Mercurial > hg > early-roguelike
view rogue4/INSTALL.txt @ 31:9223b6d7a243
Added INSTALL.txt files
author | elwin |
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date | Sat, 13 Feb 2010 16:25:29 +0000 |
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children | a31b2cb545c5 |
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Roguelike Gallery (rlgallery.org) This is the source code for the Roguelike Gallery's version of Rogue V4. History Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably early in 1982. Several updates were issued, and the major version number was incremented, so the last of the series was Rogue 5.2, released April 1982. The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to work on modern systems. The Roguelike Gallery's version has been slightly modified for compatibility with dgamelaunch and security for multiple players. Installing First, configure for your system by editing the makefile. The CFLAGS and SF lines contain four defines (-DSOMETHING=filename). (This is an awkward configuration method which I plan to change soon.) The defaults are for a system-wide installation, which will require setgid on the binary. For a single-user installation, remove SAVEDIR and set the other three to locations somewhere in your home directory. (That's probably the best thing to do on Windows, too.) Once that's finished, compile by running make. On Windows, I haven't tested the Visual Studio project files; the game should build, but the scorefile might not work. If you want multi-user play, install the rogue binary with setgid games. You will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, LOCKFILE and LOGFILE can be created and written by the games group (assuming you want those features.) For a single user, you shouldn't need to install. Playing For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide to the Dungeons of Doom"). Troff format is a little outdated, but you should be able to discover something with a text editor. I plan to add versions in more common formats soon. Contact rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>