view urogue/status.c @ 288:b8919055c2fc

UltraRogue: compile out the built-in memory checking. Functions in memory.c tracked and instrumented memory allocation. This mechanism logged information to a text file and also added a 16KB guard area to every allocation. Neither of these are desirable in a multi- user environment, so the whole memory tracking subsystem has been disabled. The behavior can be enabled with a configure flag, but it would be a better idea to use Valgrind to deal with memory bugs.
author John "Elwin" Edwards
date Fri, 24 Nov 2017 13:22:26 -0500
parents c495a4f288c6
children
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/*
    status.c - functions for complex status determination of monsters/objects
         
    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1992, 1993, 1995 Herb Chong
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

#include "rogue.h"

/*
    has_defensive_spell()
        has monster cast a defensive spell.
        Any flags added here must also be in player_powers[].
*/

int
has_defensive_spell(struct thing th)
{
    if (on(th, HASOXYGEN))
        return(TRUE);
    if (on(th, CANFLY))
        return(TRUE);
    if (on(th, CANINWALL))
        return(TRUE);
    if (on(th, CANREFLECT))
        return(TRUE);
    if (on(th, CANSEE))
        return(TRUE);
    if (on(th, HASMSHIELD))
        return(TRUE);
    if (on(th, HASSHIELD))
        return(TRUE);
    if (on(th, ISHASTE))
        return(TRUE);
    if (on(th, ISREGEN))
        return(TRUE);
    if (on(th, ISDISGUISE))
        return(TRUE);
    if (on(th, ISINVIS))
        return(TRUE);
    if (on(th, NOCOLD))
        return(TRUE);
    if (on(th, NOFIRE))
        return(TRUE);
    if (on(th, ISELECTRIC))
        return(TRUE);

    return(FALSE);
}