Mercurial > hg > early-roguelike
view rogue5/score.h @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | f502bf60e6e4 |
children |
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/* * Score file structure * * @(#)score.h 4.6 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ struct sc_ent { uid_t sc_uid; int sc_score; unsigned int sc_flags; int sc_monster; char sc_name[MAXSTR]; int sc_level; unsigned int sc_time; }; typedef struct sc_ent SCORE; void rd_score(SCORE *top_ten); void wr_score(SCORE *top_ten);