Mercurial > hg > early-roguelike
view xrogue/network.h @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
---|---|
date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 13b482bd9e66 |
children |
line wrap: on
line source
/* network.h - networking setup XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses uux * and assumes that the target machine allows access to the game via * the uux command. NETCOMMAND must be defined if networking is desired. */ /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ /* Networking information -- should not vary among networking machines */ struct network { char *system; char *rogue; }; extern struct network Network[]; extern unsigned long netread(int *error, int size, FILE *stream); extern int netwrite(unsigned long value, int size, FILE *stream);