Mercurial > hg > early-roguelike
view xrogue/main.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
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/* main.c - setup code XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <curses.h> #include <signal.h> #include <time.h> #include "mach_dep.h" #include "network.h" #include "rogue.h" void open_records(void); main(argc, argv, envp) char **argv; char **envp; { register char *env; time_t now; md_init(); /* * get home and options from environment */ strncpy(home, md_gethomedir(), LINELEN); /* Get default save file */ strcpy(file_name, home); strcat(file_name, "xrogue.sav"); /* Get default score file */ #ifdef SCOREFILE strncpy(score_file, SCOREFILE, LINELEN); score_file[LINELEN-1] = '\0'; #else strcpy(score_file, md_getroguedir()); if (*score_file) strcat(score_file,"/"); strcat(score_file, "xrogue.scr"); #endif #ifdef SAVEDIR /* Check for common save location */ if (argc >= 3 && strcmp(argv[1], "-n") == 0) { strncpy(whoami, argv[2], 79); whoami[79] = '\0'; use_savedir = TRUE; if (LINELEN <= snprintf(file_name, LINELEN, "%s/%d-%s.xrsav", SAVEDIR, md_getuid(), whoami)) { strcpy(file_name, "xrogue.sav"); use_savedir = FALSE; } } #endif if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (whoami[0] == '\0') strucpy(whoami, md_getusername(), strlen(md_getusername())); open_records(); if (!use_savedir) md_normaluser(); /* * check for print-score option */ if (argc == 2 && strcmp(argv[1], "-s") == 0) { waswizard = TRUE; score((long)0, SCOREIT, (short)0); exit_game(0); } /* * Check for a network update */ if (argc == 2 && strcmp(argv[1], "-u") == 0) { int errcheck, errors = 0; unsigned long amount; short monster; /* Read in the amount and monster values to pass to score */ amount = netread(&errcheck, sizeof(unsigned long), stdin); if (errcheck) errors++; monster = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; /* Now do the update if there were no errors */ if (errors) exit_game(0); else { score((long)amount, UPDATE, (short)monster); exit_game(0); } } /* * Check to see if he is a wizard */ #ifdef WIZARD if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) { wizard = TRUE; argv++; argc--; } #endif if (betaover()) { printf("Sorry, %s, but the test period of this prerelease version\n",whoami); printf("of xrogue is over. Please acquire a new version. Sorry.\n"); exit_game(0); } if (!wizard && !author() && !playtime()) { printf("Sorry, %s, but you can't play during working hours.\n", whoami); printf("Try again later.\n"); exit_game(0); } if (!wizard && !author() && too_much()) { printf("Sorry, %s, but the system is too loaded now.\n", whoami); printf("Try again later.\n"); exit_game(0); } if (use_savedir) { /* restore() will return TRUE if a new game should be started. */ if (!restore(file_name, envp)) exit_game(0); } if (argc == 2) if (!restore(argv[1], envp)) /* Note: restore will never return */ exit_game(0); if (wizard && getenv("SEED") != NULL) { seed = atoi(getenv("SEED")); } else { seed = (int) time(&now) + getpid(); } if (wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, seed); else printf("Hello %s, just a moment while I dig the dungeon...\n", whoami); fflush(stdout); md_srand(seed); init_things(); /* Set up probabilities of things */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ init_names(); /* Set up names of scrolls */ init_misc(); /* Set up miscellaneous magic */ init_foods(); /* set up the food table */ initscr(); /* Start up cursor package */ typeahead(-1); /* turn off 3.2/4.0 curses feature */ if (COLS < MINCOLS) { printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami); printf("Your terminal has %d columns, needs 70.\n",COLS); byebye(0); } if (LINES < MINLINES) { printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami); printf("Your terminal has %d lines, needs 22.