Mercurial > hg > early-roguelike
view srogue/things.c @ 288:b8919055c2fc
UltraRogue: compile out the built-in memory checking.
Functions in memory.c tracked and instrumented memory allocation. This
mechanism logged information to a text file and also added a 16KB guard
area to every allocation. Neither of these are desirable in a multi-
user environment, so the whole memory tracking subsystem has been
disabled.
The behavior can be enabled with a configure flag, but it would be a
better idea to use Valgrind to deal with memory bugs.
author | John "Elwin" Edwards |
---|---|
date | Fri, 24 Nov 2017 13:22:26 -0500 |
parents | 94a0d9dd5ce1 |
children | 0250220d8cdd |
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/* * Contains functions for dealing with things like * potions and scrolls * * @(#)things.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <ctype.h> #include <string.h> #include "rogue.h" #include "rogue.ext" void basic_init(struct object *cur); /* * inv_name: * Return the name of something as it would appear in an inventory. */ char * inv_name(struct object *obj, bool drop) { reg char *pb, *tn, *pl; reg int wh, knowit; char nm[3], *inm, *q; wh = obj->o_which; knowit = FALSE; if (obj->o_count > 1) pl = "s"; else pl = ""; if (obj->o_count > 1) sprintf(nm, "%d", obj->o_count); else strcpy(nm, "A"); tn = obj->o_typname; q = ""; switch(obj->o_type) { case SCROLL: sprintf(prbuf, "%s %s%s ", nm, tn, pl); pb = &prbuf[strlen(prbuf)]; if (s_know[wh] || o_on(obj,ISPOST)) { knowit = TRUE; sprintf(pb, "of %s", s_magic[wh].mi_name); } else if (s_guess[wh]) sprintf(pb, "called %s", s_guess[wh]); else sprintf(pb, "titled '%s'", s_names[wh]); when POTION: sprintf(prbuf, "%s %s%s ", nm, tn, pl); pb = &prbuf[strlen(prbuf)]; if (p_know[wh] || o_on(obj, ISPOST)) { sprintf(pb, "of %s", p_magic[wh].mi_name); knowit = TRUE; if (p_know[wh]) { pb = &prbuf[strlen(prbuf)]; sprintf(pb,"(%s)",p_colors[wh]); } } else if (p_guess[wh]) sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]); else if (obj->o_count == 1) sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]), p_colors[wh], tn, pl); else sprintf(prbuf,"%s %s %s%s", nm, p_colors[wh], tn, pl); when FOOD: if (wh == 1) { if (obj->o_count == 1) q = vowelstr(fruit); sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl); } else { if (obj->o_count == 1) sprintf(prbuf, "Some %s", tn); else sprintf(prbuf, "%s rations of %s", nm, tn); } knowit = TRUE; when WEAPON: inm = w_magic[wh].mi_name; strcpy(prbuf, nm); if (obj->o_count == 1) q = vowelstr(inm); pb = &prbuf[strlen(prbuf)]; if (o_on(obj,ISKNOW | ISPOST)) { knowit = TRUE; sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm); } else sprintf(pb, "%s %s", q, inm); strcat(prbuf, pl); when ARMOR: inm = a_magic[wh].mi_name; if (o_on(obj,ISKNOW | ISPOST)) { knowit = TRUE; sprintf(prbuf, "%s %s",num(armors[wh].a_class - obj->o_ac, 0), inm); } else sprintf(prbuf, "%s", inm); when AMULET: strcpy(prbuf, "The Amulet of Yendor"); when STICK: { struct rod *rd; rd = &ws_stuff[wh]; sprintf(prbuf, "A %s ", rd->ws_type); pb = &prbuf[strlen(prbuf)]; if (ws_know[wh] || o_on(obj, ISPOST)) { knowit = TRUE; sprintf(pb,"of %s%s",ws_magic[wh].mi_name,charge_str(obj)); if (ws_know[wh]) { pb = &prbuf[strlen(prbuf)]; sprintf(pb,"(%s)",rd->ws_made); } } else if (ws_guess[wh]) sprintf(pb, "called %s(%s)", ws_guess[wh], rd->ws_made); else sprintf(prbuf, "A%s %s %s", vowelstr(rd->ws_made), rd->ws_made, rd->ws_type); } when RING: if (r_know[wh] || o_on(obj, ISPOST)) { knowit = TRUE; sprintf(prbuf, "A%s %s of %s", ring_num(obj), tn, r_magic[wh].mi_name); if (r_know[wh]) { pb = &prbuf[strlen(prbuf)]; sprintf(pb,"(%s)", r_stones[wh]); } } else if (r_guess[wh]) sprintf(prbuf,"A %s called %s(%s)",tn, r_guess[wh], r_stones[wh]); else sprintf(prbuf,"A%s %s %s",vowelstr(r_stones[wh]), r_stones[wh], tn); otherwise: sprintf(prbuf,"Something bizarre %s", unctrl(obj->o_type)); } if (obj == cur_armor) strcat(prbuf, " (being worn)"); if (obj == cur_weapon) strcat(prbuf, " (weapon in hand)"); if (obj == cur_ring[LEFT]) strcat(prbuf, " (on left hand)"); else if (obj == cur_ring[RIGHT]) strcat(prbuf, " (on right hand)"); if (drop && isupper(prbuf[0])) prbuf[0] = tolower(prbuf[0]); else if (!drop && islower(*prbuf)) *prbuf = toupper(*prbuf); if (o_on(obj, ISPROT)) strcat(prbuf, " [!]"); if (o_on(obj, ISPOST)) strcat(prbuf, " [$]"); if (knowit) { if (o_on(obj, ISCURSED)) strcat(prbuf, " [-]"); else if (o_on(obj, ISBLESS)) strcat(prbuf, " [+]"); } if (!drop) strcat(prbuf, "."); return prbuf; } /* * money: * Add to characters purse */ void money(void) { reg struct room *rp; reg struct linked_list *item; reg struct thing *tp; rp = player.t_room; if (rp != NULL && ce(hero, rp->r_gold)) { msg("%d gold pieces.", rp->r_goldval); purse += rp->r_goldval; rp->r_goldval = 0; cmov(rp->r_gold); addch(FLOOR); /* * once gold is taken, all monsters will chase him */ for (item = mlist; item != NULL; item = next(item)) { tp = THINGPTR(item); if (rnd(100) < 70 && tp->t_room == rp && !iswearing(R_STEALTH) && ((tp->t_flags & (ISMEAN | ISGREED)) || rnd(1000) < 20)) runto(&tp->t_pos, &hero); } } else msg("That gold must have been counterfeit."); } /* * drop: * put something down */ int drop(struct linked_list *item) { reg char ch; reg struct linked_list *ll, *nll; reg struct object *op; if (item == NULL) { ch = mvinch(hero.y, hero.x); if (ch != FLOOR && ch != PASSAGE && ch != POOL) { msg("There is something there already."); after = FALSE; return SOMTHERE; } if ((ll = get_item("drop", 0)) == NULL) return FALSE; } else { ll = item; } op = OBJPTR(ll); if (!dropcheck(op)) return CANTDROP; /* * Take it out of the pack */ if (op->o_count >= 2 && op->o_type != WEAPON) { nll = new_item(sizeof *op); op->o_count--; op->o_vol = itemvol(op); op = OBJPTR(nll); *op = *(OBJPTR(ll)); op->o_count = 1; op->o_vol = itemvol(op); ll = nll; } else { detach(pack, ll); } if (ch == POOL) { msg("%s sinks out of sight.",inv_name(op, TRUE)); discard(ll); } else { /* put on dungeon floor */ if (levtype == POSTLEV) { op->o_pos = hero; /* same place as hero */ fall(ll,FALSE); if (item == NULL) /* if item wasn't sold */ msg("Thanks for your donation to the Fiend's flea market."); } else { attach(lvl_obj, ll); mvaddch(hero.y, hero.x, op->o_type); op->o_pos = hero; msg("Dropped %s", inv_name(op, TRUE)); } } updpack(); /* new pack weight */ return TRUE; } /* * dropcheck: * Do special checks for dropping or unweilding|unwearing|unringing */ bool dropcheck(struct object *op) { if (op == NULL) return TRUE; if (levtype == POSTLEV) { if (o_on(op,ISCURSED) && o_on(op,ISKNOW)) { msg("The trader does not accept shoddy merchandise."); return FALSE; } else { cur_null(op); /* update cur_weapon, etc */ return TRUE; } } if (op != cur_armor && op != cur_weapon && op != cur_ring[LEFT] && op != cur_ring[RIGHT]) return TRUE; if (o_on(op,ISCURSED)) { msg("You can't. It appears to be cursed."); return FALSE; } if (op == cur_weapon) cur_weapon = NULL; else if (op == cur_armor) { waste_time(); cur_armor = NULL; } else if (op == cur_ring[LEFT] || op == cur_ring[RIGHT]) toss_ring(op); return TRUE; } /* * new_thing: * Return a new thing */ struct linked_list * new_thing(bool treas, int type, int which) { struct linked_list *item; struct magic_item *mi; struct object *cur; int chance, whi; item = new_item(sizeof *cur); cur = OBJPTR(item); basic_init(cur); if (type == DONTCARE) { if (++no_food > 4 && !treas) whi = TYP_FOOD; else whi = pick_one(things); } else { whi = getindex(type); } mi = thnginfo[whi].mf_magic; if (which == DONTCARE) { which = 0; if (mi != NULL) which = pick_one(mi); } cur->o_typname = things[whi].mi_name; cur->o_weight = things[whi].mi_wght; switch (whi) { case TYP_AMULET: cur->o_type = AMULET; cur->o_hplus = 500; strcpy(cur->o_hurldmg,"80d8"); /* if thrown, WOW!!! */ cur->o_vol = itemvol(cur); when TYP_POTION: cur->o_type = POTION; cur->o_which = which; cur->o_count += extras(); cur->o_vol = itemvol(cur); when TYP_SCROLL: cur->o_type = SCROLL; cur->o_which = which; cur->o_count += extras(); cur->o_vol = itemvol(cur); when TYP_FOOD: no_food = 0; initfood(cur); when TYP_WEAPON: cur->o_which = which; init_weapon(cur, which); if ((chance = rnd(100)) < 10) { setoflg(cur,ISCURSED); cur->o_hplus -= rnd(3)+1; cur->o_dplus -= rnd(3)+1; } else if (chance < 15) { cur->o_hplus += rnd(3)+1; cur->o_dplus += rnd(3)+1; } when TYP_ARMOR: cur->o_which = which; initarmor(cur, which); if ((chance = rnd(100)) < 20) { setoflg(cur,ISCURSED); cur->o_ac += rnd(3)+1; } else if (chance < 30) cur->o_ac -= rnd(3)+1; when TYP_RING: cur->o_which = which; init_ring(cur, FALSE); when TYP_STICK: default: cur->o_which = which; fix_stick(cur); } return item; } /* * basic_init: * Set all params of an object to the basic values. */ void basic_init(struct object *cur) { cur->o_ac = 11; cur->o_count = 1; cur->o_launch = 0; cur->o_typname = NULL; cur->o_group = newgrp(); cur->o_weight = cur->o_vol = 0; cur->o_hplus = cur->o_dplus = 0; strcpy(cur->o_damage,"0d0"); strcpy(cur->o_hurldmg,"0d0"); cur->o_flags = cur->o_type = cur->o_which = 0; } /* * extras: * Return the number of extra items to be created */ int extras(void) { reg int i; i = rnd(100); if (i < 4) /* 4% for 2 more */ return 2; else if (i < 11) /* 7% for 1 more */ return 1; else /* otherwise no more */ return 0; } /* * pick_one: * Pick an item out of a list of nitems possible magic items */ int pick_one(struct magic_item *mag) { reg struct magic_item *start; reg int i; start = mag; for (i = rnd(1000); mag->mi_name != NULL; mag++) { if (i < mag->mi_prob) break; if (mag->mi_name == NULL) { if (author() || wizard) { for (mag = start; mag->mi_name != NULL; mag++) msg("%s: %d%%", mag->mi_name, mag->mi_prob); } mag = start; } } return mag - start; }