct obj_info *info, int nitems)
{
    const struct obj_info *end;
    const struct obj_info *start;
    int i;

    start = info;
    for (end = &info[nitems], i = rnd(100); info < end; info++)
	if (i < info->oi_prob)
	    break;
    if (info == end)
    {
#ifdef MASTER
	if (wizard)
	{
	    msg("bad pick_one: %d from %d items", i, nitems);
	    for (info = start; info < end; info++)
		msg("%s: %d%%", info->oi_name, info->oi_prob);
	}
#endif
	info = start;
    }
    return (int)(info - start);
}

/*
 * discovered:
 *	list what the player has discovered in this game of a certain type
 */
static int line_cnt = 0;

static int newpage = FALSE;

static const char *lastfmt, *lastarg;


void
discovered(void)
{
    int ch;
    int disc_list;

    do {
	disc_list = FALSE;
	if (!terse)
	    addmsg("for ");
	addmsg("what type");
	if (!terse)
	    addmsg(" of object do you want a list");
	msg("? (* for all)");
	ch = readchar();
	switch (ch)
	{
	    case ESCAPE:
		msg("");
		return;
	    case POTION:
	    case SCROLL:
	    case RING:
	    case STICK:
	    case '*':
		disc_list = TRUE;
		break;
	    default:
		if (terse)
		    msg("Not a type");
		else
		    msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK);
	}
    } while (!disc_list);
    if (ch == '*')
    {
	print_disc(POTION);
	add_line("", NULL);
	print_disc(SCROLL);
	add_line("", NULL);
	print_disc(RING);
	add_line("", NULL);
	print_disc(STICK);
	end_line();
    }
    else
    {
	print_disc(ch);
	end_line();
    }
    msg("");
}

/*
 * print_disc:
 *	Print what we've discovered of type 'type'
 */

#define MAX4(a,b,c,d)	(a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d)))


void
print_disc(int type)
{
    struct obj_info *info = NULL;
    int i, maxnum = 0, num_found;
    THING obj;
    int order[MAX4(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)];

    switch (type)
    {
	case SCROLL:
	    maxnum = MAXSCROLLS;
	    info = scr_info;
	    break;
	case POTION:
	    maxnum = MAXPOTIONS;
	    info = pot_info;
	    break;
	case RING:
	    maxnum = MAXRINGS;
	    info = ring_info;
	    break;
	case STICK:
	    maxnum = MAXSTICKS;
	    info = ws_info;
	    break;
    }
    set_order(order, maxnum);
    obj.o_count = 1;
    obj.o_flags = 0;
    num_found = 0;
    for (i = 0; i < maxnum; i++)
	if (info[order[i]].oi_know || info[order[i]].oi_guess)
	{
	    obj.o_type = type;
	    obj.o_which = order[i];
	    add_line("%s", inv_name(&obj, FALSE));
	    num_found++;
	}
    if (num_found == 0)
	add_line(nothing(type), NULL);
}

/*
 * set_order:
 *	Set up order for list
 */

void
set_order(int *order, int numthings)
{
    int i, r, t;

    for (i = 0; i< numthings; i++)
	order[i] = i;

    for (i = numthings; i > 0; i--)
    {
	r = rnd(i);
	t = order[i - 1];
	order[i - 1] = order[r];
	order[r] = t;
    }
}

/*
 * add_line:
 *	Add a line to the list of discoveries
 */
/* VARARGS1 */
int
add_line(const char *fmt, const char *arg)
{
    WINDOW *tw, *sw;
    int x, y;
    char *prompt = "--Press space to continue--";
    static int maxlen = -1;

    if (line_cnt == 0)
    {
	    wclear(hw);
	    if (inv_type == INV_SLOW)
		mpos = 0;
    }
    if (inv_type == INV_SLOW)
    {
	if (*fmt != '\0')
	    if (msg(fmt, arg) == ESCAPE)
		return ESCAPE;
	line_cnt++;
    }
    else
    {
	if (maxlen < 0)
	    maxlen = (int) strlen(prompt);
	if (line_cnt >= LINES - 1 || fmt == NULL)
	{
	    if (inv_type == INV_OVER && fmt == NULL && !newpage)
	    {
		msg("");
		refresh();
		tw = newwin(line_cnt + 1, maxlen + 2, 0, COLS - maxlen - 3);
		sw = subwin(tw, line_cnt + 1, maxlen + 1, 0, COLS - maxlen - 2);
                for (y = 0; y <= line_cnt; y++) 
                { 
                    wmove(sw, y, 0); 
                    for (x = 0; x <= maxlen; x++) 
                        waddch(sw, mvwinch(hw, y, x)); 
                } 
		wmove(tw, line_cnt, 1);
		waddstr(tw, prompt);
		/*
		 * if there are lines below, use 'em
		 */
		if (LINES > NUMLINES)
		{
		    if (NUMLINES + line_cnt > LINES)
			mvwin(tw, LINES - (line_cnt + 1), COLS - maxlen - 3);
		    else
			mvwin(tw, NUMLINES, 0);
		}
		touchwin(tw);
		wrefresh(tw);
		wait_for(tw, ' ');
                if (md_hasclreol())
		{
		    werase(tw);
		    leaveok(tw, TRUE);
		    wrefresh(tw);
		}
		delwin(tw);
		touchwin(stdscr);
	    }
	    else
	    {
		wmove(hw, LINES - 1, 0);
		waddstr(hw, prompt);
		wrefresh(hw);
		wait_for(hw, ' ');
		clearok(curscr, TRUE);
		wclear(hw);
		touchwin(stdscr);
	    }
	    newpage = TRUE;
	    line_cnt = 0;
	    maxlen = (int) strlen(prompt);
	}
	if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0'))
	{
	    mvwprintw(hw, line_cnt++, 0, fmt, arg);
	    getyx(hw, y, x);
	    if (maxlen < x)
		maxlen = x;
	    lastfmt = fmt;
	    lastarg = arg;
	}
    }
    return ~ESCAPE;
}

