view rogue4/prob.c @ 222:a666e4a034ed

Fix curses library detection. A custom autoconf macro searched for the curses library, and provided an option to use ncurses instead of a (presumably deficient) curses implementation. Unfortunately, some of the Makefiles ignored the search's results. Now that this is fixed, building against pdcurses should be easier too.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 15:12:37 -0500
parents 9535a08ddc39
children
line wrap: on
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/*
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

# include	<curses.h>
# include	"rogue.h"

# undef	max

# define	TRIES	10000

static char *sccsid = "@(#)prob.c	1.3 (Berkeley) 12/17/81";

main(ac, av)
int	ac;
char	**av;
{
	register unsigned int	prob, prob2, exp;
	register struct monster	*mp;
	register unsigned int	max, min, i;
	register unsigned int	max2, min2;

	printf("%17.17s  ----experience--- ----hit points---\n", "");
	printf("%17.17s  %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp");
	seed = 0;
	for (mp = monsters; mp < &monsters[26]; mp++) {
		i = TRIES;
		prob2 = prob = 0;
		min2 = min = 30000;
		max2 = max = 0;
		while (i--) {
			if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2)
				min2 = exp;
			if (exp > max2)
				max2 = exp;
			prob2 += exp;
			mp->m_stats.s_maxhp = exp;
			if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min)
				min = exp;
			if (exp > max)
				max = exp;
			prob += exp;
		}
		printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl);
		fflush(stdout);
	}
}

exp_add(mp)
register struct monster *mp;
{
    register unsigned int mod;

    if (mp->m_stats.s_lvl == 1)
	mod = mp->m_stats.s_maxhp / 8;
    else
	mod = mp->m_stats.s_maxhp / 6;
    if (mp->m_stats.s_lvl > 9)
	mod *= 20;
    else if (mp->m_stats.s_lvl > 6)
	mod *= 4;
    return mod;
}

/*
 * roll:
 *	roll a number of dice
 */
roll(number, sides)
register unsigned int number, sides;
{
    register unsigned int dtotal = 0;

    dtotal = number;
    while (number--)
	dtotal += rnd(sides);
    return dtotal;
}

/*
 * rnd:
 *	Pick a very random number.
 */


rnd(range)
register unsigned int range;
{

    return RN % range;
}