view rogue3/INSTALL.txt @ 239:837044d2c362

Merge the GCC5 and build fix branches. This fixes all warnings produced by GCC 5, except the ones related to system functions. Those could be fixed by including the proper headers, but it would be better to replace the system-dependent code with functions from mdport.c.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 19:47:52 -0500
parents c191a735f811
children
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		       Roguelike Gallery (rlgallery.org)

This is the source code for the Roguelike Gallery's version of Rogue V3.

History
Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably 
late in 1980.  It went through several minor updates.  The last, Rogue 3.6, 
was completed mid-June 1981.

The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to 
work on modern systems.

The Roguelike Gallery's version has been slightly modified for compatibility 
with dgamelaunch and security for multiple players.

Installing
Rogue V3 now uses autotools.  Run 'autoreconf' and then './configure' to
configure for your system.  Once that's finished, compile by running make.  (I
haven't tested the Visual Studio project files on Windows, but they should
work.)

If you don't use any options with './configure', rogue3 will keep the high
score list in whatever directory you run it from.  If you just want to play 
the game yourself, this will work.

If you want multi-user play, use the '--enable-setgid' and '--enable-savedir'
options to 'configure'.  You will also likely want to use '--enable-scorefile' 
and '--enable-logfile' to set the locations of those files.  After compiling, 
run 'make install'.

There are other possible features, including wizard (debugging) mode.  To see
the full list, run './configure --help'.

Playing
For more details, see readme36.html (contains the man page) and rogue36.html 
(Michael Toy's "Guide to the Dungeons of Doom").

Contact
rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.org>