Mercurial > hg > early-roguelike
view arogue7/Makefile.in @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 2d221d574280 |
children | 0e99eade579c |
line wrap: on
line source
# # Makefile for rogue # # Advanced Rogue # Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T # All rights reserved. # # Based on "Rogue: Exploring the Dungeons of Doom" # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman # All rights reserved. # # See the file LICENSE.TXT for full copyright and licensing information. # # # Makefile for rogue # DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@ PROGRAM=@PROGRAM@ PACKAGE_TARNAME=@PACKAGE_TARNAME@-@PACKAGE_VERSION@ SAVEDIR=@SAVEDIR@ SCOREFILE=@SCOREFILE@ LOGFILE=@LOGFILE@ GROUPOWNER=@GROUPOWNER@ DESTDIR= prefix=@prefix@ exec_prefix=@exec_prefix@ datarootdir=@datarootdir@ bindir=@bindir@ docdir=@docdir@ O=o HDRS= rogue.h mach_dep.h network.h OBJS1 = vers.$(O) actions.$(O) chase.$(O) command.$(O) daemon.$(O) \ daemons.$(O) eat.$(O) effects.$(O) encumb.$(O) fight.$(O) init.$(O) \ io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O) misc.$(O) \ monsters.$(O) OBJS2 = move.$(O) new_level.$(O) options.$(O) outside.$(O) pack.$(O) \ passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) rogue.$(O) \ rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) things.$(O) \ trader.$(O) util.$(O) weapons.$(O) wear.$(O) wizard.$(O) xcrypt.$(O) OBJS = $(OBJS1) $(OBJS2) CFILES= vers.c actions.c chase.c command.c daemon.c \ daemons.c eat.c effects.c encumb.c fight.c init.c \ io.c list.c main.c maze.c mdport.c misc.c monsters.c \ move.c new_level.c options.c outside.c pack.c \ passages.c player.c potions.c rings.c rip.c rogue.c \ rooms.c save.c scrolls.c state.c sticks.c things.c \ trader.c util.c weapons.c wear.c wizard.c xcrypt.c MISC_C= DOCSRC= aguide.mm #DOCS = $(PROGRAM).doc $(PROGRAM).html DOCS = arogue77.doc arogue77.html MISC = Makefile $(MISC_C) LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj $(DOCS)\ $(DOCSRC) CC = gcc CPPFLAGS =@DEFS@ ROPTS = COPTS = CFLAGS= $(COPTS) $(ROPTS) LIBS = @LIBS@ RM = rm -f INSTALL=@INSTALL@ .SUFFIXES: .obj .c.obj: $(CC) $(CFLAGS) /c $*.c $(PROGRAM): $(HDRS) $(OBJS) $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ install: $(PROGRAM) -touch test -if test ! -f $(DESTDIR)$(SCOREFILE) ; \ then $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi -if test "x$(LOGFILE)" != "x" && test ! -f $(DESTDIR)$(LOGFILE) ; then \ $(INSTALL) -m 0664 test $(DESTDIR)$(LOGFILE) ; fi -if test "x$(SAVEDIR)" != "x" && test ! -d $(DESTDIR)$(SAVEDIR) ; then \ mkdir -p $(DESTDIR)$(SAVEDIR) ; fi $(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM) -if test "x$(GROUPOWNER)" != "x" ; then \ chgrp $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(LOGFILE) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(SAVEDIR) ; \ chmod 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \ chmod 0464 $(DESTDIR)$(SCOREFILE) ; \ chmod 0464 $(DESTDIR)$(LOGFILE) ; \ chmod 0775 $(DESTDIR)$(SAVEDIR) ; \ fi -if test ! -d $(DESTDIR)$(docdir) ; \ then mkdir -p $(DESTDIR)$(docdir) ; fi -$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT -$(INSTALL) -m 0644 $(DOCS) $(DESTDIR)$(docdir) -$(RM) test uninstall: -$(RM) $(DESTDIR)$(bindir)/$(PROGRAM) -$(RM) -r $(DESTDIR)$(docdir) reinstall: uninstall install clean: $(RM) $(OBJS1) $(RM) $(OBJS2) $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).lck $(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip dist.src: make clean tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) gzip -f $(DISTNAME)-src.tar doc.nroff: tbl aguide.mm | nroff -mm | colcrt - > arogue77.doc doc.groff: groff -P-c -t -mm -Tascii aguide.mm | sed -e 's/.\x08//g' > arogue77.doc groff -t -mm -Thtml aguide.mm > arogue77.ht dist.irix: make clean make CC=cc COPTS="-woff 1116 -O3" $(PROGRAM) tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-irix.tar dist.aix: make clean make CC=xlc COPTS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-aix.tar dist.linux: make clean make $(PROGRAM) tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-linux.tar dist.interix: @$(MAKE) clean @$(MAKE) COPTS="-ansi" $(PROGRAM) tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-interix.tar dist.cygwin: @$(MAKE) --no-print-directory clean @$(MAKE) --no-print-directory $(PROGRAM) tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-cygwin.tar # # Use MINGW32-MAKE to build this target # dist.mingw32: @$(MAKE) --no-print-directory RM="cmd /c del" clean @$(MAKE) --no-print-directory LIBS="-lpdcurses" $(PROGRAM) cmd /c del $(DISTNAME)-mingw32.zip zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) dist.msys: @$(MAKE) --no-print-directory clean @$(MAKE) --no-print-directory LIBS="-lcurses" $(PROGRAM) tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-msys.tar dist.djgpp: @$(MAKE) --no-print-directory clean @$(MAKE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \ LIBS="-lpdcurses" $(PROGRAM) rm -f $(DISTNAME)-djgpp.zip zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) # # Use NMAKE to build this targer # dist.win32: @$(MAKE) /NOLOGO O="obj" RM="-del" clean @$(MAKE) /NOLOGO O="obj" CC="CL" \ LIBS="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" \ COPTS="-nologo -I..\pdcurses \ -Ox -wd4033 -wd4716" $(PROGRAM) -del $(DISTNAME)-win32.zip zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) actions.o: rogue.h chase.o: rogue.h command.o: rogue.h command.o: mach_dep.h daemon.o: rogue.h daemons.o: rogue.h eat.o: rogue.h edit.o: mach_dep.h edit.o: rogue.h effects.o: rogue.h encumb.o: rogue.h fight.o: rogue.h init.o: rogue.h init.o: mach_dep.h io.o: rogue.h list.o: rogue.h main.o: mach_dep.h main.o: network.h main.o: rogue.h maze.o: rogue.h misc.o: rogue.h monsters.o: rogue.h move.o: rogue.h new_level.o: rogue.h options.o: rogue.h outside.o: rogue.h pack.o: rogue.h passages.o: rogue.h player.o: rogue.h potions.o: rogue.h rings.o: rogue.h rip.o: mach_dep.h rip.o: network.h rip.o: rogue.h rogue.o: rogue.h rooms.o: rogue.h save.o: rogue.h save.o: mach_dep.h scrolls.o: rogue.h sticks.o: rogue.h things.o: rogue.h trader.o: rogue.h util.o: rogue.h weapons.o: rogue.h wear.o: rogue.h wizard.o: rogue.h