view srogue/init.c @ 282:8b6aba552f6f

Excise md_putchar(). The function wrapped the standard putchar(), doing nothing beside discarding the return value. That could cause problems with tputs(), which expects an int to be returned.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:11:57 -0400
parents 94a0d9dd5ce1
children e52a8a7ad4c5
line wrap: on
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/*
 * initializate various things
 *
 * @(#)init.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <ctype.h>
#include <string.h>
#include "rogue.h"
#include "rogue.ext"

int pinit(void);
void badcheck(char *name, struct magic_item *magic);

char *rainbow[NCOLORS] = {
	"Red",		"Blue",		"Green",	"Yellow",
	"Black",	"Brown",	"Orange",	"Pink",
	"Purple",	"Grey",		"White",	"Silver",
	"Gold",		"Violet",	"Clear",	"Vermilion",
	"Ecru",		"Turquoise","Magenta",	"Amber",
	"Topaz",	"Plaid",	"Tan",		"Tangerine",
	"Aquamarine", "Scarlet","Khaki",	"Crimson",
	"Indigo",	"Beige",	"Lavender",	"Saffron",
};

char *sylls[NSYLS] = {
	"a", "ab", "ag", "aks", "ala", "an", "ankh", "app", "arg", "arze",
	"ash", "ban", "bar", "bat", "bek", "bie", "bin", "bit", "bjor",
	"blu", "bot", "bu", "byt", "comp", "con", "cos", "cre", "dalf",
	"dan", "den", "do", "e", "eep", "el", "eng", "er", "ere", "erk",
	"esh", "evs", "fa", "fid", "for", "fri", "fu", "gan", "gar",
	"glen", "gop", "gre", "ha", "he", "hyd", "i", "ing", "ion", "ip",
	"ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech",
	"man", "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur",
	"nej", "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od",
	"ood", "org", "orn", "ox", "oxy", "pay", "pet", "ple", "plu", "po",
	"pot","prok","re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol",
	"sa", "san", "sat", "see", "sef", "seh", "shu", "ski", "sna",
	"sne", "snik", "sno", "so", "sol", "sri", "sta", "sun", "ta",
	"tab", "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
	"ulk", "um", "un", "uni", "ur", "val", "viv", "vly", "vom", "wah",
	"wed", "werg", "wex", "whon", "wun", "xo", "y", "yot", "yu",
	"zant", "zap", "zeb", "zim", "zok", "zon", "zum",
};

char *stones[] = {
	"Agate",		"Alexandrite",	"Amethyst",
	"Azurite",		"Carnelian",	"Chrysoberyl",
	"Chrysoprase",	"Citrine",		"Diamond",
	"Emerald",		"Garnet",		"Hematite",
	"Jacinth",		"Jade",			"Kryptonite",
	"Lapus lazuli",	"Malachite",	"Moonstone",
	"Obsidian",		"Olivine",		"Onyx",
	"Opal",			"Pearl",		"Peridot",
	"Quartz",		"Rhodochrosite","Ruby",
	"Sapphire",		"Sardonyx",		"Serpintine",
	"Spinel",		"Tiger eye",	"Topaz",
	"Tourmaline",	"Turquoise",
};

char *wood[NWOOD] = {
	"Avocado wood",	"Balsa",	"Banyan",		"Birch",
	"Cedar",		"Cherry",	"Cinnibar",		"Dogwood",
	"Driftwood",	"Ebony",	"Eucalyptus",	"Hemlock",
	"Ironwood",		"Mahogany",	"Manzanita",	"Maple",
	"Oak",			"Pine",		"Redwood",		"Rosewood",
	"Teak",			"Walnut",	"Zebra wood", 	"Persimmon wood",
};

char *metal[NMETAL] = {
	"Aluminium",	"Bone",		"Brass",	"Bronze",
	"Copper",		"Chromium",	"Iron",		"Lead",
	"Magnesium",	"Pewter",	"Platinum",	"Steel",
	"Tin",			"Titanium",	"Zinc",
};

/*
 * init_things:
 *	Initialize the probabilities for types of things
 */
void
init_things(void)
{
	struct magic_item *mi;
	
	/*
	 * init general things
	 */
	for (mi = &things[1]; mi < &things[NUMTHINGS]; mi++)
		mi->mi_prob += (mi-1)->mi_prob;
	badcheck("things", things);
	/*
	 * init armor things
	 */
	for (mi = &a_magic[1]; mi < &a_magic[MAXARMORS]; mi++)
		mi->mi_prob += (mi-1)->mi_prob;
	badcheck("armor", a_magic);
	/*
	 * init weapon stuff
	 */
	for (mi = &w_magic[1]; mi < &w_magic[MAXWEAPONS]; mi++)
		mi->mi_prob += (mi-1)->mi_prob;
	badcheck("weapon", w_magic);
}


/*
 * init_colors:
 *	Initialize the potion color scheme for this time
 */
void
init_colors(void)
{
	reg int i, j;
	reg char *str;
	bool used[NCOLORS];

	for (i = 0; i < NCOLORS; i++)
		used[i] = FALSE;
	for (i = 0; i < MAXPOTIONS; i++) {
		do {
			j = rnd(NCOLORS);
		} until (!used[j]);
		used[j] = TRUE;
		p_colors[i] = rainbow[j];
		p_know[i] = FALSE;
		p_guess[i] = NULL;
		if (i > 0)
			p_magic[i].mi_prob += p_magic[i-1].mi_prob;
	}
	badcheck("potions", p_magic);
}


