view srogue/io.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 458df24e973d
children 94a0d9dd5ce1
line wrap: on
line source

/*
 * Various input/output functions
 *
 * @(#)io.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdarg.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"
#include "rogue.ext"

int md_readchar(WINDOW *win);

/*
 * msg:
 *	Display a message at the top of the screen.
 */
static char msgbuf[BUFSIZ];
static int newpos = 0;

msg(char *fmt, ...)
{
	va_list ap;
	/*
	 * if the string is "", just clear the line
	 */
	if (*fmt == '\0') {
		wmove(cw, 0, 0);
		wclrtoeol(cw);
		mpos = 0;
		return;
	}
	/*
	 * otherwise add to the message and flush it out
	 */
	va_start(ap, fmt);
	doadd(fmt, ap);
	va_end(ap);
	endmsg();
}

/*
 * addmsg:
 *	Add things to the current message
 */
addmsg(char *fmt, ...)
{
	va_list ap;

	va_start(ap, fmt);
	doadd(fmt, ap);
	va_end(ap);
}

/*
 * endmsg:
 * 	Display a new msg, giving him a chance to see the
 *	previous one if it is up there with the --More--
 */
endmsg()
{
	strcpy(huh, msgbuf);
	if (mpos > 0) {
		wmove(cw, 0, mpos);
		waddstr(cw, morestr);
		draw(cw);
		wait_for(cw, ' ');
	}
	mvwaddstr(cw, 0, 0, msgbuf);
	wclrtoeol(cw);
	mpos = newpos;
	newpos = 0;
	draw(cw);
}

/*
 * doadd:
 *	Perform a printf into a buffer
 */
doadd(char *fmt, va_list ap)
{
	vsprintf(&msgbuf[newpos], fmt, ap);
	newpos = strlen(msgbuf);
}

/*
 * step_ok:
 *	Returns TRUE if it is ok to step on ch
 */
step_ok(ch)
unsigned char ch;
{
	if (dead_end(ch))
		return FALSE;
	else if (ch >= 32 && ch <= 127 && !isalpha(ch))
		return TRUE;
	return FALSE;
}


/*
 * dead_end:
 *	Returns TRUE if you cant walk through that character
 */
dead_end(ch)
char ch;
{
	if (ch == '-' || ch == '|' || ch == ' ' || ch == SECRETDOOR)
		return TRUE;
	else
		return FALSE;
}


/*
 * readchar:
 *	flushes stdout so that screen is up to date and then returns
 *	getchar.
 */

readchar()
{
	char c;

	fflush(stdout);
        return( md_readchar(cw) );
}

char *hungstr[] = {
	"",
	"  HUNGRY",
	"  STARVING",
	"  FAINTING",
};

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 */
status(fromfuse)
int fromfuse;
{
	reg int totwght, carwght;
	reg struct real *stef, *stre, *stmx;
	reg char *pb;
	int oy, ox, ch;
	static char buf[LINLEN];
	static char hwidth[] = { "%2d(%2d)" };

	/*
	 * If nothing has changed since the last time, then done
	 */
	if (nochange)
		return;
	nochange = TRUE;
	updpack();					/* get all weight info */
	stef = &player.t_stats.s_ef;
	stre = &player.t_stats.s_re;
	stmx = &max_stats.s_re;
	totwght = him->s_carry / 10;
	carwght = him->s_pack / 10;
	getyx(cw, oy, ox);
	if (him->s_maxhp >= 100) {
		hwidth[1] = '3';	/* if hit point >= 100	*/
		hwidth[5] = '3';	/* change %2d to %3d	*/
	}
	if (stre->a_str < stmx->a_str)
		ch = '*';
	else
		ch = ' ';
	sprintf(buf, "Str: %2d(%c%2d)", stef->a_str, ch, stre->a_str);
	pb = &buf[strlen(buf)];
	if (stre->a_dex < stmx->a_dex)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Dex: %2d(%c%2d)", stef->a_dex, ch, stre->a_dex);
	pb = &buf[strlen(buf)];
	if (stre->a_wis < stmx->a_wis)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Wis: %2d(%c%2d)", stef->a_wis, ch, stre->a_wis);
	pb = &buf[strlen(buf)];
	if (stre->a_con < stmx->a_con)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Con: %2d(%c%2d)", stef->a_con, ch, stre->a_con);
	pb = &buf[strlen(buf)];
	sprintf(pb, "  Carry: %3d(%3d)", carwght, totwght);
	mvwaddstr(cw, LINES - 1, 0, buf);
	sprintf(buf, "Level: %d  Gold: %5d  Hp: ",level, purse);
	pb = &buf[strlen(buf)];
	sprintf(pb, hwidth, him->s_hpt, him->s_maxhp);
	pb = &buf[strlen(buf)];
	sprintf(pb,"  Ac: %-2d  Exp: %d/%ld",cur_armor == NULL ? him->s_arm :
	  cur_armor->o_ac, him->s_lvl, him->s_exp);
	carwght = (packvol * 100) / V_PACK;
	pb = &buf[strlen(buf)];
	sprintf(pb, "  Vol: %3d%%", carwght);
	mvwaddstr(cw, LINES - 2, 0, buf);
	waddstr(cw, hungstr[hungry_state]);
	wclrtoeol(cw);
	wmove(cw, oy, ox);
}

/*
 * dispmax:
 *	Display the hero's maximum status
 */
dispmax()
{
	reg struct real *hmax;

	hmax = &max_stats.s_re;
	msg("Maximums:  Str = %d  Dex = %d  Wis = %d  Con = %d",
		hmax->a_str, hmax->a_dex, hmax->a_wis, hmax->a_con);
}

/*
 * illeg_ch:
 * 	Returns TRUE if a char shouldn't show on the screen
 */
illeg_ch(ch)
unsigned char ch;
{
	if (ch < 32 || ch > 127)
		return TRUE;
	if (ch >= '0' && ch <= '9')
		return TRUE;
	return FALSE;
}

/*
 * wait_for:
 *	Sit around until the guy types the right key
 */
wait_for(win,ch)
WINDOW *win;
char ch;
{
	register char c;

	if (ch == '\n')
	    while ((c = wgetch(win)) != '\n' && c != '\r')
			continue;
	else
	    while (wgetch(win) != ch)
			continue;
}

#ifdef NEED_GETTIME
#include <stdio.h>

/*
 * gettime:
 *	This routine returns the current time as a string
 */
#ifdef ATT
#include <time.h>
#endif
#ifdef BSD
#include <sys/time.h>
#endif

char *
gettime()
{
	register char *timeptr;
	char *ctime();
	long int now, time();

	time(&now);		/* get current time */
	timeptr = ctime(&now);	/* convert to string */
	return timeptr;		/* return the string */
}
#endif


/*
 * dbotline:
 *	Displays message on bottom line and waits for a space to return
 */
dbotline(scr,message)
WINDOW *scr;
char *message;
{
	mvwaddstr(scr,LINES-1,0,message);
	draw(scr);
	wait_for(scr,' ');	
}


/*
 * restscr:
 *	Restores the screen to the terminal
 */
restscr(scr)
WINDOW *scr;
{
	clearok(scr,TRUE);
	touchwin(scr);
}

/*
 * npch:
 *	Get the next char in line for inventories
 */
npch(ch)
char ch;
{
	reg char nch;
	if (ch >= 'z')
		nch = 'A';
	else
		nch = ch + 1;
	return nch;
}