Mercurial > hg > early-roguelike
view rogue3/INSTALL.txt @ 113:aa582a02eb5d
srogue: remove unnecessary pointer cast.
Casting char* to int before a comparison doesn't alter the result, and
isn't safe if sizeof(char *) != sizeof(int).
author | John "Elwin" Edwards |
---|---|
date | Thu, 27 Mar 2014 11:09:30 -0700 |
parents | c191a735f811 |
children |
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Roguelike Gallery (rlgallery.org) This is the source code for the Roguelike Gallery's version of Rogue V3. History Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably late in 1980. It went through several minor updates. The last, Rogue 3.6, was completed mid-June 1981. The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to work on modern systems. The Roguelike Gallery's version has been slightly modified for compatibility with dgamelaunch and security for multiple players. Installing Rogue V3 now uses autotools. Run 'autoreconf' and then './configure' to configure for your system. Once that's finished, compile by running make. (I haven't tested the Visual Studio project files on Windows, but they should work.) If you don't use any options with './configure', rogue3 will keep the high score list in whatever directory you run it from. If you just want to play the game yourself, this will work. If you want multi-user play, use the '--enable-setgid' and '--enable-savedir' options to 'configure'. You will also likely want to use '--enable-scorefile' and '--enable-logfile' to set the locations of those files. After compiling, run 'make install'. There are other possible features, including wizard (debugging) mode. To see the full list, run './configure --help'. Playing For more details, see readme36.html (contains the man page) and rogue36.html (Michael Toy's "Guide to the Dungeons of Doom"). Contact rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.org>