Mercurial > hg > early-roguelike
view arogue5/rogue.c @ 129:9c4e50b5825c
arogue7: prevent changing protected options.
When using the savedir, whoami, file_name, and score_file cannot be
changed.
author | John "Elwin" Edwards |
---|---|
date | Mon, 11 May 2015 19:41:46 -0400 |
parents | ee250e3646fd |
children | aac28331e71d |
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/* * global variable declaration * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <ctype.h> #include "curses.h" #include "rogue.h" /* * Now all the global variables */ struct trap traps[MAXTRAPS]; struct room rooms[MAXROOMS]; /* One for each room -- A level */ struct room *oldrp; /* Roomin(&player.t_oldpos) */ struct thing player; /* The rogue */ struct object *cur_armor; /* What a well dresssed rogue wears */ struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ struct object *cur_misc[NUM_MM]; /* which MM's are in use */ int cur_relic[MAXRELIC]; /* Currently used relics */ struct linked_list *lvl_obj = NULL; struct linked_list *mlist = NULL; struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ struct linked_list *monst_dead = NULL; /* monster killed by monster */ struct object *cur_weapon = NULL; int char_type = -1; /* what type of character is player */ int foodlev = 1; /* how fast he eats food */ int ntraps; /* Number of traps on this level */ int trader = 0; /* no. of purchases */ int curprice = -1; /* current price of item */ int no_move; /* Number of turns held in place */ int seed; /* Random number seed */ int dnum; /* Dungeon number */ int max_level; /* Deepest player has gone ever */ int cur_max; /* Deepest player has gone currently */ int lost_dext; /* amount of lost dexterity */ int mpos = 0; int no_command = 0; int level = 1; int purse = 0; int inpack = 0; int total = 0; int no_food = 0; /* how long has he gone with no food */ int foods_this_level = 0; /* foods made per level */ int count = 0; int food_left = HUNGERTIME; int group = 1; int hungry_state = F_OKAY; int infest_dam=0; int lost_str=0; int lastscore = -1; int hold_count = 0; int trap_tries = 0; int pray_time = 0; int spell_power = 0; int turns = 0; /* Number of turns player has taken */ int quest_item = 0; /* Item player is looking for */ char nfloors = -1; /* Number of floors in this dungeon */ char curpurch[LINELEN*2]; /* name of item ready to buy */ char PLAYER = VPLAYER; /* what the player looks like */ char take; /* Thing the rogue is taking */ char prbuf[LINELEN*2]; /* Buffer for sprintfs */ char outbuf[BUFSIZ]; /* Output buffer for stdout */ char runch; /* Direction player is running */ char *s_names[MAXSCROLLS]; /* Names of the scrolls */ char *p_colors[MAXPOTIONS]; /* Colors of the potions */ char *r_stones[MAXRINGS]; /* Stone settings of the rings */ char *ws_made[MAXSTICKS]; /* What sticks are made of */ char whoami[LINELEN]; /* Name of player */ char fruit[LINELEN]; /* Favorite fruit */ char huh[LINELEN]; /* The last message