view srogue/rogue.ext @ 239:837044d2c362

Merge the GCC5 and build fix branches. This fixes all warnings produced by GCC 5, except the ones related to system functions. Those could be fixed by including the proper headers, but it would be better to replace the system-dependent code with functions from mdport.c.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 19:47:52 -0500
parents b67b99f6c92b
children d3968e9cb98d
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EXTTHG player;
EXTWEP weaps[];
EXTARM armors[];
EXTMON monsters[], *mtlev[];
EXTTRAP traps[];
EXTROOM *oldrp, rooms[];
EXTCORD delta, stairs, oldpos, rndspot;
EXTLKL *mlist, *lvl_obj;
EXTOBJ *cur_armor, *cur_weapon, *cur_ring[];
EXTMAG r_magic[], s_magic[], ws_magic[], p_magic[];
EXTMAG things[], a_magic[], w_magic[];
EXTINT max_hp, quiet, food_left, hungry_state, level, max_level;
EXTINT foodlev, total, count, demoncnt, fung_hit, ntraps;
EXTINT lastscore, purse, mpos, seed, dnum, no_food, packvol, playuid;
EXTINT curprice, trader, group, levcount, levtype, ringfood, playgid;
EXTINT chkstairs(), notfight();
EXTINT prntfile();
EXTBOOL running, nochange, after, inwhgt, isfight, firstmove, nlmove;
EXTBOOL wizard, waswizard, in_shell, amulet, door_stop, playing, use_savedir;
EXTBOOL notify, ws_know[], p_know[], s_know[], r_know[], inpool;
EXTCHAR home[], file_name[], whoami[], fruit[], curpurch[], scorefile[];
EXTCHAR *r_stones[], *p_colors[], *s_names[], *ws_type[], *ws_made[];
EXTCHAR *ws_guess[], *s_guess[], *r_guess[], *p_guess[];/*, *unctrl();*/
EXTCHAR morestr[], prbuf[], huh[];
EXTCHAR *release, take, runch;
EXTCHAR retstr[], wizstr[], spacemsg[], illegal[], callit[], starlist[];
EXTSTAT max_stats, *him;
extern struct magic_info thnginfo[];
extern struct real re_stats;
extern long e_levels[];
extern struct rod ws_stuff[];
extern struct sgttyb _tty;

extern struct coord nh;
extern struct delayed_action d_list[MAXDAEMONS];
extern int between;

extern char *rainbow[NCOLORS];
extern char *sylls[NSYLS];
extern char *stones[NSTONES];
extern char *wood[NWOOD];
extern char *metal[NMETAL];

