Mercurial > hg > early-roguelike
view xrogue/state.c @ 278:c222f9d56776
Remove an extra bracket from some Autoconf macros.
author | John "Elwin" Edwards |
---|---|
date | Sun, 10 Sep 2017 17:30:13 -0400 |
parents | 3d4252fa2ed3 |
children | d3968e9cb98d |
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/* state.c - Portable Rogue Save State Code Copyright (C) 2000 Nicholas J. Kisseberth Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name(s) of the author(s) nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define RSXR_STATS 0xABCD0001 #define RSXR_THING 0xABCD0002 #define RSXR_OBJECT 0xABCD0003 #define RSXR_MAGICITEMS 0xABCD0004 #define RSXR_KNOWS 0xABCD0005 #define RSXR_GUESSES 0xABCD0006 #define RSXR_OBJECTLIST 0xABCD0007 #define RSXR_BAGOBJECT 0xABCD0008 #define RSXR_MONSTERLIST 0xABCD0009 #define RSXR_MONSTERSTATS 0xABCD000A #define RSXR_MONSTERS 0xABCD000B #define RSXR_TRAP 0xABCD000C #define RSXR_WINDOW 0xABCD000D #define RSXR_DAEMONS 0xABCD000E #define RSXR_IWEAPS 0xABCD000F #define RSXR_IARMOR 0xABCD0010 #define RSXR_SPELLS 0xABCD0011 #define RSXR_ILIST 0xABCD0012 #define RSXR_HLIST 0xABCD0013 #define RSXR_DEATHTYPE 0xABCD0014 #define RSXR_CTYPES 0XABCD0015 #define RSXR_COORDLIST 0XABCD0016 #define RSXR_ROOMS 0XABCD0017 #if defined(_WIN32) #include <Windows.h> #include <Lmcons.h> #include <shlobj.h> #include <Shlwapi.h> #undef MOUSE_MOVED #elif defined(__DJGPP__) #include <process.h> #else #include <pwd.h> #include <sys/utsname.h> #include <unistd.h> #endif #include <stdlib.h> #include <string.h> #include <curses.h> #include <sys/stat.h> #include <stdio.h> #include <stdarg.h> #include <assert.h> #include <fcntl.h> #include <limits.h> #include <time.h> #include <signal.h> #include "rogue.h" #include "mach_dep.h" #if defined(_WIN32) #include <process.h> #endif int md_fileno(FILE *fp); #define READSTAT ((format_error == 0) && (read_error == 0)) #define WRITESTAT (write_error == 0) int read_error = FALSE; int write_error = FALSE; int format_error = FALSE; int save_debug = FALSE; #define DBG(x) {if (save_debug) rsPrintf x;} bool rs_read_new_string(int inf, char **s); int find_list_ptr(struct linked_list *l, void *ptr); bool rs_write_coord_list(FILE *savef, struct linked_list *l); bool rs_read_coord_list(int inf, struct linked_list **list); int list_size(struct linked_list *l); bool rs_write_object_list(FILE *savef, struct linked_list *l); bool rs_read_object_list(int inf, struct linked_list **list); int rsPrintf(char *fmt, ...) { va_list ap; va_start(ap, fmt); vfprintf(stderr,fmt, ap); va_end(ap); return(0); } void * get_list_item(struct linked_list *l, int i) { int count = 0; while(l != NULL) { if (count == i) return(l->l_data); l = l->l_next; count++; } return(NULL); } bool rs_write(FILE *savef, void *ptr, size_t size) { size_t i = 0; if (!write_error) i = ENCWRITE(ptr,size,savef); if (i != size) write_error = TRUE; assert(write_error == 0); return(WRITESTAT); } int end_of_file = FALSE; bool rs_read(int inf, void *ptr, size_t size) { int actual; end_of_file =FALSE; if (!read_error && !format_error) { actual = ENCREAD(ptr, size, inf); if ((actual == 0) && (size != 0)) end_of_file = TRUE; } if (read_error){ printf("read error has occurred. restore short-circuited.