Mercurial > hg > early-roguelike
view rogue5/scmisc.c @ 106:c191a735f811
Update some of the documentation.
author | John "Elwin" Edwards |
---|---|
date | Wed, 04 Sep 2013 09:01:44 -0700 |
parents | f502bf60e6e4 |
children |
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/* * copies of several routines needed for score * * @(#)smisc.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <stdio.h> # include <sys/types.h> # include <sys/stat.h> # include <ctype.h> # define TRUE 1 # define FALSE 0 # define MAXSTR 80 # define when break;case # define otherwise break;default typedef struct { char *m_name; } MONST; char *s_vowelstr(); char *lockfile = "/tmp/.fredlock"; char prbuf[MAXSTR]; /* buffer for sprintfs */ MONST monsters[] = { { "aquator" }, { "bat" }, { "centaur" }, { "dragon" }, { "emu" }, { "venus flytrap" }, { "griffin" }, { "hobgoblin" }, { "ice monster" }, { "jabberwock" }, { "kobold" }, { "leprechaun" }, { "medusa" }, { "nymph" }, { "orc" }, { "phantom" }, { "quasit" }, { "rattlesnake" }, { "snake" }, { "troll" }, { "ur-vile" }, { "vampire" }, { "wraith" }, { "xeroc" }, { "yeti" }, { "zombie" } }; /* * s_lock_sc: * lock the score file. If it takes too long, ask the user if * they care to wait. Return TRUE if the lock is successful. */ int s_lock_sc(void) { int cnt; struct stat sbuf; over: close(8); /* just in case there are no files left */ if (creat(lockfile, 0000) >= 0) return TRUE; for (cnt = 0; cnt < 5; cnt++) { md_sleep(1); if (creat(lockfile, 0000) >= 0) return TRUE; } if (stat(lockfile, &sbuf) < 0) { creat(lockfile, 0000); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; goto over; } else { printf("The score file is very busy. Do you want to wait longer\n"); printf("for it to become free so your score can get posted?\n"); printf("If so, type \"y\"\n"); (void) fgets(prbuf, MAXSTR, stdin); if (prbuf[0] == 'y') for (;;) { if (creat(lockfile, 0000) >= 0) return TRUE; if (stat(lockfile, &sbuf) < 0) { creat(lockfile, 0000); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; } md_sleep(1); } else return FALSE; } } /* * s_unlock_sc: * Unlock the score file */ void s_unlock_sc(void) { md_unlink(lockfile); } /* * s_encwrite: * Perform an encrypted write */ void s_encwrite(char *start, size_t size, FILE *outf) { char *e1, *e2, fb; int temp; e1 = encstr; e2 = statlist; fb = 0; while (size--) { putc(*start++ ^ *e1 ^ *e2 ^ fb, outf); temp = *e1++; fb += temp * *e2++; if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; } } /* * s_encread: * Perform an encrypted read */ s_encread(char *start, size_t size, int inf) { char *e1, *e2, fb; int temp; int read_size; fb = 0; if ((read_size = read(inf, start, size)) == 0 || read_size == -1) return; e1 = encstr; e2 = statlist; while (size--) { *start++ ^= *e1 ^ *e2 ^ fb; temp = *e1++; fb += temp * *e2++; if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; } } /* * s_killname: * Convert a code to a monster name */ char * s_killname(int monst, int doart) { char *sp; int article; article = TRUE; switch (monst) { case 'a': sp = "arrow"; when 'b': sp = "bolt"; when 'd': sp = "dart"; when 's': sp = "starvation"; article = FALSE; when 'h': sp = "hypothermia"; article = FALSE; otherwise: if (isupper(monst)) sp = monsters[monst-'A'].m_name; else { sp = "God"; article = FALSE; } } if (doart && article) sprintf(prbuf, "a%s ", s_vowelstr(sp)); else prbuf[0] = '\0'; strcat(prbuf, sp); return prbuf; } /* * s_vowelstr: * For printfs: if string starts with a vowel, return "n" for an * "an". */ char * s_vowelstr(char *str) { switch (*str) { case 'a': case 'A': case 'e': case 'E': case 'i': case 'I': case 'o': case 'O': case 'u': case 'U': return "n"; default: return ""; } }