printed */ char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ char *r_guess[MAXRINGS]; /* Players guess at what ring is */ char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ char *m_guess[MAXMM]; /* Players guess at what MM is */ char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ char file_name[256]; /* Save file name */ char score_file[LINELEN]; /* Score file name */ char home[LINELEN]; /* User's home directory */ WINDOW *cw; /* Window that the player sees */ WINDOW *hw; /* Used for the help command */ WINDOW *mw; /* Used to store mosnters */ WINDOW *msgw; /* Used to display messages */ bool pool_teleport = FALSE; /* just teleported from a pool */ bool inwhgt = FALSE; /* true if from wghtchk() */ bool after; /* True if we want after daemons */ bool waswizard; /* Was a wizard sometime */ bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ bool r_know[MAXRINGS]; /* Does he know what a ring does */ bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ bool m_know[MAXMM]; /* Does he know what a MM does */ bool playing = TRUE; bool running = FALSE; bool wizard = FALSE; bool notify = TRUE; bool fight_flush = FALSE; bool terse = FALSE; bool auto_pickup = TRUE; bool door_stop = FALSE; bool jump = FALSE; bool slow_invent = FALSE; bool firstmove = FALSE; bool askme = TRUE; bool in_shell = FALSE; bool daytime = TRUE; bool use_savedir = FALSE; coord delta; /* Change indicated to get_dir() */ LEVTYPE levtype; /* type of level i'm on */ char *nothing = "Nothing seems to happen."; char *spacemsg = "--Press space to continue--"; char *morestr = "-- More --"; char *retstr = "[Press return to continue]"; /* * NOTE: the ordering of the points in this array is critical. They MUST * be listed in the following sequence: * * 7 4 6 * 1 0 2 * 5 3 8 */ coord grid[9] = {{0,0}, { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0}, {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1} }; struct death_type deaths[DEATHNUM] = { { D_ARROW, "an arrow"}, { D_DART, "a dart"}, { D_BOLT, "a bolt"}, { D_POISON, "poison"}, { D_POTION, "a cursed potion"}, { D_PETRIFY, "petrification"}, { D_SUFFOCATION, "suffocation"}, { D_INFESTATION, "a parasite"}, { D_DROWN, "drowning"}, { D_ROT, "body rot"}, { D_CONSTITUTION, "poor health"}, { D_STRENGTH, "being too weak"}, { D_SIGNAL, "a bug"}, { D_CHOKE, "dust of choking"}, { D_STRANGLE, "strangulation"}, { D_FALL, "a fall"}, { D_RELIC, "an artifact's wrath"}, }; /* * weapons and their attributes */ struct init_weps weaps[MAXWEAPONS] = { { "mace", "2d4", "1d3", NONE, ISMETAL, 100, 8 }, { "long sword", "1d12", "1d2", NONE, ISMETAL, 60, 18 }, { "short bow", "1d1", "1d1", NONE, 0, 40, 15 }, { "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 5, 1 }, { "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL|ISMANY, 10, 2 }, { "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 5, 1 }, { "two-handed sword","3d6", "1d2", NONE, ISMETAL, 250, 40 }, { "sling", "0d0", "0d0", NONE, 0, 5, 1 }, { "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 5, 1 }, { "crossbow", "1d1", "1d1", NONE, 0, 100, 15 }, { "crossbow bolt", "1d2", "1d12", CROSSBOW, ISMANY|ISMISL, 7, 1 }, { "spear", "1d6", "1d8", NONE, ISMETAL|ISMISL, 50, 8 }, { "trident", "3d4", "1d4", NONE, ISMETAL, 50, 20 }, { "spetum", "2d6", "1d3", NONE, ISMETAL, 50, 20 }, { "bardiche", "3d4", "1d2", NONE, ISMETAL, 125, 20 }, { "pike", "1d12", "1d8", NONE, ISMETAL, 80, 18 }, { "bastard sword", "2d8", "1d2", NONE, ISMETAL, 100, 30 }, { "halberd", "2d6", "1d3", NONE, ISMETAL, 175, 10 }, { "battle axe", "1d8", "1d3", NONE, ISMETAL, 80, 10 }, }; struct init_armor armors[MAXARMORS] = { { "leather armor", 11, 8, 70, 100 }, { "ring mail", 22, 7, 50, 250 }, { "studded leather armor", 33, 7, 50, 200 }, { "scale mail", 45, 6, 70, 250 }, { "padded armor", 57, 6, 150, 150 }, { "chain mail", 69, 5, 100, 300 }, { "splint mail", 80, 4, 150, 350 }, { "banded mail", 90, 4, 150, 350 }, { "plate mail", 96, 3, 400, 400 }, { "plate armor", 100, 2, 650, 450 }, }; struct magic_item things[NUMTHINGS] = { { "potion", 260, 10 }, /* potion */ { "scroll", 260, 30 }, /* scroll */ { "food", 180, 20 }, /* food */ { "weapon", 80, 0 }, /* weapon */ { "armor", 80, 0 }, /* armor */ { "ring", 50, 5 }, /* ring */ { "stick", 60, 0 }, /* stick */ { "miscellaneous magic", 30, 50 }, /* miscellaneous magic */ { "artifact", 0, 10 }, /* artifact */ }; struct magic_item s_magic[MAXSCROLLS] = { { "monster confusion", 60, 125, 0, 0 }, { "magic mapping", 50, 150, 0, 0 }, { "light", 80, 100, 21, 15 }, { "hold monster", 30, 200, 33, 20 }, { "sleep", 30, 150, 20, 0 }, { "enchantment", 180, 200, 9, 9 }, { "identify", 200, 100, 0, 25 }, { "scare monster", 40, 250, 27, 21 }, { "gold detection", 30, 110, 0, 0 }, { "teleportation", 60, 165, 10, 20 }, { "create monster", 30, 75, 0, 0 }, { "remove curse", 70, 120, 9, 15 }, { "petrification", 10, 185, 0, 0 }, { "genocide", 10, 300, 0, 0 }, { "cure disease", 80, 160, 0, 0 }, { "acquirement", 10, 400, 0, 0 }, { "protection", 30, 190, 20, 0 }, }; struct magic_item p_magic[MAXPOTIONS] = { { "clear thought", 60, 180, 27, 10 }, { "gain ability", 160, 210, 15, 15 }, { "see invisible", 60, 150, 25, 15 }, { "healing", 170, 130, 27, 27 }, { "monster detection", 60, 120, 0, 0 }, { "magic detection", 60, 105, 0, 0 }, { "raise level", 20, 350, 11, 10 }, { "haste self", 100, 180, 30, 5 }, { "restore abilities", 160, 140, 0, 0 }, { "phasing", 50, 210, 21, 20 }, { "invisibility", 50, 230, 0, 15 }, { "flying", 50, 130, 0, 20 }, }; struct magic_item r_magic[MAXRINGS] = { { "protection", 50, 200, 33, 25 }, { "add strength", 60, 200, 33, 25 }, { "sustain ability", 50, 500, 0, 0 }, { "searching", 60, 400, 0, 0 }, { "extra sight", 40, 350, 0, 0 }, { "alertness", 40, 380, 0, 0 }, { "aggravate monster", 30, 100, 100, 0 }, { "dexterity", 60, 220, 33, 25 }, { "increase damage", 60, 220, 33, 25 }, { "regeneration", 40, 600, 0, 0 }, { "slow