\n");abort();} if (format_error) {printf("game format invalid. restore short-circuited.\n");abort();} return(READSTAT); } int big_endian = 0; bool rs_write_uint(FILE *savef, unsigned int c) { char bytes[4]; char *buf = (char *) &c; if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } rs_write(savef, buf, 4); return(WRITESTAT); } bool rs_write_int(FILE *savef, int c) { char bytes[4]; char *buf = (char *) &c; if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } rs_write(savef, buf, 4); return(WRITESTAT); } bool rs_write_ulong(FILE *savef, unsigned long c) { unsigned int c2; char bytes[4]; char *buf = (char *)&c; if ( (sizeof(long) == 8) && (sizeof(int) == 4) ) { c2 = c; buf = (char *) &c2; } if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } rs_write(savef, buf, 4); return(WRITESTAT); } bool rs_write_long(FILE *savef, long c) { int c2; char bytes[4]; char *buf = (char *)&c; if ( (sizeof(long) == 8) && (sizeof(int) == 4) ) { c2 = c; buf = (char *) &c2; } if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } rs_write(savef, buf, 4); return(WRITESTAT); } bool rs_write_boolean(FILE *savef, bool c) { char buf; if (c == 0) buf = 0; else buf = 1; rs_write(savef, &buf, 1); return(WRITESTAT); } bool rs_read_int(int inf, int *i) { char bytes[4]; int input; char *buf = (char *)&input; rs_read(inf, &input, 4); if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } *i = *((int *) buf); return(READSTAT); } bool rs_read_uint(int inf, unsigned int *i) { char bytes[4]; int input; char *buf = (char *)&input; rs_read(inf, &input, 4); if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } *i = *((int *) buf); return(READSTAT); } bool rs_read_ulong(int inf, unsigned long *i) { char bytes[4]; unsigned long input; char *buf = (char *) &input; rs_read(inf, &input, 4); if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } if ( (sizeof(long) == 8) && (sizeof(int) == 4) ) *i = *((unsigned int *) buf); else *i = *((unsigned long *) buf); return(READSTAT); } bool rs_read_long(int inf, long *i) { char bytes[4]; long input; char *buf = (char *) &input; rs_read(inf, &input, 4); if (big_endian) { bytes[3] = buf[0]; bytes[2] = buf[1]; bytes[1] = buf[2]; bytes[0] = buf[3]; buf = bytes; } if ( (sizeof(long) == 8) && (sizeof(int) == 4) ) *i = *((int *) buf); else *i = *((long *) buf); return(READSTAT); } bool rs_read_boolean(int inf, bool *i) { char buf; rs_read(inf, &buf, 1); *i = buf; return(READSTAT); } bool rs_write_ints(FILE *savef, int *c, int count) { int n=0; rs_write_int(savef,count); for(n=0;n<count;n++) rs_write_int(savef,c[n]); return(WRITESTAT); } bool rs_write_short(FILE *savef, short c) { char bytes[2]; char *buf = (char *) &c; if (big_endian) { bytes[1] = buf[0]; bytes[0] = buf[1]; buf = bytes; } rs_write(savef, buf, 2); return(WRITESTAT); } bool rs_read_short(int inf, short *s) { char bytes[2]; short input; char *buf = (char *)&input; rs_read(inf, &input, 2); if (big_endian) { bytes[1] = buf[0]; bytes[0] = buf[1]; buf = bytes; } *s = *((short *) buf); return(READSTAT); } bool rs_write_shorts(FILE *savef, short *c, int count) { int n=0; rs_write_int(savef,count); for(n=0;n<count;n++) rs_write_short(savef,c[n]); return(WRITESTAT); } bool