\n",LINES); byebye(0); } cols = COLS; lines = LINES; if ( cols % 2 != 0) cols -=1; /* must be even for maze code */ if (lines % 2 != 0) lines -=1; /* must be even for maze code */ /* * Now that we have cols and lines, we can update our window * structure for non-hardware windows. */ setup(); /* * Set up windows */ cw = newwin(lines, cols, 0, 0); mw = newwin(lines, cols, 0, 0); hw = newwin(lines, cols, 0, 0); msgw = newwin(4, cols, 0, 0); if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) { exit_game(EXIT_CLS | EXIT_ENDWIN); } keypad(cw, TRUE); keypad(hw, TRUE); init_player(); /* Roll up the rogue */ waswizard = wizard; draw(cw); /* A super wizard doesn't have to get equipped */ /* Check if "" option is TRUE and get environment flag */ if (wizard && strcmp(getenv("SUPER"),"YES") == 0 || def_attr == TRUE) { level = 1; new_level(NORMLEV); } else new_level(STARTLEV); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, &player, AFTER); fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); /* Give characters their innate abilities */ if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); start_daemon(stomach, (VOID *)NULL, AFTER); if (player.t_ctype == C_THIEF || player.t_ctype == C_ASSASSIN || player.t_ctype == C_MONK) start_daemon(trap_look, (VOID *)NULL, AFTER); /* Does this character have any special knowledge? */ switch (player.t_ctype) { case C_ASSASSIN: /* Assassins automatically recognize poison */ p_know[P_POISON] = TRUE; when C_FIGHTER: /* Fighters automatically recognize skill */ p_know[P_SKILL] = TRUE; } /* Choose an initial quest item */ if (!wizard) { if (def_attr == FALSE) quest_item = rnd(MAXRELIC); } mpos = 0; draw(cw); msg("You have been quested to retrieve the %s....", rel_magic[quest_item].mi_name); mpos = 0; playit(); } /* * endit: * Exit the program abnormally. */ /*UNUSED*/ void endit(sig) int sig; { NOOP(sig); fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ fatal(s) char *s; { clear(); move(lines-2, 0); printw("%s", s); draw(stdscr); printf("\n"); /* So the curser doesn't stop at the end of the line */ exit_game(EXIT_ENDWIN); } /* * rnd: * Pick a very random number. */ rnd(range) register int range; { return( md_rand(range) ); } /* * roll: * roll a number of dice */ roll(number, sides) register int number, sides; { register int dtotal = 0; while(number--) dtotal += rnd(sides)+1; return dtotal; } setup() { md_setup(); } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ playit() { register char *opts; /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); after = TRUE; command(); /* Command execution */ endit(-1); } /* * see if the system is being used too much for this game */ too_much() { /* we no longer do load checking or user counts */ return(FALSE); } /* * author: * See if a user is an author of the program */ author() { switch (md_getuid()) { case 0: /* always OK for root to play */ return TRUE; default: return FALSE; } } /* * playtime: * Returns TRUE when it is a good time to play rogue */ playtime() { /* we no longer do playtime checking */ return TRUE; } /* * betaover: * Returns TRUE if the test period of this version of the game is over */ betaover() { return(FALSE); } exit_game(flag) int flag; { int i; if (flag & EXIT_CLS) /* Clear Screen */ { wclear(cw); draw(cw); } if (flag & EXIT_ENDWIN) /* Shutdown Curses */ { keypad(cw,FALSE); keypad(hw,FALSE); delwin(cw); delwin(mw); delwin(hw); delwin(msgw); if (!isendwin()) endwin(); } o_free_list(player.t_pack); t_free_list(mlist); t_free_list(rlist); t_free_list(tlist); o_free_list(lvl_obj); /* Free up previous objects (if any) */ for (i = 0; i < MAXROOMS; i++) { r_free_list(rooms[i].r_exit); /* Free up the exit lists */ _r_free_fire_list(&rooms[i].r_fires); } for(i=0; i<MAXSCROLLS; i++) { if (s_names[i] != NULL) free( s_names[i] ); if (s_guess[i] != NULL) free( s_guess[i] ); } for(i=0; i<MAXPOTIONS; i++) { if (p_guess[i] != NULL) free( p_guess[i] ); } for(i=0; i<MAXRINGS; i++) { if (r_guess[i] != NULL) free( r_guess[i] ); } for(i=0; i<MAXSTICKS; i++) { if (ws_guess[i] != NULL) free( ws_guess[i] ); } exit(0); } void open_records(void) { if (scorefi == NULL) scorefi = fopen(score_file, "rb+"); if (scorefi == NULL) scorefi = fopen(score_file, "wb+"); /* If opening fails, that will be handled when trying to write. */ #ifdef LOGFILE if (logfile == NULL) logfile = fopen(LOGFILE, "a"); #endif return; }