view rogue3/wizard.c @ 282:8b6aba552f6f

Excise md_putchar(). The function wrapped the standard putchar(), doing nothing beside discarding the return value. That could cause problems with tputs(), which expects an int to be returned.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:11:57 -0400
parents e7aab31362af
children
line wrap: on
line source


/*
 * Special wizard commands (some of which are also non-wizard commands
 * under strange circumstances)
 *
 * @(#)wizard.c	3.8 (Berkeley) 6/3/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include "machdep.h"
#include "rogue.h"

/*
 * whatis:
 *	What a certin object is
 */

void
whatis()
{
    struct object *obj;
    struct linked_list *item;

    if ((item = get_item("identify", 0)) == NULL)
	return;
    obj = (struct object *) ldata(item);
    switch (obj->o_type)
    {
        case SCROLL:
	    s_know[obj->o_which] = TRUE;
	    if (s_guess[obj->o_which])
	    {
		free(s_guess[obj->o_which]);
		s_guess[obj->o_which] = NULL;
	    }
        when POTION:
	    p_know[obj->o_which] = TRUE;
	    if (p_guess[obj->o_which])
	    {
		free(p_guess[obj->o_which]);
		p_guess[obj->o_which] = NULL;
	    }
	when STICK:
	    ws_know[obj->o_which] = TRUE;
	    obj->o_flags |= ISKNOW;
	    if (ws_guess[obj->o_which])
	    {
		free(ws_guess[obj->o_which]);
		ws_guess[obj->o_which] = NULL;
	    }
        when WEAPON:
        case ARMOR:
	    obj->o_flags |= ISKNOW;
        when RING:
	    r_know[obj->o_which] = TRUE;
	    obj->o_flags |= ISKNOW;
	    if (r_guess[obj->o_which])
	    {
		free(r_guess[obj->o_which]);
		r_guess[obj->o_which] = NULL;
	    }
    }
    msg(inv_name(obj, FALSE));
}

/*
 * create_obj:
 *	Wizard command for getting anything he wants
 */

void
create_obj()
{
    struct linked_list *item;
    struct object *obj;
    int bless;
    int ch;

    item = new_item(sizeof *obj);
    obj = (struct object *) ldata(item);
    msg("Type of item: ");
    obj->o_type = readchar(cw);
    mpos = 0;
    msg("Which %c do you want? (0-f)", obj->o_type);
    obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10);
    obj->o_group = 0;
    obj->o_count = 1;
    mpos = 0;
    if (obj->o_type == WEAPON || obj->o_type == ARMOR)
    {
	msg("Blessing? (+,-,n)");
	bless = readchar(cw);
	mpos = 0;
	if (obj->o_type == WEAPON)
	{
	    init_weapon(obj, obj->o_which);
	    if (bless == '-') {
		obj->o_hplus -= rnd(3)+1;
		obj->o_flags |= ISCURSED;
	    }
	    if (bless == '+')
		obj->o_hplus += rnd(3)+1;
	}
	else
	{
	    obj->o_ac = a_class[obj->o_which];
	    if (bless == '-') {
		obj->o_ac += rnd(3)+1;
		obj->o_flags |= ISCURSED;
	    }
	    if (bless == '+')
		obj->o_ac -= rnd(3)+1;
	}
    }
    else if (obj->o_type == RING)
	switch (obj->o_which)
	{
	    case R_PROTECT:
	    case R_ADDSTR:
	    case R_ADDHIT:
	    case R_ADDDAM:
		msg("Blessing? (+,-,n)");
		bless = readchar(cw);
		mpos = 0;
		if (bless == '-')
		    obj->o_flags |= ISCURSED;
		obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1);
	}
    else if (obj->o_type == STICK)
	fix_stick(obj);
    add_pack(item, FALSE);
}

/*
 * telport:
 *	Bamf the hero someplace else
 */

int
teleport()
{
    int rm;
    coord c;

    c = hero;
    mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
    do
    {
	rm = rnd_room();
	rnd_pos(&rooms[rm], &hero);
    } until(winat(hero.y, hero.x) == FLOOR);
    light(&c);
    light(&hero);
    mvwaddch(cw, hero.y, hero.x, PLAYER);
    /*
     * turn off ISHELD in case teleportation was done while fighting
     * a Fungi
     */
    if (on(player, ISHELD)) {
	struct linked_list *item;
	struct thing *mon;

	player.t_flags &= ~ISHELD;
	fung_hit = 0;
	for (item = mlist; item != NULL; item = next(item)) {
	    mon = (struct thing *) ldata(item);
	    if (mon->t_type == 'F')
		strcpy(mon->t_stats.s_dmg, "000d0");
	}
    }
    count = 0;
    running = FALSE;
    flush_type();		/* flush typeahead */
    return rm;
}

/*
 * passwd:
 *	see if user knows password
 */

int
passwd()
{
    char *sp, c;
    char buf[80];

    msg("Wizard's Password:");
    mpos = 0;
    sp = buf;
    while ((c = readchar(cw)) != '\n' && c != '\r' && c != '\033')
	if (c == md_killchar())
	    sp = buf;
	else if (c == md_erasechar() && sp > buf)
	    sp--;
	else
	    *sp++ = c;
    if (sp == buf)
	return FALSE;
    *sp = '\0';
    return (strcmp(PASSWD, crypt(buf, "mT")) == 0);
}