rs_write_longs(FILE *savef, long *c, int count) { int n=0; rs_write_int(savef,count); for(n=0;n<count;n++) rs_write_long(savef,c[n]); return(WRITESTAT); } bool rs_write_ulongs(FILE *savef, unsigned long *c, int count) { int n=0; rs_write_int(savef,count); for(n=0;n<count;n++) rs_write_ulong(savef,c[n]); return(WRITESTAT); } bool rs_write_booleans(FILE *savef, bool *c, int count) { int n=0; rs_write_int(savef,count); for(n=0;n<count;n++) rs_write_boolean(savef,c[n]); return(WRITESTAT); } bool rs_read_ints(int inf, int *i, int count) { int n=0,value=0; if (rs_read_int(inf,&value) != 0) { if (value != count) format_error = TRUE; else { for(n=0;n<value;n++) rs_read_int(inf, &i[n]); } } return(READSTAT); } bool rs_read_shorts(int inf, short *i, int count) { int n=0,value=0; if (rs_read_int(inf,&value) != 0) { if (value != count) format_error = TRUE; else { for(n=0;n<value;n++) rs_read_short(inf, &i[n]); } } return(READSTAT); } bool rs_read_longs(int inf, long *i, int count) { int n=0,value=0; if (rs_read_int(inf,&value) != 0) { if (value != count) format_error = TRUE; else { for(n=0;n<value;n++) rs_read_long(inf, &i[n]); } } return(READSTAT); } bool rs_read_ulongs(int inf, unsigned long *i, int count) { int n=0,value=0; if (rs_read_int(inf,&value) != 0) { if (value != count) format_error = TRUE; else { for(n=0;n<value;n++) rs_read_ulong(inf, &i[n]); } } return(READSTAT); } bool rs_read_booleans(int inf, bool *i, int count) { int n=0,value=0; if (rs_read_int(inf,&value) != 0) { if (value != count) format_error = TRUE; else { for(n=0;n<value;n++) rs_read_boolean(inf, &i[n]); } } return(READSTAT); } bool rs_write_levtype(FILE *savef, LEVTYPE c) { int lt; switch(c) { case NORMLEV: lt = 1; break; case POSTLEV: lt = 2; break; case MAZELEV: lt = 3; break; case OUTSIDE: lt = 4; break; case STARTLEV: lt = 5; break; default: lt = -1; break; } rs_write_int(savef,lt); return(WRITESTAT); } bool rs_read_levtype(int inf, LEVTYPE *l) { int lt; rs_read_int(inf, <); switch(lt) { case 1: *l = NORMLEV; break; case 2: *l = POSTLEV; break; case 3: *l = MAZELEV; break; case 4: *l = OUTSIDE; break; case 5: *l = STARTLEV; break; default: *l = NORMLEV; break; } return(READSTAT); } bool rs_write_char(FILE *savef, char c) { rs_write(savef, &c, 1); DBG(("%c",c)); return(WRITESTAT); } bool rs_read_char(int inf, char *c) { rs_read(inf, c, 1); return(READSTAT); } bool rs_write_uchar(FILE *savef, unsigned char c) { rs_write(savef, &c, 1); DBG(("%c",c)); return(WRITESTAT); } bool rs_read_uchar(int inf, unsigned char *c) { rs_read(inf, c, 1); return(READSTAT); } bool rs_write_string(FILE *savef, char *s) { int len = 0; len = (s == NULL) ? 0 : (int) strlen(s) + 1; rs_write_uint(savef, (unsigned int) len); rs_write(savef, s, len); return(WRITESTAT); } bool rs_read_string_index(int inf, struct words master[], int maxindex, char **str) { int i; if (rs_read_int(inf,&i) != 0) { if (i > maxindex) { printf("String index is out of range. %d > %d\n", i, maxindex); printf("Sorry, invalid save game format\n"); format_error = TRUE; } else if (i >= 0) *str = master[i].w_string; else *str = NULL; } return(READSTAT); } bool rs_write_string_index(FILE *savef, struct words master[], int maxindex, char *str) { int i; for(i = 0; i < maxindex; i++) { if (str == master[i].w_string) { rs_write_int(savef,i); return(WRITESTAT); } } rs_write_int(savef,-1); return(WRITESTAT); } bool rs_read_scrolls(int inf) { int i; for(i = 0; i < MAXSCROLLS; i++) { rs_read_new_string(inf,&s_names[i]); rs_read_boolean(inf,&s_know[i]); rs_read_new_string(inf,&s_guess[i]); } return(READSTAT); } bool rs_write_scrolls(FILE *savef) { int i; for(i = 0; i < MAXSCROLLS; i++) { rs_write_string(savef,s_names[i]); rs_write_boolean(savef,s_know[i]); rs_write_string(savef,s_guess[i]); } return(WRITESTAT); } bool rs_read_potions(int inf) { int i; for(i = 0; i < MAXPOTIONS; i++) { rs_read_string_index(inf,rainbow,NCOLORS,&p_colors[i]); rs_read_boolean(inf,&p_know[i]); rs_read_new_string(inf,&p_guess[i]); } return(READSTAT); } bool rs_write_potions(FILE *savef) { int i; for(i = 0; i < MAXPOTIONS; i++) { rs_write_string_index(savef,rainbow,NCOLORS,p_colors[i]); rs_write_boolean(savef,p_know[i]); rs_write_string(savef,p_guess[i]); } return(WRITESTAT); } bool rs_read_rings(int inf) { int i; for(i = 0; i < MAXRINGS; i++) { rs_read_string_index(inf,stones,NSTONES,&r_stones[i]); rs_read_boolean(inf,&r_know[i]); rs_read_new_string(inf,&r_guess[i]); } return(READSTAT); } bool rs_write_rings(FILE *savef) { int i; for(i = 0; i < MAXRINGS; i++) { rs_write_string_index(savef,stones,NSTONES,r_stones[i]); rs_write_boolean(savef,r_know[i]); rs_write_string(savef,r_guess[i]); } return(WRITESTAT); } bool rs_read_misc(int inf) { int i; for(i = 0; i < MAXMM; i++) { rs_read_boolean(inf,&m_know[i]); rs_read_new_string(inf,&m_guess[i]); } return(READSTAT); } bool rs_write_misc(FILE *savef) { int i; for(i = 0; i < MAXMM; i++) { rs_write_boolean(savef,m_know[i]); rs_write_string(savef,m_guess[i]); } return(WRITESTAT); } bool rs_write_sticks(FILE *savef) { int i; for (i = 0; i < MAXSTICKS; i++) { if (strcmp(ws_type[i],"staff") == 0) { rs_write_int(savef,0); rs_write_string_index(savef, wood, NWOOD, ws_made[i]); } else { rs_write_int(savef,1); rs_write_string_index(savef, metal, NMETAL, ws_made[i]); } rs_write_boolean(savef, ws_know[i]); rs_write_string(savef, ws_guess[i]); } return(WRITESTAT); } bool rs_read_sticks(int inf) { int i = 0, list = 0; for(i = 0; i < MAXSTICKS; i++) { rs_read_int(inf,&list); if (list == 0) { rs_read_string_index(inf,wood,NWOOD,&ws_made[i]); ws_type[i] = "staff"; } else { rs_read_string_index(inf,metal,NMETAL,&ws_made[i]); ws_type[i] = "wand"; } rs_read_boolean(inf, &ws_know[i]); rs_read_new_string(inf, &ws_guess[i]); } return(READSTAT); } bool rs_read_string(int inf, char *s, int max) { int len = 0; if (rs_read_int(inf, &len) != FALSE) { if (len > max) { printf("String too long to restore. %d > %d\n",len,max); printf("Sorry, invalid save game format\n"); format_error = TRUE; } rs_read(inf, s, len); } return(READSTAT); } bool rs_read_new_string(int inf, char **s) { int len=0; char *buf=0; if (rs_read_int(inf, &len) != 0) { if (len == 0) *s = NULL; else { buf = malloc(len); if (buf == NULL) read_error = TRUE; else { rs_read(inf, buf, len); *s = buf; } } } return(READSTAT); } bool rs_write_strings(FILE *savef, char *s[], int count) { int len = 0; int n = 0; rs_write_int(savef,count); for(n = 0; n < count; n++) { len = (s[n] == NULL) ? 