Mercurial > hg > early-roguelike
view rogue3/daemons.c @ 96:9fb343307b6b
Fix some 'test' failures when running 'make install'.
When shell variables are unexpectedly empty, 'test' gets the wrong
number of arguments and becomes unhappy. Logical AND should not be
done with 'test EXPR1 -a EXPR2' in such cases, because 'test' logic
does not short-circuit. Replace with 'test EXPR1 && test EXPR2'.
Shell logic does short-circuit, and if the first test invocation
fails, the second will never occur, and will never encounter missing
arguments.
author | John "Elwin" Edwards |
---|---|
date | Tue, 27 Aug 2013 22:54:28 -0700 |
parents | 527e2150eaf0 |
children |
line wrap: on
line source
/* * All the daemon and fuse functions are in here * * @(#)daemons.c 3.7 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * doctor: * A healing daemon that restors hit points after rest */ void doctor() { register int lv, ohp; lv = pstats.s_lvl; ohp = pstats.s_hpt; quiet++; if (lv < 8) { if (quiet > 20 - lv*2) pstats.s_hpt++; } else if (quiet >= 3) pstats.s_hpt += rnd(lv - 7)+1; if (ISRING(LEFT, R_REGEN)) pstats.s_hpt++; if (ISRING(RIGHT, R_REGEN)) pstats.s_hpt++; if (ohp != pstats.s_hpt) { if (pstats.s_hpt > max_hp) pstats.s_hpt = max_hp; quiet = 0; } } /* * Swander: * Called when it is time to start rolling for wandering monsters */ void swander() { start_daemon(rollwand, 0, BEFORE); } /* * rollwand: * Called to roll to see if a wandering monster starts up */ int between = 0; void rollwand() { if (++between >= 4) { if (roll(1, 6) == 4) { wanderer(); kill_daemon(rollwand); fuse(swander, 0, WANDERTIME, BEFORE); } between = 0; } } /* * unconfuse: * Release the poor player from his confusion */ void unconfuse() { player.t_flags &= ~ISHUH; msg("You feel less confused now"); } /* * unsee: * He lost his see invisible power */ void unsee() { player.t_flags &= ~CANSEE; } /* * sight: * He gets his sight back */ void sight() { if (on(player, ISBLIND)) { extinguish(sight); player.t_flags &= ~ISBLIND; light(&hero); msg("The veil of darkness lifts"); } } /* * nohaste: * End the hasting */ void nohaste() { player.t_flags &= ~ISHASTE; msg("You feel yourself slowing down."); } /* * digest the hero's food */ void stomach() { register int oldfood; if (food_left <= 0) { /* * the hero is fainting */ if (no_command || rnd(100) > 20) return; no_command = rnd(8)+4; if (!terse) addmsg("You feel too weak from lack of food. "); msg("You faint"); running = FALSE; count = 0; hungry_state = 3; } else { oldfood = food_left; food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; if (food_left < MORETIME && oldfood >= MORETIME) { msg("You are starting to feel weak"); hungry_state = 2; } else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) { if (!terse) msg("You are starting to get hungry"); else msg("Getting hungry"); hungry_state = 1; } } }