view rogue5/vers.c @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents f502bf60e6e4
children
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/*
 * Version number.  Whenever a new version number is desired, use sccs
 * to get vers.c.  encstr is declared here to force it to be loaded
 * before the version number, and therefore not to be written in saved
 * games.
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

const char *release = "5.4.5";
const char encstr[] = "\300k||`\251Y.'\305\321\201+\277~r\"]\240_\223=1\341)\222\212\241t;\t$\270\314/<#\201\254";
const char statlist[] = "\355kl{+\204\255\313idJ\361\214=4:\311\271\341wK<\312\321\213,,7\271/Rk%\b\312\f\246";
const char version[] = "rogue (rogueforge) 09/05/07";