Mercurial > hg > early-roguelike
view rogue4/rings.c @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
---|---|
date | Tue, 05 May 2015 12:12:20 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * Routines dealing specifically with rings * * @(#)rings.c 4.13 (Berkeley) 1/28/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include <string.h> #include "rogue.h" /* * ring_on: * Put a ring on a hand */ ring_on() { register THING *obj; register int ring; obj = get_item("put on", RING); /* * Make certain that it is somethings that we want to wear */ if (obj == NULL) return; if (obj->o_type != RING) { if (!terse) msg("it would be difficult to wrap that around a finger"); else msg("not a ring"); return; } /* * find out which hand to put it on */ if (is_current(obj)) return; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if ((ring = gethand()) < 0) return; } else if (cur_ring[LEFT] == NULL) ring = LEFT; else if (cur_ring[RIGHT] == NULL) ring = RIGHT; else { if (!terse) msg("you already have a ring on each hand"); else msg("wearing two"); return; } cur_ring[ring] = obj; /* * Calculate the effect it has on the poor guy. */ switch (obj->o_which) { case R_ADDSTR: chg_str(obj->o_ac); break; case R_SEEINVIS: invis_on(); break; case R_AGGR: aggravate(); break; } if (!terse) addmsg("you are now wearing "); msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj)); } /* * ring_off: * Take off a ring */ ring_off() { register int ring; register THING *obj; register char packchar; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if (terse) msg("no rings"); else msg("you aren't wearing any rings"); return; } else if (cur_ring[LEFT] == NULL) ring = RIGHT; else if (cur_ring[RIGHT] == NULL) ring = LEFT; else if ((ring = gethand()) < 0) return; mpos = 0; obj = cur_ring[ring]; if (obj == NULL) { msg("not wearing such a ring"); return; } packchar = pack_char(obj); if (dropcheck(obj)) msg("was wearing %s(%c)", inv_name(obj, TRUE), packchar); } /* * gethand: * Which hand is the hero interested in? */ gethand() { register int c; for (;;) { if (terse) msg("left or right ring? "); else msg("left hand or right hand? "); if ((c = readchar()) == ESCAPE) return -1; mpos = 0; if (c == 'l' || c == 'L') return LEFT; else if (c == 'r' || c == 'R') return RIGHT; if (terse) msg("L or R"); else msg("please type L or R"); } } /* * ring_eat: * How much food does this ring use up? */ ring_eat(hand) register int hand; { if (cur_ring[hand] == NULL) return 0; switch (cur_ring[hand]->o_which) { case R_REGEN: return 2; case R_SUSTSTR: case R_SUSTARM: case R_PROTECT: case R_ADDSTR: case R_STEALTH: return 1; case R_SEARCH: case R_ADDHIT: case R_ADDDAM: return (rnd(3) == 0); case R_DIGEST: return -rnd(2); case R_SEEINVIS: return (rnd(5) == 0); default: return 0; } } /* * ring_num: * Print ring bonuses */ char * ring_num(obj) register THING *obj; { static char buf[5]; if (!(obj->o_flags & ISKNOW)) return ""; switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDDAM: case R_ADDHIT: buf[0] = ' '; strcpy(&buf[1], num(obj->o_ac, 0, RING)); otherwise: return ""; } return buf; }