view rogue5/rogue.6.in @ 114:a5433ba4cabf

arogue5: fix some daemon-related pointer/int casting. Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 10:57:03 -0700
parents f502bf60e6e4
children
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.\"
.\" @(#)rogue.6	6.2 (Berkeley) 5/6/86
.\"
.\" Rogue: Exploring the Dungeons of Doom
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
.\" All rights reserved.
.\"
.\" See the file LICENSE.TXT for full copyright and licensing information.
.\"
.TH ROGUE 6 "May 6, 1986"
.UC 4
.SH NAME
rogue \- Exploring The Dungeons of Doom
.SH SYNOPSIS
.B @PROGRAM@
[
.B \-r
]
[
.I save_file
]
[
.B \-s
]
[
.B \-d
]
.SH DESCRIPTION
.PP
.I Rogue
is a computer fantasy game with a new twist.  It is crt oriented and the
object of the game is to survive the attacks of various monsters and get
a lot of gold, rather than the puzzle solving orientation of most computer
fantasy games.
.PP
To get started you really only need to know two commands.  The command
.B ?
will give you a list of the available commands and the command
.B /
will identify the things you see on the screen.
.PP
To win the game (as opposed to merely playing to beat other people's high
scores) you must locate the Amulet of Yendor which is somewhere below
the 20th level of the dungeon and get it out.  Nobody has achieved this
yet and if somebody does, they will probably go down in history as a hero
among heroes.
.PP
When the game ends, either by your death, when you quit, or if you (by
some miracle) manage to win,
.I rogue
will give you a list of the top-ten scorers.  The scoring is based entirely
upon how much gold you get.  There is a 10% penalty for getting yourself
killed.
.PP
If
.I save_file
is specified,
rogue will be restored from the specified saved game file.
If the
.B \-r
option is used, the save game file is presumed to be the default.
.PP
The
.B \-s
option will print out the list of scores.
.PP
The
.B \-d
option will kill you and try to add you to the score file.
.PP
For more detailed directions, read the document
.I "A Guide to the Dungeons of Doom."
.SH AUTHORS
Michael C. Toy,
Kenneth C. R. C. Arnold,
Glenn Wichman
.SH FILES
.DT
.ta \w'@SCOREFILE@\ \ \ 'u
@SCOREFILE@	Score file
.br
\fB~\fP/rogue.save	Default save file
.SH SEE ALSO
Michael C. Toy
and
Kenneth C. R. C. Arnold,
.I "A guide to the Dungeons of Doom"
.SH BUGS
.PP
Probably infinite
(although countably infinite).
However,
that Ice Monsters sometimes transfix you permanently is
.I not
a bug.
It's a feature.