Mercurial > hg > early-roguelike
view srogue/list.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | d6b7c3fb37ea |
children | 94a0d9dd5ce1 |
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/* * Functions for dealing with linked lists of goodies * * @(#)list.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include "rogue.h" #include "rogue.ext" /* * detach: * Takes an item out of whatever linked list it might be in */ _detach(list, item) struct linked_list **list, *item; { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: add an item to the head of a list */ _attach(list, item) struct linked_list **list, *item; { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * _free_list: Throw the whole blamed thing away */ _free_list(ptr) struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* * discard: free up an item */ discard(item) struct linked_list *item; { total -= 2; FREE(item->l_data); FREE(item); } /* * new_item: get a new item with a specified size */ struct linked_list * new_item(size) int size; { register struct linked_list *item; item = (struct linked_list *) new(sizeof *item); item->l_data = new(size); item->l_next = item->l_prev = NULL; return item; } char * new(size) int size; { register char *space = ALLOC(size); if (space == NULL) { sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused()); fatal(prbuf); } total++; return space; }