digestion", 40, 240, 15, 15 }, { "teleportation", 20, 100, 100, 0 }, { "stealth", 40, 300, 0, 0 }, { "add intelligence", 60, 240, 33, 25 }, { "increase wisdom", 60, 220, 33, 25 }, { "sustain health", 80, 500, 0, 0 }, { "burden", 20, 100, 100, 0 }, { "illumination", 30, 520, 0, 0 }, { "delusion", 20, 100, 75, 0 }, { "fear", 20, 100, 100, 0}, { "heroism", 30, 390, 0, 0 }, { "fire resistance", 40, 400, 0, 0 }, { "warmth", 40, 400, 0, 0 }, { "vampiric regeneration", 10,1000, 0, 0}, }; struct magic_item ws_magic[MAXSTICKS] = { { "light", 90, 120, 20, 20 }, { "striking", 60, 115, 0, 0 }, { "lightning", 35, 200, 0, 0 }, { "fire", 35, 200, 0, 0 }, { "cold", 35, 200, 0, 0 }, { "polymorph", 80, 150, 0, 0 }, { "magic missile", 80, 170, 0, 0 }, { "slow monster", 80, 220, 25, 20 }, { "drain life", 90, 210, 20, 0 }, { "charging", 80, 400, 0, 0 }, { "teleport monster", 90, 140, 25, 20 }, { "cancellation", 40, 130, 0, 0 }, { "confuse monster", 35, 100, 15, 0}, { "disintegration", 10, 300, 33, 0}, { "petrification", 10, 300, 0, 0}, { "paralyze monster", 30, 180, 15, 0}, { "degenerate monster", 30, 250, 30, 0}, { "curing", 10, 250, 25, 0}, { "wonder", 50, 110, 0, 0}, { "fear", 30, 180, 0, 0}, }; /* * WARNING: unique miscellaneous magic items must be put at the end * of this list. They MUST be the last items. The function * create_obj() in wizard.c depends on it. */ struct magic_item m_magic[MAXMM] = { { "alchemy jug", 40, 240, 0, 0}, { "beaker of potions", 60, 300, 0, 0}, { "book of spells", 60, 300, 0, 0}, { "boots of elvenkind", 50, 500, 0, 0}, { "bracers of defense", 140, 100, 15, 0}, { "chime of opening", 50, 250, 0, 0}, { "chime of hunger", 50, 100,100, 0}, { "cloak of displacement", 60, 500, 0, 0}, { "cloak of protection", 70, 200, 15, 0}, { "drums of panic", 40, 350, 0, 0}, { "dust of disappearance", 40, 300, 0, 0}, { "dust of choking", 30, 100,100, 0}, { "gauntlets of dexterity", 30, 600, 25, 0}, { "gauntlets of ogre power", 30, 600, 25, 0}, { "jewel of attacks", 40, 150,100, 0}, { "keoghtoms ointment", 50, 200, 0, 0}, { "robe of powerlessness", 30, 100,100, 0}, { "gauntlets of fumbling", 30, 100,100, 0}, { "necklace of adaptation", 20, 500, 0, 0}, { "necklace of strangulation",30, 110,100, 0}, { "boots of dancing", 30, 120,100, 0}, { "book of skills", 20, 650, 0, 0}, }; struct magic_item rel_magic[MAXRELIC] = { { "Daggers of Musty Doit", 0, 50000, 0, 0}, { "Cloak of Emori", 0, 50000, 0, 0}, { "Ankh of Heil", 0, 50000, 0, 0}, { "Staff of Ming", 0, 50000, 0, 0}, { "Wand of Orcus", 0, 50000, 0, 0}, { "Rod of Asmodeus", 0, 50000, 0, 0}, { "Amulet of Yendor", 0, 50000, 0, 0}, { "Mandolin of Brian", 0, 50000, 0, 0}, { "Horn of Geryon", 0, 50000, 0, 0}, { "Morning Star of Hruggek", 0, 50000, 0, 0}, { "Flail of Yeenoghu", 0, 50000, 0, 0}, }; /* * these are the spells that a magic user can cast */ struct spells magic_spells[MAXSPELLS] = { { P_TFIND, 3, TYP_POTION, 0 }, { S_IDENT, 5, TYP_SCROLL, 0 }, { S_LIGHT, 