Mercurial > hg > early-roguelike
view rogue3/INSTALL.txt @ 228:b67b99f6c92b
Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 20:49:37 -0500 |
parents | c191a735f811 |
children |
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Roguelike Gallery (rlgallery.org) This is the source code for the Roguelike Gallery's version of Rogue V3. History Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably late in 1980. It went through several minor updates. The last, Rogue 3.6, was completed mid-June 1981. The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to work on modern systems. The Roguelike Gallery's version has been slightly modified for compatibility with dgamelaunch and security for multiple players. Installing Rogue V3 now uses autotools. Run 'autoreconf' and then './configure' to configure for your system. Once that's finished, compile by running make. (I haven't tested the Visual Studio project files on Windows, but they should work.) If you don't use any options with './configure', rogue3 will keep the high score list in whatever directory you run it from. If you just want to play the game yourself, this will work. If you want multi-user play, use the '--enable-setgid' and '--enable-savedir' options to 'configure'. You will also likely want to use '--enable-scorefile' and '--enable-logfile' to set the locations of those files. After compiling, run 'make install'. There are other possible features, including wizard (debugging) mode. To see the full list, run './configure --help'. Playing For more details, see readme36.html (contains the man page) and rogue36.html (Michael Toy's "Guide to the Dungeons of Doom"). Contact rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.org>