view srogue/rgdata.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents 2128c7dc8a40
children
line wrap: on
line source

/*
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "global.c"

main(argc,argv)
char **argv;
int argc;
{
	char *ptr;
	int i, j, k;
	struct magic_item *mi;
	struct init_weps *wp;
	struct init_armor *ar;
	struct monster *mo;
	FILE *fo;

	/*
	 * write to desired output file
	 */
	if (argc > 1) {
		fo = fopen(argv[1], "w");
		if (fo == NULL) {
		printf("%s: %s not writable\n",argv[0],argv[1]);
		exit(1);
		}
	}
	else
		fo = stdout;

	/*
	 * print total chances for armor, weapons, food, scrolls, etc
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t	ITEM GENERAL INFO\n\n\n");
	fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n");
	for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) {
		fprintf(fo,"%s\t\t",mi->mi_name);
		i = mi->mi_prob / 10;
		j = mi->mi_prob % 10;
		fprintf(fo,"%2d.%1d %%\t\t",i,j);
		i = mi->mi_wght / 10;
		j = mi->mi_wght % 10;
		if (i == 0 && j == 0)
			fprintf(fo,"%3s\n","*");
		else
			fprintf(fo,"%3d.%1d lbs\n",i,j);
	}
	fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n");
	fprintf(fo,"	  - All items weigh 20%% more when cursed\n");

	/*
	 * print stuff about potions
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t  POTION INFO\n\n\n");
	fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
	for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) {
		fprintf(fo,"%s\t",mi->mi_name);
		k = strlen(mi->mi_name);
		if (k < 8)
			ptr = "\t\t\t";
		else if (k >= 16)
			ptr = "\t";
		else
			ptr = "\t\t";
		fprintf(fo,"%s", ptr);
		i = mi->mi_prob / 10;
		j = mi->mi_prob % 10;
		fprintf(fo,"%2d.%1d %%\t\t",i,j);
		fprintf(fo,"%3d\n",mi->mi_worth);
	}
	fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n");
	

	/*
	 * print stuff about scrolls
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t  SCROLL INFO\n\n\n");
	fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
	for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) {
		fprintf(fo,"%s\t",mi->mi_name);
		k = strlen(mi->mi_name);
		if (k < 8)
			ptr = "\t\t\t";
		else if (k >= 16)
			ptr = "\t";
		else
			ptr = "\t\t";
		fprintf(fo,"%s", ptr);
		i = mi->mi_prob / 10;
		j = mi->mi_prob % 10;
		fprintf(fo,"%2d.%1d %%\t\t",i,j);
		fprintf(fo,"%3d\n",mi->mi_worth);
	}
	fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n");


	/*
	 * print stuff about rings
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t  RING INFO\n\n\n");
	fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
	for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) {
		fprintf(fo,"%s\t",mi->mi_name);
		k = strlen(mi->mi_name);
		if (k < 8)
			ptr = "\t\t\t";
		else if (k >= 16)
			ptr = "\t";
		else
			ptr = "\t\t";
		fprintf(fo,"%s", ptr);
		i = mi->mi_prob / 10;
		j = mi->mi_prob % 10;
		fprintf(fo,"%2d.%1d %%\t\t",i,j);
		fprintf(fo,"%3d\n",mi->mi_worth);
	}
	fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n");


	/*
	 * print stuff about sticks
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t  STAFF/WAND INFO\n\n\n");
	fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
	for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) {
		fprintf(fo,"%s\t",mi->mi_name);
		k = strlen(mi->mi_name);
		if (k < 8)
			ptr = "\t\t\t";
		else if (k >= 16)
			ptr = "\t";
		else
			ptr = "\t\t";
		fprintf(fo,"%s", ptr);
		i = mi->mi_prob / 10;
		j = mi->mi_prob % 10;
		fprintf(fo,"%2d.%1d %%\t\t",i,j);
		fprintf(fo,"%3d\n",mi->mi_worth);
	}
	fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n");
	fprintf(fo,"	  - All staffs weigh 10.0 lbs\n");
	fprintf(fo,"	  - Wands contain from 4 to 8 charges\n");
	fprintf(fo,"	  - Staffs contain from 5 to 12 charges\n");
	fprintf(fo,"	  - Sticks of light have an additional 7 to 15 charges\n");


	/*
	 * print armor info
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n");
	fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n");
	for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) {
		fprintf(fo,"%s\t",ar->a_name);
		k = strlen(ar->a_name);
		if (k < 8)
			ptr = "\t\t\t";
		else if (k >= 16)
			ptr = "\t";
		else
			ptr = "\t\t";
		fprintf(fo,"%s", ptr);
		fprintf(fo,"%2d\t",ar->a_class);
		fprintf(fo,"%2d %%\t\t",ar->a_prob);
		fprintf(fo,"%3d\t\t",ar->a_worth);
		fprintf(fo,"%2d lbs\n",ar->a_wght / 10);
	}
	fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n");


	/*
	 * print stuff about weapons
	 */
	fprintf(fo,"\n\n\n\n\n\n");
	fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n");
	fprintf(fo,
	   "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n");
	for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) {
		fprintf(fo,"%s\t",wp->w_name);
		k = strlen(wp->w_name);
		if (k < 8)
			ptr = "\t\t";
		else if (k >= 16)
			ptr = "";
		else
			ptr = "\t";
		fprintf(fo,"%s", ptr);
		ptr = wp->w_dam;
		i = *ptr - '0';
		j = 0;
		ptr += 2;
		while (*ptr != NULL) {
			j = j * 10 + (*ptr - '0');
			++ptr;
		}
		j *= i;
		fprintf(fo,"  %d to %d\t",i,j);
		ptr = wp->w_hrl;
		i = *ptr - '0';
		j = 0;
		ptr += 2;
		while (*ptr != NULL) {
			j = j * 10 + (*ptr - '0');
			++ptr;
		}
		j *= i;
		fprintf(fo,"  %d to %d\t",i,j);
		fprintf(fo,"%4d\t\t",wp->w_worth);
		i = wp->w_wght / 10;
		j = wp->w_wght % 10;
		fprintf(fo,"%2d.%1d lbs\n",i,j);
	}
	fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n");


	/*
	 * print stuff about the monsters
	 */
}