Mercurial > hg > early-roguelike
view arogue7/network.h @ 163:89deb1197a2d
arogue7: fix a display bug when viewing inventory after restoring.
The restore() function displayed a status message via wprintw() instead
of using the msg() functions. If the inventory was then viewed before
a call to msg(), msgw would obscure the first lines of the inventory
list.
There are surely more bugs related to messages.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Jun 2015 12:09:16 -0400 |
parents | adfa37e67084 |
children |
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/* * network.h - networking setup * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses * uux and assumes that the target machine allows access to the * game via the uux command. NETCOMMAND must be defined if networking * is desired. */ /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* Networking information -- should not vary among networking machines */ #define SYSLEN 9 #define LOGLEN 8 #undef NUMNET /* 1 */ struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */ #undef SYSTEM /* "ihesa" */