view arogue5/Makefile.in @ 114:a5433ba4cabf

arogue5: fix some daemon-related pointer/int casting. Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 10:57:03 -0700
parents fbc75509f4cd
children 97f8fdf9595c
line wrap: on
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#
# Makefile for rogue
#
# Advanced Rogue
# Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
# All rights reserved.
#
# Based on "Rogue: Exploring the Dungeons of Doom"
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
# See the file LICENSE.TXT for full copyright and licensing information.
#

DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@
PACKAGE_TARNAME=@PACKAGE_TARNAME@-@PACKAGE_VERSION@
PROGRAM=@PROGRAM@

SCOREFILE=@SCOREFILE@
LOGFILE=@LOGFILE@
SAVEDIR=@SAVEDIR@
GROUPOWNER=@GROUPOWNER@

DESTDIR=
prefix=@prefix@
exec_prefix=@exec_prefix@
datarootdir=@datarootdir@
bindir=@bindir@
docdir=@docdir@

O=o

HDRS  = rogue.h mach_dep.h network.h config.h
OBJS1 = chase.$(O) command.$(O) daemon.$(O) daemons.$(O) encumb.$(O) \
        fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O)\
        misc.$(O) monsters.$(O) move.$(O) new_level.$(O) options.$(O) \
	outside.$(O) 
OBJS2 = pack.$(O) passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) \
        rogue.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \
        things.$(O) trader.$(O) util.$(O) vers.$(O) weapons.$(O) wear.$(O) \
        wizard.$(O) xcrypt.$(O)
OBJS  = $(OBJS1) $(OBJS2)
CFILES= \
      vers.c chase.c command.c daemon.c daemons.c encumb.c \
      fight.c init.c io.c list.c main.c maze.c mdport.c misc.c monsters.c \
      move.c new_level.c options.c outside.c pack.c passages.c player.c \
      potions.c rings.c rip.c rogue.c \
      rooms.c save.c scrolls.c state.c sticks.c things.c trader.c util.c \
      weapons.c wear.c wizard.c xcrypt.c

MISC=	Makefile LICENSE.TXT arogue58.sln arogue58.vcproj
DOCS= arogue58.doc arogue58.html

CC    = gcc
CPPFLAGS =@DEFS@
CFLAGS= -g
CRLIB = -lcurses
RM    = rm -f
TAR   = tar
INSTALL=@INSTALL@
.SUFFIXES: .obj

.c.obj:
	$(CC) $(CFLAGS) /c $*.c

$(PROGRAM): $(OBJS)
	$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@

tags: $(HDRS) $(CFILES)
	ctags -u $?
	ed - tags < :ctfix
	sort tags -o tags

lint:
	lint -hxbc $(CFILES) $(CRLIB) > linterrs

install: $(PROGRAM)
	-touch test
	-if test ! -f $(DESTDIR)$(SCOREFILE) ; \
	 then $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi
	-if test "x$(LOGFILE)" != "x" && test ! -f $(DESTDIR)$(LOGFILE) ; then \
	$(INSTALL) -m 0664 test $(DESTDIR)$(LOGFILE) ; fi
	-if test "x$(SAVEDIR)" != "x" && test ! -d $(DESTDIR)$(SAVEDIR) ; then \
	mkdir -p $(DESTDIR)$(SAVEDIR) ; fi
	-$(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM)
	-if test "x$(GROUPOWNER)" != "x" ; then \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(LOGFILE) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(SAVEDIR) ; \
	    chmod 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \
	    chmod 0464 $(DESTDIR)$(SCOREFILE) ; \
	    chmod 0464 $(DESTDIR)$(LOGFILE) ; \
	    chmod 0775 $(DESTDIR)$(SAVEDIR) ; \
         fi
	-if test ! -d $(DESTDIR)$(docdir) ; \
	    then mkdir -p $(DESTDIR)$(docdir) ; fi
	-$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT
	-$(INSTALL) -m 0644 $(DOCS) $(DESTDIR)$(docdir)
	-$(RM) test

