srogue: move default locations to /var.
line source
/*
* Contains functions for dealing with things like potions, scrolls,
* and other items.
*
* @(#)things.c 4.26 (Berkeley) 5/18/82
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <curses.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"
bool got_genocide = FALSE;
/*
* inv_name:
* Return the name of something as it would appear in an
* inventory.
*/
char *
inv_name(obj, drop)
register THING *obj;
register bool drop;
{
register char *pb;
pb = prbuf;
switch (obj->o_type)
{
case SCROLL:
if (obj->o_count == 1)
{
strcpy(pb, "A scroll ");
pb = &prbuf[9];
}
else
{
sprintf(pb, "%d scrolls ", obj->o_count);
pb = &prbuf[strlen(prbuf)];
}
if (s_know[obj->o_which])
sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
else if (s_guess[obj->o_which])
sprintf(pb, "called %s", s_guess[obj->o_which]);
else
sprintf(pb, "titled '%s'", s_names[obj->o_which]);
when POTION:
if (obj->o_count == 1)
{
strcpy(pb, "A potion ");
pb = &prbuf[9];
}
else
{
sprintf(pb, "%d potions ", obj->o_count);
pb = &pb[strlen(prbuf)];
}
if (p_know[obj->o_which])
sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
p_colors[obj->o_which]);
else if (p_guess[obj->o_which])
sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
p_colors[obj->o_which]);
else if (obj->o_count == 1)
sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
p_colors[obj->o_which]);
else
sprintf(prbuf, "%d %s potions", obj->o_count,
p_colors[obj->o_which]);
when FOOD:
if (obj->o_which == 1)
if (obj->o_count == 1)
sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
else
sprintf(pb, "%d %ss", obj->o_count, fruit);
else
if (obj->o_count == 1)
strcpy(pb, "Some food");
else
sprintf(pb, "%d rations of food", obj->o_count);
when WEAPON:
if (obj->o_count > 1)
sprintf(pb, "%d ", obj->o_count);
else
sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
pb = &prbuf[strlen(prbuf)];
if (obj->o_flags & ISKNOW)
sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
w_names[obj->o_which]);
else
sprintf(pb, "%s", w_names[obj->o_which]);
if (obj->o_count > 1)
strcat(pb, "s");
when ARMOR:
if (obj->o_flags & ISKNOW)
{
sprintf(pb, "%s %s [",
num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),
a_names[obj->o_which]);
if (!terse)
strcat(pb, "armor class ");
pb = &prbuf[strlen(prbuf)];
sprintf(pb, "%d]", obj->o_ac);
}
else
sprintf(pb, "%s", a_names[obj->o_which]);
when AMULET:
strcpy(pb, "The Amulet of Yendor");
when STICK:
sprintf(pb, "A%s %s ", vowelstr(ws_type[obj->o_which]),
ws_type[obj->o_which]);
pb = &prbuf[strlen(prbuf)];
if (ws_know[obj->o_which])
sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name,
charge_str(obj), ws_made[obj->o_which]);
else if (ws_guess[obj->o_which])
sprintf(pb, "called %s(%s)", ws_guess[obj->o_which],
ws_made[obj->o_which]);
else
sprintf(pb = &prbuf[1], "%s %s %s",
vowelstr(ws_made[obj->o_which]), ws_made[obj->o_which],
ws_type[obj->o_which]);
when RING:
if (r_know[obj->o_which])
sprintf(pb, "A%s ring of %s(%s)", ring_num(obj),
r_magic[obj->o_which].mi_name, r_stones[obj->o_which]);
else if (r_guess[obj->o_which])
sprintf(pb, "A ring called %s(%s)",
r_guess[obj->o_which], r_stones[obj->o_which]);
else
sprintf(pb, "A%s %s ring", vowelstr(r_stones[obj->o_which]),
r_stones[obj->o_which]);
when GOLD:
sprintf(pb, "%d pieces of gold", obj->o_goldval);
#ifdef WIZARD
otherwise:
debug("Picked up something funny %s", unctrol(obj->o_type));
sprintf(pb, "Something bizarre %s", unctrol(obj->o_type));
#endif
}
if (obj == cur_armor)
strcat(pb, " (being worn)");
if (obj == cur_weapon)
strcat(pb, " (weapon in hand)");
if (obj == cur_ring[LEFT])
strcat(pb, " (on left hand)");
else if (obj == cur_ring[RIGHT])
strcat(pb, " (on right hand)");
