view arogue5/arogue58.sln @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents 0ed67132cf10
children
line wrap: on
line source

Microsoft Visual Studio Solution File, Format Version 7.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "arogue58", "arogue58.vcproj", "{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}"
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		ConfigName.0 = Debug
		ConfigName.1 = Release
		ConfigName.2 = test
	EndGlobalSection
	GlobalSection(ProjectDependencies) = postSolution
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Debug.ActiveCfg = Debug|Win32
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Debug.Build.0 = Debug|Win32
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Release.ActiveCfg = Release|Win32
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Release.Build.0 = Release|Win32
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.test.ActiveCfg = Debug|Win32
		{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.test.Build.0 = Debug|Win32
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal