Mercurial > hg > early-roguelike
view rogue5/vers.c @ 114:a5433ba4cabf
arogue5: fix some daemon-related pointer/int casting.
Daemons and fuses take a single argument, nominally an int but either
ignored or unsafely cast to a pointer. Its type has now been changed
to void*.
The save/restore code no longer tries to store this argument in the
savefile. For doctor(), this is not a problem, because player is the
only argument it is ever given as a daemon. However, alchemy() will
fail to do anything when passed NULL. Fixing this would be complicated
but possible.
Summary: the code is slightly safer, but alchemy jugs are guaranteed to
stop working after save and restore, instead of just extremely likely.
author | John "Elwin" Edwards |
---|---|
date | Fri, 28 Mar 2014 10:57:03 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Version number. Whenever a new version number is desired, use sccs * to get vers.c. encstr is declared here to force it to be loaded * before the version number, and therefore not to be written in saved * games. * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ const char *release = "5.4.5"; const char encstr[] = "\300k||`\251Y.'\305\321\201+\277~r\"]\240_\223=1\341)\222\212\241t;\t$\270\314/<#\201\254"; const char statlist[] = "\355kl{+\204\255\313idJ\361\214=4:\311\271\341wK<\312\321\213,,7\271/Rk%\b\312\f\246"; const char version[] = "rogue (rogueforge) 09/05/07";