void    _attach(struct linked_list **list, struct linked_list *item);
void    _detach(struct linked_list **list, struct linked_list *item);
void    _free_list(struct linked_list **ptr);
void    activity(void);
int     add_dam(struct stats *who);
void    add_haste(bool potion);
void    add_mon(struct room *rm, bool treas);
bool    add_pack(struct linked_list *item, bool silent);
void    add_pass(void);
void    addmsg(char *fmt, ...);
void    aggravate(void);
int     attack(struct thing *mp);
bool    author(void);
void    auto_save(int a);
int     be_trapped(struct coord *tc, struct thing *th);
void    buy_it(void);
void    byebye(int how);
bool    cansee(int y, int x);
char   *charge_str(struct object *obj);
void    check_level(void);
void    chg_abil(int what, int amt, int how);
void    chg_hpt(int howmany, bool alsomax, char what);
void    command(void);
bool    cordok(int y, int x);
void    create_obj(bool fscr);
void    cur_null(struct object *op);
void    dbotline(WINDOW *scr, char *message);
bool    dead_end(char ch);
void    death(char monst);
void    del_pack(struct linked_list *what);
bool    diag_ok(struct coord *sp, struct coord *ep);
void    dip_it(void);
void    discard(struct linked_list *item);
void    displevl(void);
void    dispmax(void);
void    dispmons(void);
void    do_daemons(int flag);
void    do_fuses(void);
void    do_maze(void);
void    do_motion(struct object *obj, int ydelta, int xdelta);
void    do_move(int dy, int dx);
void    do_passages(void);
void    do_post(void);
void    do_rooms(void);
void    do_run(char ch);
void    do_zap(bool gotdir);
void    doctor(int fromfuse);
void    draw_room(struct room *rp);
int     drop(struct linked_list *item);
bool    dropcheck(struct object *op);
void    eat(void);
int     encread(void *starta, unsigned int size, int inf);
void    encwrite(void *starta, unsigned int size, FILE *outf);
void    endit(int a);
void    endmsg(void);
void    extinguish(void (*func)());
int     extras(void);
void    fall(struct linked_list *item, bool pr);
bool    fallpos(struct coord *pos, struct coord *newpos, bool passages);
void    fatal(char *s);
bool    fight(struct coord *mp, struct object *weap, bool thrown);
struct linked_list *find_mons(int y, int x);
struct linked_list *find_obj(int y, int x);
void    fix_stick(struct object *cur);
void    fuse(void (*func)(), int arg, int time);
void    game_err(int a);
void    genocide(void);
bool    get_dir(void);
struct linked_list *get_item(char *purpose, int type);
int     get_str(char *opt, WINDOW *awin);
int     get_worth(struct object *obj);
int     getbless(void);
int     getindex(char what);
int     getpcon(struct stats *who);
int     getpdex(struct stats *who, bool heave);
int     getpwis(struct stats *who);
void    heal_self(int factor, bool updmaxhp);
bool    hit_monster(struct coord *mp, struct object *obj);
int     hitweight(void);
bool    hurt_armor(struct object *obj);
void    idenpack(void);
char   *identify(int what);
void    ignore(void);
bool    illeg_ch(unsigned char ch);
void    init_everything(void);
void    init_ring(struct object *what, bool fromwiz);
void    init_weapon(struct object *weap, int type);
void    initarmor(struct object *obj, int what);
void    initfood(struct object *what);
char   *inv_name(struct object *obj, bool drop);
bool    inventory(struct linked_list *list, int type);
int     itemvol(struct object *wh);
int     itemweight(struct object *wh);
bool    is_current(struct object *obj);
bool    is_magic(struct object *obj);
bool    isatrap(char ch);
bool    isring(int hand, int ring);
bool    iswearing(int ring);
void    killed(struct linked_list *item, bool pr);
void    lengthen(void (*func)(), int xtime);
void    lev_mon(void);
void    light(struct coord *cp);
void    look(bool wakeup);
bool    magring(struct object *what);
bool    makemons(int what);
int     midx(char whichmon);
void    missile(int ydelta, int xdelta);
void    money(void);
bool    monhurt(struct thing *th);
void    msg(char *fmt, ...);
char   *new(int size);
struct linked_list *new_item(int size);
void    new_level(int ltype);
struct linked_list *new_monster(char type, struct coord *cp, bool treas);
struct linked_list *new_thing(bool treas, int type, int which);
void    nohaste(int fromfuse);
void    noteth(int fromfuse);
void    notinvinc(int fromfuse);
void    notregen(int fromfuse);
void    notslow(int fromfuse);
char    npch(char ch);
char   *num(int n1, int n2);
bool    o_off(struct object *what, long bit);
bool    o_on(struct object *what, long bit);
void    option(void);
char    pack_char(struct object *obj);
void    parse_opts(char *str);
bool    passwd(void);
int     pick_one(struct magic_item *mag);
void    pick_up(char ch);
void    picky_inven(void);
bool    pl_off(long what);
bool    pl_on(long what);
void    playit(void);
bool    price_it(void);
void    quaff(void);
void    quit(int a);
void    raise_level(void);
void    rchg_str(int amt);
void    read_scroll(void);
int     readchar(void);
void    remove_monster(struct coord *mp, struct linked_list *item);
void    resoflg(struct object *what, long bit);
bool    restore(char *file, char **envp);
void    restscr(WINDOW *scr);
bool    rf_on(struct room *rm, long bit);
char   *ring_num(struct object *what);
void    ring_off(void);
void    ring_on(void);
void    ringabil(void);
int     ringex(int rtype);
int     rnd(int range);
char    rnd_mon(bool wander, bool baddie);
struct coord *rnd_pos(struct room *rp);
int     rnd_room(void);
struct coord *rndmove(struct thing *who);
int     roll(int number, int sides);
void    rollwand(int fromfuse);
struct room *roomin(struct coord *cp);
int     rs_restore_file(int inf);
int     rs_save_file(FILE *savef);
void    runners(void);
void    runto(struct coord *runner, struct coord *spot);
void    sapem(int fromfuse);
bool    save(int which);
bool    save_game(void);
bool    save_throw(int which, struct thing *tp);
void    score(int amount, int aflag, char monst);
void    sell_it(void);
void    setoflg(struct object *what, long bit);
void    setup(void);
char    show(int y, int x);
bool    showtop(int showname);
void    sight(int fromfuse);
void    start_daemon(void (*func)(), int arg, int type);
void    status(int fromfuse);
bool    step_ok(unsigned char ch);
void    stomach(int fromfuse);
int     str_plus(struct stats *who);
void    strucpy(char *s1, char *s2, int len);
void    swander(int fromfuse);
bool    swing(int at_lvl, int op_arm, int wplus);
void    take_off(void);
int     teleport(struct coord spot, struct thing *th);
void    toss_ring(struct object *what);
void    total_winner(void);
int     totalenc(void);
char   *tr_name(char ch);
struct trap *trap_at(int y, int x);
void    unconfuse(int fromfuse);
void    unhold(char whichmon);
void    unsee(int fromfuse);
void    updpack(void);
char   *vowelstr(char *str);
void    wait_for(WINDOW *win, char ch);
struct linked_list *wake_monster(int y, int x);
void    wanderer(void);
void    waste_time(void);
void    wear(void);
void    wghtchk(int fromfuse);
void    whatis(struct linked_list *what);
void    wield(void);
char    winat(int y, int x);
void    writelog(int amount, int aflag, char monst);