uninstall:	
	-$(RM) $(DESTDIR)$(bindir)/$(PROGRAM)
	-$(RM) -r $(DESTDIR)$(docdir)
    
reinstall: uninstall install

clean:
	$(RM) $(OBJS1)
	$(RM) $(OBJS2)
	$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip

count:
	wc -l $(HDRS) $(CFILES)

realcount:
	cc -E $(CFILES) | ssp - | wc -l

update:
	ar uv .SAVE $(CFILES) $(HDRS) $(MISC)

dist:
	@mkdir dist
	cp $(CFILES) $(HDRS) $(MISC) dist

dist.src:
	make clean
	tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS)
	gzip -f $(DISTNAME)-src.tar

dist.irix:
	make clean
	make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM)
	tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-irix.tar

dist.aix:
	make clean
	make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM)
	tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-aix.tar

debug.linux:
	make clean
	make CFLAGS="-g -DWIZARD" $(PROGRAM)

dist.linux:
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-linux.tar
	
debug.interix: 
	make clean
	make CFLAGS="-g3 -DWIZARD" $(PROGRAM)
	
dist.interix: 
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-interix.tar
	
debug.cygwin:
	make clean
	make CFLAGS="-g3 -DWIZARD" $(PROGRAM)

dist.cygwin:
	make clean
	make CRLIB="-static -lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-cygwin.tar

#
# Use MINGW32-MAKE to build this target
#
dist.mingw32:
	@$(MAKE) --no-print-directory RM="cmd /c del" clean
	@$(MAKE) --no-print-directory CRLIB="-lpdcurses" $(PROGRAM)
	cmd /c del $(DISTNAME)-mingw32.zip
	zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
	
dist.msys:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory CRLIB="-lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-msys.tar
	
debug.djgpp: 
	make clean
	make CFGLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM)

dist.djgpp: 
	make clean
	make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM)
	rm -f $(DISTNAME)-djgpp.zip
	zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

#
# Use NMAKE to build this target
#

debug.win32:
	nmake O="obj" RM="-del" clean
	nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-DWIZARD -nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM)

dist.win32:
	nmake O="obj" RM="-del" clean
	nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM)
	-del $(DISTNAME)-win32.zip
	zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

vers.$(O): vers.c rogue.h
chase.$(O): chase.c rogue.h
command.$(O): command.c rogue.h
daemon.$(O): daemon.c rogue.h
daemons.$(O): daemons.c rogue.h
encumb.$(O): encumb.c rogue.h
fight.$(O): fight.c rogue.h
init.$(O): init.c rogue.h
io.$(O): io.c rogue.h
list.$(O): list.c rogue.h
main.$(O): main.c rogue.h
maze.$(O): maze.c rogue.h
misc.$(O): misc.c rogue.h
monsters.$(O): monsters.c rogue.h
move.$(O): move.c rogue.h
new_level.$(O): new_level.c rogue.h
options.$(O): options.c rogue.h
outside.$(O): outside.c rogue.h
pack.$(O): pack.c rogue.h
passages.$(O): passages.c rogue.h
player.$(O): player.c rogue.h
potions.$(O): potions.c rogue.h
rings.$(O): rings.c rogue.h
rip.$(O): rip.c rogue.h
rogue.$(O): rogue.c rogue.h
rooms.$(O): rooms.c rogue.h
save.$(O): save.c rogue.h
scrolls.$(O): scrolls.c rogue.h
state.$(O): state.c rogue.h
sticks.$(O): sticks.c rogue.h
things.$(O): things.c rogue.h
trader.$(O): trader.c rogue.h
util.$(O): util.c rogue.h
weapons.$(O): weapons.c rogue.h
wear.$(O): wear.c rogue.h
wizard.$(O): wizard.c rogue.h
xcrypt.$(O): xcrypt.c