if (drop && isupper(prbuf[0]))
prbuf[0] = tolower(prbuf[0]);
else if (!drop && islower(*prbuf))
*prbuf = toupper(*prbuf);
return prbuf;
}
/*
* drop:
* Put something down
*/
drop()
{
register char ch;
register THING *nobj, *op;
ch = chat(hero.y, hero.x);
if (ch != FLOOR && ch != PASSAGE)
{
after = FALSE;
msg("there is something there already");
return;
}
if ((op = get_item("drop", 0)) == NULL)
return;
if (!dropcheck(op))
return;
/*
* Take it out of the pack
*/
if (op->o_count >= 2 && op->o_type != WEAPON)
{
op->o_count--;
nobj = new_item();
*nobj = *op;
nobj->o_count = 1;
op = nobj;
if (op->o_group != 0)
inpack++;
}
else
detach(pack, op);
inpack--;
/*
* Link it into the level object list
*/
attach(lvl_obj, op);
chat(hero.y, hero.x) = op->o_type;
flat(hero.y, hero.x) |= F_DROPPED;
op->o_pos = hero;
if (op->o_type == AMULET)
amulet = FALSE;
msg("dropped %s", inv_name(op, TRUE));
}
/*
* dropcheck:
* Do special checks for dropping or unweilding|unwearing|unringing
*/
dropcheck(op)
register THING *op;
{
if (op == NULL)
return TRUE;
if (op != cur_armor && op != cur_weapon
&& op != cur_ring[LEFT] && op != cur_ring[RIGHT])
return TRUE;
if (op->o_flags & ISCURSED)
{
msg("you can't. It appears to be cursed");
return FALSE;
}
if (op == cur_weapon)
cur_weapon = NULL;
else if (op == cur_armor)
{
waste_time();
cur_armor = NULL;
}
else
{
cur_ring[op == cur_ring[LEFT] ? LEFT : RIGHT] = NULL;
switch (op->o_which)
{
case R_ADDSTR:
chg_str(-op->o_ac);
break;
case R_SEEINVIS:
unsee();
extinguish(unsee);
break;
}
}
return TRUE;
}
/*
* new_thing:
* Return a new thing
*/
THING *
new_thing()
{
register THING *cur;
register int j, k;
cur = new_item();
cur->o_hplus = cur->o_dplus = 0;
strcpy(cur->o_damage,"0d0");
strcpy(cur->o_hurldmg,"0d0");
cur->o_ac = 11;
cur->o_count = 1;
cur->o_group = 0;
cur->o_flags = 0;
/*
* Decide what kind of object it will be
* If we haven't had food for a while, let it be food.
*/
switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS))
{
case 0:
cur->o_type = POTION;
cur->o_which = pick_one(p_magic, MAXPOTIONS);
when 1:
cur->o_type = SCROLL;
cur->o_which = pick_one(s_magic, MAXSCROLLS);
/*
* Only one genocide scroll allowed per game, so if it's
* the second one, then turn it into a identify scroll
*/
if (cur->o_which == S_GENOCIDE)
if (got_genocide)
cur->o_which = S_IDENT;
else
got_genocide = TRUE;
when 2:
no_food = 0;
cur->o_type = FOOD;
if (rnd(10) != 0)
cur->o_which = 0;
else
cur->o_which = 1;
when 3:
cur->o_type = WEAPON;
cur->o_which = rnd(MAXWEAPONS);
init_weapon(cur, cur->o_which);
if ((k = rnd(100)) < 10)
{
cur->o_flags |= ISCURSED;
cur->o_hplus -= rnd(3) + 1;
}
else if (k < 15)
cur->o_hplus += rnd(3) + 1;
when 4:
cur->o_type = ARMOR;
for (j = 0, k = rnd(100); j < MAXARMORS; j++)
if (k < a_chances[j])
break;
#ifdef WIZARD
if (j == MAXARMORS)
{
debug("Picked a bad armor %d", k);
j = 0;
}
#endif
cur->o_which = j;
cur->o_ac = a_class[j];
if ((k = rnd(100)) < 20)
{
cur->o_flags |= ISCURSED;
cur->o_ac += rnd(3) + 1;
}
else if (k < 28)
cur->o_ac -= rnd(3) + 1;
when 5:
cur->o_type = RING;
cur->o_which = pick_one(r_magic, MAXRINGS);
switch (cur->o_which)
{
case R_ADDSTR:
case R_PROTECT:
case R_ADDHIT:
case R_ADDDAM:
if ((cur->o_ac = rnd(3)) == 0)
{
cur->o_ac = -1;
cur->o_flags |= ISCURSED;
}
when R_AGGR:
case R_TELEPORT:
cur->o_flags |= ISCURSED;
}
when 6:
cur->o_type = STICK;
cur->o_which = pick_one(ws_magic, MAXSTICKS);
fix_stick(cur);
#ifdef WIZARD
otherwise:
debug("Picked a bad kind of object");
wait_for(' ');
#endif
}
return cur;
}
/*
* pick_one:
* Pick an item out of a list of nitems possible magic items
*/
pick_one(magic, nitems)
register struct magic_item *magic;
int nitems;
{
register struct magic_item *end;
register int i;
register struct magic_item *start;
start = magic;
for (end = &magic[nitems], i = rnd(100); magic < end; magic++)
if (i < magic->mi_prob)
break;
if (magic == end)
{
#ifdef WIZARD
if (wizard)
{
msg("bad pick_one: %d from %d items", i, nitems);
for (magic = start; magic < end; magic++)
msg("%s: %d%%", magic->mi_name, magic->mi_prob);
}
#endif
magic = start;
}
return magic - start;
}
/*
* discovered:
* list what the player has discovered in this game of a certain type
*/
static int line_cnt = 0;
static bool newpage = FALSE;
static char *lastfmt, *lastarg;
discovered()
{
register char ch;
register bool disc_list;
do {
disc_list = FALSE;
if (!terse)
addmsg("for ");
addmsg("what type");
if (!terse)
addmsg(" of object do you want a list");
msg("? (* for all)");
ch = readchar();
switch (ch)
{
case ESCAPE:
msg("");
return;
case POTION:
case SCROLL:
case RING:
case STICK:
case '*':
disc_list = TRUE;
break;
default:
if (terse)
msg("Not a type");
else
msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK);
}
} while (!disc_list);
if (ch == '*')
{
print_disc(POTION);
add_line("");
print_disc(SCROLL);
add_line("");
print_disc(RING);
add_line("");
print_disc(STICK);
end_line();
}
else
{
print_disc(ch);
end_line();
}
}
/*
* print_disc:
* Print what we've discovered of type 'type'
*/
#define MAX(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d)))
print_disc(type)
char type;
{
register bool *know = NULL;
register char **guess = NULL;
register int i, maxnum = 0, num_found;
static THING obj;
static short order[MAX(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)];
switch (type)
{
case SCROLL:
maxnum = MAXSCROLLS;
know = s_know;
guess = s_guess;
break;
case POTION:
maxnum = MAXPOTIONS;
know = p_know;
guess = p_guess;
break;
case RING:
maxnum = MAXRINGS;
know = r_know;
guess = r_guess;
break;
case STICK:
maxnum = MAXSTICKS;
know = ws_know;
guess = ws_guess;
break;
}
set_order(order, maxnum);
obj.o_count = 1;
obj.o_flags = 0;
num_found = 0;
for (i = 0; i < maxnum; i++)
if (know[order[i]] || guess[order[i]])
{
obj.o_type = type;
obj.o_which = order[i];
add_line("%s", inv_name(&obj, FALSE));
num_found++;
}
if (num_found == 0)
add_line(nothing(type));
}
/*
* set_order:
* Set up order for list
*/
set_order(order, numthings)
short *order;
int numthings;
{
register int i, r, t;
for (i = 0; i< numthings; i++)
order[i] = i;
for (i = numthings; i > 0; i--)
{
r = rnd(i);
t = order[i - 1];
order[i - 1] = order[r];
order[r] = t;
}
}
/*
* add_line:
* Add a line to the list of discoveries
*/
/* VARARGS1 */
add_line(fmt, arg)
char *fmt, *arg;
{
if (line_cnt == 0)
{
wclear(hw);
if (slow_invent)
mpos = 0;
}
if (slow_invent)
{
if (*fmt != '\0')
msg(fmt, arg);
line_cnt++;
}
else
{
if (line_cnt >= LINES - 1 || fmt == NULL)
{
mvwaddstr(hw, LINES - 1, 0, "--Press space to continue--");
wrefresh(hw);
w_wait_for(hw,' ');
clearok(curscr, TRUE);
wclear(hw);
touchwin(stdscr);
newpage = TRUE;
line_cnt = 0;
}
if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0'))
{
mvwprintw(hw, line_cnt++, 0, fmt, arg);
lastfmt = fmt;
lastarg = arg;
}
}
}
/*
* end_line:
* End the list of lines
*/
end_line()
{
if (!slow_invent)
if (line_cnt == 1 && !newpage)
{
mpos = 0;
msg(lastfmt, lastarg);
}
else
add_line(NULL);
line_cnt = 0;
newpage = FALSE;
}
/*
* nothing:
* Set up prbuf so that message for "nothing found" is there
*/
char *
nothing(type)
register char type;
{
register char *sp, *tystr = NULL;
if (terse)
sprintf(prbuf, "Nothing");
else
sprintf(prbuf, "Haven't discovered anything");
if (type != '*')
{
sp = &prbuf[strlen(prbuf)];
switch (type)
{
case POTION: tystr = "potion";
when SCROLL: tystr = "scroll";
when RING: tystr = "ring";
when STICK: tystr = "stick";
}
sprintf(sp, " about any %ss", tystr);
}
return prbuf;
}