7, TYP_SCROLL, ISBLESSED }, { S_REMOVE, 7, TYP_SCROLL, 0 }, { S_CONFUSE, 10, TYP_SCROLL, 0 }, { S_MAP, 10, TYP_SCROLL, 0 }, { WS_MISSILE, 15, TYP_STICK, 0 }, { P_CLEAR, 20, TYP_POTION, 0 }, { S_TELEP, 20, TYP_SCROLL, 0 }, { S_SLEEP, 20, TYP_SCROLL, 0 }, { P_SEEINVIS, 20, TYP_POTION, 0 }, { WS_COLD, 25, TYP_STICK, 0 }, { WS_ELECT, 25, TYP_STICK, 0 }, { WS_FIRE, 25, TYP_STICK, 0 }, { P_HASTE, 30, TYP_POTION, 0 }, { WS_CANCEL, 30, TYP_STICK, 0 }, { P_PHASE, 40, TYP_POTION, 0 }, { S_HOLD, 50, TYP_SCROLL, 0 }, { S_PROTECT, 60, TYP_SCROLL, 0 }, { S_ALLENCH, 70, TYP_SCROLL, 0 }, }; /* * these are the spells that a cleric can cast */ struct spells cleric_spells[MAXPRAYERS] = { { P_MFIND, 3, TYP_POTION, 0 }, { P_TFIND, 7, TYP_POTION, 0 }, { S_IDENT, 15, TYP_SCROLL, 0 }, { S_LIGHT, 15, TYP_SCROLL, ISBLESSED }, { S_REMOVE, 20, TYP_SCROLL, 0 }, { P_HEALING, 25, TYP_POTION, 0 }, { S_CURING, 30, TYP_SCROLL, 0 }, { S_MAP, 30, TYP_SCROLL, 0 }, { P_CLEAR, 30, TYP_POTION, 0 }, { P_SEEINVIS, 35, TYP_POTION, 0 }, { P_RESTORE, 40, TYP_POTION, 0 }, { P_PHASE, 40, TYP_POTION, 0 }, { S_TELEP, 45, TYP_SCROLL, 0 }, { WS_CURING, 50, TYP_STICK, ISBLESSED }, { WS_DRAIN, 50, TYP_STICK, 0 }, }; char *cnames[4][11] = { { "Veteran", "Warrior", "Swordsman", "Hero", "Swashbuckler", "Myrmidon", "Champion", "Superhero", "Lord", "Lord", "Lord" }, { "Prestidigitator", "Evoker", "Conjurer", "Theurgist", "Thaumaturgist", "Magician", "Enchanter", "Warlock", "Sorcerer", "Necromancer", "Wizard" }, { "Acolyte", "Adept", "Priest", "Curate", "Prefect", "Canon", "Lama", "Patriarch", "High Priest", "High Priest", "High Priest" }, { "Rogue", "Footpad", "Cutpurse", "Robber", "Burglar", "Filcher", "Sharper", "Magsman", "Thief", "Master Thief", "Master Thief" } } ; struct h_list helpstr[] = { '?', " prints help", '/', " identify object", 'h', " left", 'j', " down", 'k', " up", 'l', " right", 'y', " up & left", 'u', " up & right", 'b', " down & left", 'n', " down & right", 'H', " run left", 'J', " run down", 'K', " run up", 'L', " run right", 'Y', " run up & left", 'U', " run up & right", 'B', " run down & left", 'N', " run down & right", 't', "<dir> throw something", 'f', "<dir> forward until find something", 'z', "<dir> zap a wand or staff", '>', " go down a staircase", '<', " go up a staircase", 's', " search for trap/secret door", '.', " rest for a while", 'i', " inventory", 'I', " inventory single item", 'q', " quaff potion", 'r', " read paper", 'e', " eat food", 'w', " wield a weapon", 'W', " wear something", 'T', " take off something", 'd', " drop object", 'P', " pick up object(s)", 'c', " call object (generic)", 'm', " mark object (specific)", 'o', " examine/set options", 'C', " cast a spell", 'p', " pray", 'a', " affect the undead", '^', " set a trap", 'G', " sense gold", 'D', " dip something (into a pool)", CTRL('T'), "<dir> take (steal) from (direction)", CTRL('U'), " use miscellaneous magic item", CTRL('L'), " redraw screen", CTRL('R'), " repeat