view rogue5/rings.c @ 96:9fb343307b6b

Fix some 'test' failures when running 'make install'. When shell variables are unexpectedly empty, 'test' gets the wrong number of arguments and becomes unhappy. Logical AND should not be done with 'test EXPR1 -a EXPR2' in such cases, because 'test' logic does not short-circuit. Replace with 'test EXPR1 && test EXPR2'. Shell logic does short-circuit, and if the first test invocation fails, the second will never occur, and will never encounter missing arguments.
author John "Elwin" Edwards
date Tue, 27 Aug 2013 22:54:28 -0700
parents f502bf60e6e4
children
line wrap: on
line source

/*
 * Routines dealing specifically with rings
 *
 * @(#)rings.c	4.19 (Berkeley) 05/29/83
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include "rogue.h"

/*
 * ring_on:
 *	Put a ring on a hand
 */

void
ring_on(void)
{
    THING *obj;
    int ring;

    obj = get_item("put on", RING);
    /*
     * Make certain that it is somethings that we want to wear
     */
    if (obj == NULL)
	return;
    if (obj->o_type != RING)
    {
	if (!terse)
	    msg("it would be difficult to wrap that around a finger");
	else
	    msg("not a ring");
	return;
    }

    /*
     * find out which hand to put it on
     */
    if (is_current(obj))
	return;

    if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
    {
	if ((ring = gethand()) < 0)
	    return;
    }
    else if (cur_ring[LEFT] == NULL)
	ring = LEFT;
    else if (cur_ring[RIGHT] == NULL)
	ring = RIGHT;
    else
    {
	if (!terse)
	    msg("you already have a ring on each hand");
	else
	    msg("wearing two");
	return;
    }
    cur_ring[ring] = obj;

    /*
     * Calculate the effect it has on the poor guy.
     */
    switch (obj->o_which)
    {
	case R_ADDSTR:
	    chg_str(obj->o_arm);
	    break;
	case R_SEEINVIS:
	    invis_on();
	    break;
	case R_AGGR:
	    aggravate();
	    break;
    }

    if (!terse)
	addmsg("you are now wearing ");
    msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch);
}

/*
 * ring_off:
 *	take off a ring
 */

void
ring_off(void)
{
    int ring;
    THING *obj;

    if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
    {
	if (terse)
	    msg("no rings");
	else
	    msg("you aren't wearing any rings");
	return;
    }
    else if (cur_ring[LEFT] == NULL)
	ring = RIGHT;
    else if (cur_ring[RIGHT] == NULL)
	ring = LEFT;
    else
	if ((ring = gethand()) < 0)
	    return;
    mpos = 0;
    obj = cur_ring[ring];
    if (obj == NULL)
    {
	msg("not wearing such a ring");
	return;
    }
    if (dropcheck(obj))
	msg("was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
}

/*
 * gethand:
 *	Which hand is the hero interested in?
 */
int
gethand(void)
{
    int c;

    for (;;)
    {
	if (terse)
	    msg("left or right ring? ");
	else
	    msg("left hand or right hand? ");
	if ((c = readchar()) == ESCAPE)
	    return -1;
	mpos = 0;
	if (c == 'l' || c == 'L')
	    return LEFT;
	else if (c == 'r' || c == 'R')
	    return RIGHT;
	if (terse)
	    msg("L or R");
	else
	    msg("please type L or R");
    }
}

/*
 * ring_eat:
 *	How much food does this ring use up?
 */
int
ring_eat(int hand)
{
    THING *ring;
    int eat;
    int uses[] = {
	 1,	/* R_PROTECT */		 1,	/* R_ADDSTR */
	 1,	/* R_SUSTSTR */		-3,	/* R_SEARCH */
	-5,	/* R_SEEINVIS */	 0,	/* R_NOP */
	 0,	/* R_AGGR */		-3,	/* R_ADDHIT */
	-3,	/* R_ADDDAM */		 2,	/* R_REGEN */
	-2,	/* R_DIGEST */		 0,	/* R_TELEPORT */
	 1,	/* R_STEALTH */		 1	/* R_SUSTARM */
    };

    if ((ring = cur_ring[hand]) == NULL)
	return 0;
    if ((eat = uses[ring->o_which]) < 0)
	eat = (rnd(-eat) == 0);
    if (ring->o_which == R_DIGEST)
	eat = -eat;
    return eat;
}

/*
 * ring_num:
 *	Print ring bonuses
 */
const char *
ring_num(const THING *obj)
{
    static char buf[10];

    if (!(obj->o_flags & ISKNOW))
	return "";
    switch (obj->o_which)
    {
	case R_PROTECT:
	case R_ADDSTR:
	case R_ADDDAM:
	case R_ADDHIT:
	    sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
	otherwise:
	    return "";
    }
    return buf;
}