/*
 * init_names:
 *	Generate the names of the various scrolls
 */
void
init_names(void)
{
	reg int nsyl;
	reg char *cp, *sp;
	reg int i, nwords;

	for (i = 0; i < MAXSCROLLS; i++) {
		cp = prbuf;
		nwords = rnd(3)+1;
		while(nwords--)	{
			nsyl = rnd(3)+2;
			while(nsyl--) {
				sp = sylls[rnd(NSYLS)];
				while(*sp)
					*cp++ = *sp++;
			}
			*cp++ = ' ';
		}
		*--cp = '\0';
		s_names[i] = new(strlen(prbuf)+1);
		s_know[i] = FALSE;
		s_guess[i] = NULL;
		strcpy(s_names[i], prbuf);
		if (i > 0)
			s_magic[i].mi_prob += s_magic[i-1].mi_prob;
	}
	badcheck("scrolls", s_magic);
}

/*
 * init_stones:
 *	Initialize the ring stone setting scheme for this time
 */

void
init_stones(void)
{
	reg int i, j;
	reg char *str;
	bool used[NSTONES];

	for (i = 0; i < NSTONES; i++)
		used[i] = FALSE;

	for (i = 0; i < MAXRINGS; i++) {
		do {
			j = rnd(NSTONES);
		} until (!used[j]);
		used[j] = TRUE;
		r_stones[i] = stones[j];
		r_know[i] = FALSE;
		r_guess[i] = NULL;
		if (i > 0)
			r_magic[i].mi_prob += r_magic[i-1].mi_prob;
	}
	badcheck("rings", r_magic);
}

/*
 * init_materials:
 *	Initialize the construction materials for wands and staffs
 */

void
init_materials(void)
{
	int i, j;
	char *str;
	struct rod *rd;
	bool metused[NMETAL], woodused[NWOOD];

	for (i = 0; i < NWOOD; i++)
		woodused[i] = FALSE;
	for (i = 0; i < NMETAL; i++)
		metused[i] = FALSE;

	for (i = 0; i < MAXSTICKS; i++) {
		rd = &ws_stuff[i];
		for (;;)  {
			if (rnd(100) > 50) {
				j = rnd(NMETAL);
				if (!metused[j]) {
					str = metal[j];
					rd->ws_type = "wand";
					rd->ws_vol = V_WS_WAND;
					rd->ws_wght = W_WS_WAND;
					metused[j] = TRUE;
					break;
				}
			}
			else {
				j = rnd(NWOOD);
				if (!woodused[j]) {
					str = wood[j];
					rd->ws_type = "staff";
					rd->ws_vol = V_WS_STAFF;
					rd->ws_wght = W_WS_WAND;
					woodused[j] = TRUE;
					break;
				}
			}
		} 
		ws_stuff[i].ws_made = str;
		ws_know[i] = FALSE;
		ws_guess[i] = NULL;
		if (i > 0)
			ws_magic[i].mi_prob += ws_magic[i-1].mi_prob;
	}
	badcheck("sticks", ws_magic);
}

void
badcheck(char *name, struct magic_item *magic)
{
	struct magic_item *mg;

	for (mg = magic; mg->mi_name != NULL; mg++)
		;
	if ((mg - 1)->mi_prob == 1000)
		return;
	printf("\nBad percentages for %s:\n", name);
	for (mg = magic; mg->mi_name != NULL; mg++)
		printf("%4d%% %s\n", mg->mi_prob, mg->mi_name);
	printf("%s", retstr);
	fflush(stdout);
	while (getchar() != '\n')
		continue;
}


/*
 * init_player:
 *	roll up the rogue
 */

void
init_player(void)
{
	player.t_nomove = 0;
	player.t_nocmd = 0;
	him = &player.t_stats;
	him->s_lvl = 1;
	him->s_exp = 0L;
	him->s_maxhp = him->s_hpt = pinit();		/* hit points */
	him->s_re.a_str = pinit();		/* strength */
	him->s_re.a_dex = pinit();		/* dexterity */
	him->s_re.a_wis = pinit();		/* wisdom */
	him->s_re.a_con = pinit();		/* constitution */
	him->s_ef = him->s_re;			/* effective = real */
	strcpy(him->s_dmg, "1d4");
	him->s_arm = NORMAC;
	him->s_carry = totalenc();
	him->s_pack = 0;
	pack = NULL;				/* empty pack so far */
	max_stats = *him;
}


/*
 * pinit:
 *	Returns the best 3 of 4 on a 6-sided die
 */
int
pinit(void)
{
	int best[4];
	reg int i, min, minind, dicetot;

	for (i = 0 ; i < 4 ; i++)
		best[i] = roll(1,6);	/* populate array */
	min = best[0];				/* assume that 1st entry */
	minind = 0;					/* is the lowest */
	for (i = 1 ; i < 4 ; i++) {	/* find the lowest */
		if (best[i] < min) {	/* if < minimum then update */
			min = best[i];
			minind = i;			/* point to lowest value */
		}
	}
	dicetot = 0;				/* start with nothing */
	for (i = 0 ; i < 4 ; i++) {
		if (i != minind)		/* if not minimum, then add it */
			dicetot += best[i];
	}
	return(dicetot);
}

/*
 * init_everything:
 *	Set up all important stuff.
 */
void
init_everything(void)
{
	init_player();			/* Roll up the rogue */
	init_things();			/* Set up probabilities */
	init_names();			/* Set up names of scrolls */
	init_colors();			/* Set up colors of potions */
	init_stones();			/* Set up stones in rings */
	init_materials();		/* Set up materials of wands */
}