last message", ESCAPE, " cancel command", 'v', " print program version number", '!', " shell escape", 'S', " save game", 'Q', " quit", 0, 0 } ; struct h_list wiz_help[] = { CTRL('A'), " system activity", CTRL('C'), " move to another dungeon level", CTRL('D'), " down 1 dungeon level", CTRL('E'), " food remaining", CTRL('F'), " display entire level", CTRL('H'), " jump 9 experience levels", CTRL('I'), " inventory of level", CTRL('J'), " teleport", CTRL('N'), " recharge staff", CTRL('P'), " toggle wizard status", CTRL('U'), " up 1 dungeon level", CTRL('X'), " detect monsters", CTRL('Z'), " identify", 'M', " make object", 0, 0 }; #define HPT(x) x struct monster monsters[NUMMONST+1] = { /* {"Name", CARRY, NORMAL, WANDER, APPEAR, INTEL, {ATTRIBUTES}, "SUMMONED_CREATURE", NUMBER_SUMMONED, ADDED_EXPERIENCE/HIT_POINT, {str exp, level, "armor", hit_points, "damage"}}, */ {"unknown", 0, FALSE, FALSE, '\0', "", {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 0, 0, {10, 0, 0, 0, HPT(""), ""}}, {"bat", 0, TRUE, FALSE, 'b', "2-4", {ISMEAN, ISHUH, CANDISEASE, ISFLY, ISHASTE}, 0, 0, 0, {10, 5, 2, 1, HPT("1d4"), "1d2"}}, {"giant rat", 0, TRUE, TRUE, 'R', "2-4", {ISMEAN, CANDISEASE}, 0, 0, 1, {10, 7, 1, 7, HPT("1d4"), "1d3"}}, {"kobold", 10, TRUE, TRUE, 'K', "8", {ISMEAN, CANSHOOT, CARRYWEAPON}, 0, 0, 1, {9, 5, 1, 7, HPT("1d4"), "1d4"}}, {"gnome", 10, TRUE, TRUE, 'G', "11-12", {CANSHOOT, CARRYPOTION, CARRYWEAPON}, 0, 0, 1, {10, 8, 1, 5, HPT("1d6"), "1d6"}}, {"halfling", 10, TRUE, TRUE, 'H', "11-12", {CANSHOOT, CARRYPOTION, CARRYWEAPON}, 0, 0, 1, {8, 9, 1, 4, HPT("1d6"), "1d6"}}, {"dwarf", 15, TRUE, TRUE, 'D', "11-12", {CANSHOOT, CARRYPOTION, CARRYWEAPON}, 0, 0, 1, {14, 10, 1, 4, HPT("1d8"), "1d8"}}, {"orc", 15, TRUE, TRUE, 'O', "8", {ISMEAN, CANSHOOT, CARRYGOLD, CARRYWEAPON}, 0, 0, 1, {12, 10, 1, 6, HPT("1d8"), "1d8"}}, {"manes", 0, TRUE, TRUE, 'M', "2-4", {ISMEAN, MAGICHIT, ISUNDEAD, TURNABLE}, 0, 0, 1, {10, 18, 1, 7, HPT("1d8"), "1d2/1d2/1d4"}}, {"elf", 50, TRUE, TRUE, 'E', "13-20", {CANSHOOT, CARRYPOTION, CARRYSCROLL, CARRYWEAPON}, 0, 0, 2, {12, 20, 1, 5, HPT("1d8+1"), "1d10"}}, {"hobgoblin", 10, TRUE, TRUE, 'h', "8-10", {ISMEAN, CANSHOOT, CARRYWEAPON}, 0, 0, 2, {14, 20, 1, 5, HPT("1d8+1"), "1d8"}}, {"fire beetle", 0, TRUE, TRUE, 'B', "0", {ISMEAN, HASFIRE}, 0, 0, 2, {10, 20, 1, 4, HPT("1d8+2"), "2d4"}}, {"giant ant", 0, TRUE, TRUE, 'A', "1", {ISMEAN, CANPOISON}, 0, 0, 3, {10, 40, 2, 3, HPT("2d8"), "1d6/1d6"}}, {"zombie", 0, TRUE, TRUE, 'Z', "0", {ISMEAN, ISUNDEAD, TURNABLE}, 0, 0, 2, {10, 20, 2, 8, HPT("2d8"), "1d8"}}, {"ear seeker", 0, TRUE, TRUE, 'e', "0", {ISMEAN, CANINFEST}, 0, 0, 0, {10, 0, 1, 9, HPT("1d1"), "0d0"}}, {"shrieker", 0, TRUE, FALSE, 'S', "0", {CANSHRIEK, NOMOVE, NOSTAB}, 0, 0, 1, {10, 5, 3, 7, HPT("3d8"), "0d0"}}, {"stirge", 0, TRUE, TRUE, 's', "1", {ISMEAN, CANDRAW, ISFLY}, 0, 0, 2, {10, 36, 4, 8, HPT("1d8+1"), "1d3"}}, {"gas spore", 0, TRUE, FALSE, 