Mercurial > hg > early-roguelike
view rogue4/findpw.c @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | 9535a08ddc39 |
children |
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/* * print out an encrypted password on the standard output * * @(#)findpw.c 1.1 (Berkeley) 12/20/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdio.h> main() { char buf[80]; fprintf(stderr, "Password: "); fgets(buf, 80, stdin); buf[strlen(buf) - 1] = '\0'; printf("%s\n", xcrypt(buf, "mT")); }