Mercurial > hg > early-roguelike
view rogue3/vers.c @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | 527e2150eaf0 |
children |
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/* * version number. Whenever a new version number is desired, use * sccs to get vers.c. Environ and encstr are declared here to * force them to be loaded before the version number, and therefore * not to be written in saved games. * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ char encstr[] = "\354\251\243\332A\201|\301\321p\210\251\327\"\257\365t\341%3\271^`~\203z{\341};\f\341\231\222e\234\351]\321"; char version[] = "@(#)vers.c 3.6 (Berkeley) 4/21/81"; char *release = "3.6.4";