/*
 * end_line:
 *	End the list of lines
 */

void
end_line(void)
{
    if (inv_type != INV_SLOW)
    {
	if (line_cnt == 1 && !newpage)
	{
	    mpos = 0;
	    msg(lastfmt, lastarg);
	}
	else
	    add_line(NULL, NULL);
    }
    line_cnt = 0;
    newpage = FALSE;
}

/*
 * nothing:
 *	Set up prbuf so that message for "nothing found" is there
 */
const char *
nothing(int type)
{
    char *sp, *tystr = NULL;

    if (terse)
	sprintf(prbuf, "Nothing");
    else
	sprintf(prbuf, "Haven't discovered anything");
    if (type != '*')
    {
	sp = &prbuf[strlen(prbuf)];
	switch (type)
	{
	    case POTION: tystr = "potion";
	    when SCROLL: tystr = "scroll";
	    when RING: tystr = "ring";
	    when STICK: tystr = "stick";
	}
	sprintf(sp, " about any %ss", tystr);
    }
    return prbuf;
}

/*
 * nameit:
 *	Give the proper name to a potion, stick, or ring
 */

void
nameit(const THING *obj, const char *type, const char *which, const struct obj_info *op,
    const char *(*prfunc)(const THING *))
{
    char *pb;

    if (op->oi_know || op->oi_guess)
    {
	if (obj->o_count == 1)
	    sprintf(prbuf, "A %s ", type);
	else
	    sprintf(prbuf, "%d %ss ", obj->o_count, type);
	pb = &prbuf[strlen(prbuf)];
	if (op->oi_know)
	    sprintf(pb, "of %s%s(%s)", op->oi_name, (*prfunc)(obj), which);
	else if (op->oi_guess)
	    sprintf(pb, "called %s%s(%s)", op->oi_guess, (*prfunc)(obj), which);
    }
    else if (obj->o_count == 1)
	sprintf(prbuf, "A%s %s %s", vowelstr(which), which, type);
    else
	sprintf(prbuf, "%d %s %ss", obj->o_count, which, type);
}

/*
 * nullstr:
 *	Return a pointer to a null-length string
 */
const char *
nullstr(const THING *ignored)
{
    NOOP(ignored);
    return "";
}

# ifdef	MASTER
/*
 * pr_list:
 *	List possible potions, scrolls, etc. for wizard.
 */

void
pr_list(void)
{
    int ch;

    if (!terse)
	addmsg("for ");
    addmsg("what type");
    if (!terse)
	addmsg(" of object do you want a list");
    msg("? ");
    ch = readchar();
	msg("");
    switch (ch)
    {
	case POTION:
	    pr_spec(pot_info, MAXPOTIONS);
	when SCROLL:
	    pr_spec(scr_info, MAXSCROLLS);
	when RING:
	    pr_spec(ring_info, MAXRINGS);
	when STICK:
	    pr_spec(ws_info, MAXSTICKS);
	when ARMOR:
	    pr_spec(arm_info, MAXARMORS);
	when WEAPON:
	    pr_spec(weap_info, MAXWEAPONS);
	otherwise:
	    return;
    }
}

/*
 * pr_spec:
 *	Print specific list of possible items to choose from
 */

void
pr_spec(const struct obj_info *info, int nitems)
{
    const struct obj_info *endp;
    int i, lastprob;

    endp = &info[nitems];
    lastprob = 0;
    for (i = '0'; info < endp; i++)
    {
	if (i == '9' + 1)
	    i = 'a';
	sprintf(prbuf, "%c: %%s (%d%%%%)", i, info->oi_prob - lastprob);
	lastprob = info->oi_prob;
	add_line(prbuf, info->oi_name);
	info++;
    }
    end_line();
}
# endif	/* MASTER */