Mercurial > hg > early-roguelike
view srogue/io.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
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/* * Various input/output functions * * @(#)io.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdarg.h> #include <ctype.h> #include <string.h> #include "rogue.h" #include "rogue.ext" int md_readchar(WINDOW *win); /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { wmove(cw, 0, 0); wclrtoeol(cw); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap, fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * addmsg: * Add things to the current message */ addmsg(char *fmt, ...) { va_list ap; va_start(ap, fmt); doadd(fmt, ap); va_end(ap); } /* * endmsg: * Display a new msg, giving him a chance to see the * previous one if it is up there with the --More-- */ endmsg() { strcpy(huh, msgbuf); if (mpos > 0) { wmove(cw, 0, mpos); waddstr(cw, morestr); draw(cw); wait_for(cw, ' '); } mvwaddstr(cw, 0, 0, msgbuf); wclrtoeol(cw); mpos = newpos; newpos = 0; draw(cw); } /* * doadd: * Perform a printf into a buffer */ doadd(char *fmt, va_list ap) { vsprintf(&msgbuf[newpos], fmt, ap); newpos = strlen(msgbuf); } /* * step_ok: * Returns TRUE if it is ok to step on ch */ step_ok(ch) unsigned char ch; { if (dead_end(ch)) return FALSE; else if (ch >= 32 && ch <= 127 && !isalpha(ch)) return TRUE; return FALSE; } /* * dead_end: * Returns TRUE if you cant walk through that character */ dead_end(ch) char ch; { if (ch == '-' || ch == '|' || ch == ' ' || ch == SECRETDOOR) return TRUE; else return FALSE; } /* * readchar: * flushes stdout so that screen is up to date and then returns * getchar. */ readchar() { char c; fflush(stdout); return( md_readchar(cw) ); } char *hungstr[] = { "", " HUNGRY", " STARVING", " FAINTING", }; /* * status: * Display the important stats line. Keep the cursor where it was. */ status(fromfuse) int fromfuse; { reg int totwght, carwght; reg struct real *stef, *stre, *stmx; reg char *pb; int oy, ox, ch; static char buf[LINLEN]; static char hwidth[] = { "%2d(%2d)" }; /* * If nothing has changed since the last time, then done */ if (nochange) return; nochange = TRUE; updpack(); /* get all weight info */ stef = &player.t_stats.s_ef; stre = &player.t_stats.s_re; stmx = &max_stats.s_re; totwght = him->s_carry / 10; carwght = him->s_pack / 10; getyx(cw, oy, ox); if (him->s_maxhp >= 100) { hwidth[1] = '3'; /* if hit point >= 100 */ hwidth[5] = '3'; /* change %2d to %3d */ } if (stre->a_str < stmx->a_str) ch = '*'; else ch = ' '; sprintf(buf, "Str: %2d(%c%2d)", stef->a_str, ch, stre->a_str); pb = &buf[strlen(buf)]; if (stre->a_dex < stmx->a_dex) ch = '*'; else ch = ' '; sprintf(pb, " Dex: %2d(%c%2d)", stef->a_dex, ch, stre->a_dex); pb = &buf[strlen(buf)]; if (stre->a_wis < stmx->a_wis) ch = '*'; else ch = ' '; sprintf(pb, " Wis: %2d(%c%2d)", stef->a_wis, ch, stre->a_wis); pb = &buf[strlen(buf)]; if (stre->a_con < stmx->a_con) ch = '*'; else ch = ' '; sprintf(pb, " Con: %2d(%c%2d)", stef->a_con, ch, stre->a_con); pb = &buf[strlen(buf)]; sprintf(pb, " Carry: %3d(%3d)", carwght, totwght); mvwaddstr(cw, LINES - 1, 0, buf); sprintf(buf, "Level: %d Gold: %5d Hp: ",level, purse); pb = &buf[strlen(buf)]; sprintf(pb, hwidth, him->s_hpt, him->s_maxhp); pb = &buf[strlen(buf)]; sprintf(pb," Ac: %-2d Exp: %d/%ld",cur_armor == NULL ? him->s_arm : cur_armor->o_ac, him->s_lvl, him->s_exp); carwght = (packvol * 100) / V_PACK; pb = &buf[strlen(buf)]; sprintf(pb, " Vol: %3d%%", carwght); mvwaddstr(cw, LINES - 2, 0, buf); waddstr(cw, hungstr[hungry_state]); wclrtoeol(cw); wmove(cw, oy, ox); } /* * dispmax: * Display the hero's maximum status */ dispmax() { reg struct real *hmax; hmax = &max_stats.s_re; msg("Maximums: Str = %d Dex = %d Wis = %d Con = %d", hmax->a_str, hmax->a_dex, hmax->a_wis, hmax->a_con); } /* * illeg_ch: * Returns TRUE if a char shouldn't show on the screen */ illeg_ch(ch) unsigned char ch; { if (ch < 32 || ch > 127) return TRUE; if (ch >= '0' && ch <= '9') return TRUE; return FALSE; } /* * wait_for: * Sit around until the guy types the right key */ wait_for(win,ch) WINDOW *win; char ch; { register char c; if (ch == '\n') while ((c = wgetch(win)) != '\n' && c != '\r') continue; else while (wgetch(win) != ch) continue; } #ifdef NEED_GETTIME #include <stdio.h> /* * gettime: * This routine returns the current time as a string */ #ifdef ATT #include <time.h> #endif #ifdef BSD #include <sys/time.h> #endif char * gettime() { register char *timeptr; char *ctime(); long int now, time(); time(&now); /* get current time */ timeptr = ctime(&now); /* convert to string */ return timeptr; /* return the string */ } #endif /* * dbotline: * Displays message on bottom line and waits for a space to return */ dbotline(scr,message) WINDOW *scr; char *message; { mvwaddstr(scr,LINES-1,0,message); draw(scr); wait_for(scr,' '); } /* * restscr: * Restores the screen to the terminal */ restscr(scr) WINDOW *scr; { clearok(scr,TRUE); touchwin(scr); } /* * npch: * Get the next char in line for inventories */ npch(ch) char ch; { reg char nch; if (ch >= 'z') nch = 'A'; else nch = ch + 1; return nch; }