'a', "0", {ISMEAN, CANEXPLODE, CANINFEST, ISFLY}, 0, 0, 5, {10, 90, 1, 9, HPT("1d1"), "1d1"}}, {"troglodyte", 5, TRUE, TRUE, 'T', "5-7", {ISMEAN, CANSMELL, CANSHOOT, CARRYGOLD, CARRYWEAPON}, 0, 0, 2, {10, 36, 2, 5, HPT("2d8"), "1d3/1d3/2d5"}}, {"lemure", 0, TRUE, FALSE, 'L', "2-4", {ISMEAN, ISREGEN, MAGICHIT, ISUNDEAD, TURNABLE}, 0, 0, 3, {10, 65, 3, 7, HPT("3d8"), "1d3"}}, {"bugbear", 5, TRUE, TRUE, 'b', "5-8", {ISMEAN, CANSHOOT, CANSURPRISE, CARRYGOLD, CARRYPOTION, CARRYWEAPON}, 0, 0, 4, {16, 135, 3, 5, HPT("3d8+1"), "2d4"}}, {"wererat", 20, TRUE, TRUE, 'r', "11-12", {ISMEAN, MAGICHIT, CARRYFOOD}, 0, 0, 4, {10, 150, 3, 6, HPT("3d8+1"), "1d8"}}, {"ghoul", 0, TRUE, TRUE, 'g', "5-7", {ISMEAN, CANPARALYZE, ISUNDEAD, TURNABLE}, 0, 0, 2, {10, 65, 2, 6, HPT("2d8"), "1d3/1d3/1d6"}}, {"leprechaun", 100, TRUE, FALSE, 'l', "15-16", {CARRYGOLD, STEALGOLD}, 0, 0, 1, {10, 80, 6, 3, HPT("1d4+1"), "0d0"}}, {"ogre", 50, TRUE, TRUE, 'o', "5-7", {ISMEAN, CARRYGOLD, CARRYWEAPON}, 0, 0, 5, {18, 90, 4, 5, HPT("4d8+1"), "1d10"}}, {"centaur", 15, TRUE, TRUE, 'C', "5-10", {CANSHOOT, CARRYPOTION, CARRYGOLD}, 0, 0, 4, {10, 85, 4, 4, HPT("4d8"), "1d6/1d6"}}, {"nymph", 100, TRUE, FALSE, 'N', "15-16", {STEALMAGIC, CARRYSCROLL, CARRYPOTION}, 0, 0, 3, {10, 350, 4, 9, HPT("3d8"), "0d0"}}, {"violet fungi", 0, TRUE, FALSE, 'F', "0", {ISMEAN, CANHOLD, NOMOVE, CANROT, NOSTAB}, 0, 0, 4, {10, 135, 3, 7, HPT("3d8"), "5d1"}}, {"giant tick", 0, TRUE, TRUE, 't', "0", {ISMEAN, CANDRAW, CANDISEASE}, 0, 0, 2, {10, 105, 3, 3, HPT("3d8"), "1d4"}}, {"gelatinous cube", 90, TRUE, TRUE, 'c', "0", {ISMEAN, ISSCAVENGE, CANPARALYZE, NOSTAB, CARRYFOOD}, 0, 0, 4, {10, 150, 4, 8, HPT("4d8"), "2d4"}}, {"blink dog", 0, TRUE, TRUE, 'B', "8-10", {ISMEAN, CANBLINK}, 0, 0, 5, {10, 170, 4, 5, HPT("4d8"), "1d6"}}, {"very young dragon", 10, TRUE, FALSE, 'd', "15-16", {ISMEAN, CANBRANDOM, ISGREED, CARRYGOLD, CARRYSTICK}, 0, 0, 9, {10, 100, 9, -1, HPT("9d1"), "1d4/1d4/2d4"}}, {"rust monster", 0, TRUE, TRUE, 'R', "1", {ISMEAN, CANRUST}, 0, 0, 4, {10, 185, 5, 2, HPT("3d8"), "0d0/0d0"}}, {"ghast", 0, TRUE, TRUE, 'G', "11-12", {CANPARALYZE, CANSTINK, ISMEAN, ISUNDEAD, TURNABLE}, 0, 0, 4, {10, 190, 4, 4, HPT("4d8"), "1d4/1d4/1d8"}}, {"blindheim", 0, TRUE, FALSE, 'b', "1", {CANBLIND, ISMEAN}, 0, 0, 4, {8, 200, 2, 1, HPT("4d8+2"), "1d8"}}, {"shadow", 0, TRUE, TRUE, 'S', "5-7", {ISSHADOW, ISMEAN, CANCHILL, ISUNDEAD, TURNABLE}, 0, 0, 4, {10, 255, 3, 7, HPT("3d8+3"), "1d4+1"}}, {"gargoyle", 5, TRUE, TRUE, 'g', "5-7", {ISMEAN, MAGICHIT, CARRYSTICK}, 0, 0, 5, {10, 165, 4, 5, HPT("4d8+4"), "1d3/1d3/1d6/1d4"}}, {"su-monster", 10, TRUE, TRUE, 's', "8-10", {ISMEAN, CARRYSCROLL, CARRYGOLD, CARRYFOOD}, 0, 0, 6, {10, 225, 5, 6, HPT("5d8+5"), "4d4/2d4"}}, {"gray ooze", 50, TRUE, FALSE, 'o', "1", {ISMEAN, NOMOVE, CANRUST, ISSCAVENGE, NOCOLD, NOFIRE, NOSTAB, CARRYSTICK, CARRYFOOD}, 0, 0, 5, {10, 200, 3, 8, HPT("3d8+3"), "2d8"}}, {"owlbear", 5, TRUE, TRUE, 'O', "5-7", {ISMEAN, CANHUG, CARRYRING, CARRYFOOD},