0L : (int) strlen(s[n]) + 1; rs_write_int(savef, len); rs_write(savef, s[n], len); DBG(("%s",s[n])); } return(WRITESTAT); } bool rs_write_words(FILE *savef, struct words *w, int count) { int n = 0; rs_write_int(savef,count); for(n = 0; n < count; n++) { rs_write(savef, w[n].w_string, sizeof(w[n].w_string)); DBG(("%s",w[n].w_string)); } return(WRITESTAT); } bool rs_read_words(int inf, struct words *w, int count) { int n = 0; int value = 0; rs_read_int(inf,&value); if (value != count) { printf("Incorrect number of words in block. %d != %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else for(n = 0; n < count; n++) { rs_read(inf, w[n].w_string, sizeof(w[n].w_string)); } return(READSTAT); } bool rs_read_new_strings(int inf, char **s, int count) { int len = 0; int n = 0; int value = 0; if (rs_read_int(inf,&value) != 0) { if (value != count) { printf("Incorrect number of strings in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else for(n=0; n<value; n++) { rs_read_int(inf, &len); if (len == 0) s[n]=0; else { s[n] = malloc(len); rs_read(inf,s[n],len); } } } return(READSTAT); } bool rs_write_coord(FILE *savef, coord *c) { DBG(("X =")); rs_write_int(savef, c->x); DBG(("Y =")); rs_write_int(savef, c->y); return(WRITESTAT); } bool rs_read_coord(int inf, coord *c) { rs_read_int(inf,&c->x); rs_read_int(inf,&c->y); return(READSTAT); } /* Assigns a number to an alchemy jug associated with a fuse, so it can be * found and reassociated when restoring. * 1 - 31: slot in pack * 32+ : on floor * Hopefully monsters do not pick them up. */ int number_alchemy_jug(struct object *obj) { struct object *tobj = NULL; struct linked_list *item; int i = 1; for (item = pack; item != NULL; item = next(item), i++) { tobj = OBJPTR(item); if (tobj == obj && tobj->o_type == MM && tobj->o_which== MM_JUG) break; } if (item == NULL) { for (item = lvl_obj, i = 32; item != NULL; item = next(item), i++) { tobj = OBJPTR(item); if (tobj == obj && tobj->o_type == MM && tobj->o_which== MM_JUG) break; } } if (item == NULL) return 0; return i; } /* Takes an alchemy jug number and tracks down the object. */ struct object *find_alchemy_jug(int n) { struct object *tobj; struct linked_list *item; if (n <= 0) { return NULL; } else if (n < 32) { item = pack; n -= 1; } else if (n < 1024) { item = lvl_obj; n -= 32; } else { /* This is likely a bug, not 1024 actual items on the floor. */ return NULL; } while (item != NULL && n > 0) { item = next(item); n--; } if (item == NULL) return NULL; tobj = OBJPTR(item); if (tobj->o_type != MM || tobj->o_which != MM_JUG) return NULL; return tobj; } bool rs_write_daemons(FILE *savef, struct delayed_action *d_list,int count) { int i = 0; int func = 0; DBG(("Daemons\n")); rs_write_int(savef, RSXR_DAEMONS); rs_write_int(savef, count); for(i=0; i < count; i++) { if (d_list[i].d_func == rollwand) func = 1; else if (d_list[i].d_func == doctor) func = 2; else if (d_list[i].d_func == stomach) func = 3; else if (d_list[i].d_func == trap_look) func = 4; else if (d_list[i].d_func == eat_gold) func = 5; else if (d_list[i].d_func == ring_search) func = 6; else if (d_list[i].d_func == ring_teleport) func = 7; else if (d_list[i].d_func == fumble) func = 8; else if (d_list[i].d_func == strangle) func = 9; else if (d_list[i].d_func == unconfuse) func = 10; else if (d_list[i].d_func == swander) func = 11; else if (d_list[i].d_func == spell_recovery) func = 12; else if (d_list[i].d_func == chant_recovery) func = 13; else if (d_list[i].d_func == prayer_recovery) func = 14; else if (d_list[i].d_func == cure_disease) func = 15; else if (d_list[i].d_func == unstink) func = 16; else if (d_list[i].d_func == res_strength) func = 17; else if (d_list[i].d_func == undance) func = 18; else if (d_list[i].d_func == suffocate) func = 19; else if (d_list[i].d_func == wghtchk) func = 20; else if (d_list[i].d_func == dust_appear) func = 21; else if (d_list[i].d_func == unchoke) func = 22; else if (d_list[i].d_func == sight) func = 23; else if (d_list[i].d_func == changeclass) func = 24; else if (d_list[i].d_func == cloak_charge) func = 25; else if (d_list[i].d_func == quill_charge) func = 26; else if (d_list[i].d_func == nohaste) func = 27; else if (d_list[i].d_func == noslow) func = 28; else if (d_list[i].d_func == unclrhead) func = 29; else if (d_list[i].d_func == unsee) func = 30; else if (d_list[i].d_func == unphase) func = 31; else if (d_list[i].d_func == land) func = 32; else if (d_list[i].d_func == appear) func = 33; else if (d_list[i].d_func == unskill) func = 34; else if (d_list[i].d_func == nofire) func = 35; else if (d_list[i].d_func == nocold) func = 36; else if (d_list[i].d_func == nobolt) func = 37; else if (d_list[i].d_func == alchemy) func = 38; else if (d_list[i].d_func == NULL) func = 0; else func = -1; rs_write_int(savef, d_list[i].d_type); rs_write_int(savef, func); if (d_list[i].d_func == doctor) rs_write_int(savef, 1); else if (d_list[i].d_func == eat_gold) { int index; index = find_list_ptr(player.t_pack,d_list[i].d_arg.vp); rs_write_int(savef,index); } else if (d_list[i].d_func == changeclass) { rs_write_int(savef, d_list[i].d_arg.i); } else if (d_list[i].d_func == cloak_charge) { int index; index = find_list_ptr(player.t_pack,d_list[i].d_arg.vp); rs_write_int(savef,index); } else if (d_list[i].d_func == alchemy) { rs_write_int(savef, number_alchemy_jug((void *) d_list[i].d_arg.vp)); } else rs_write_int(savef, d_list[i].d_arg.i); rs_write_int(savef, d_list[i].d_time); } return(WRITESTAT); } bool rs_read_daemons(int inf, struct delayed_action *d_list, int count) { int i = 0; int func = 0; int value = 0; int id = 0; int dummy = 0; if (d_list == NULL) printf("HELP THERE ARE NO DAEMONS\n"); if (rs_read_int(inf, &id) != 0) { if (id != RSXR_DAEMONS) { printf("Invalid id. %x != %x(RSXR_DAEMONS)\n", id,RSXR_DAEMONS); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf, &value) != 0) { if (value > count) { printf("Incorrect number of daemons in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else { for(i=0; i < value; i++) { func = 0; rs_read_int(inf, &d_list[i].d_type); rs_read_int(inf, &func); switch(func) { case 1: d_list[i].d_func = rollwand; break; case 2: d_list[i].d_func = doctor; break; case 3: d_list[i].d_func = stomach; break; case 4: d_list[i].d_func = trap_look; break; case 5: d_list[i].d_func = eat_gold; break; case 6: d_list[i].d_func = ring_search; break; case 7: d_list[i].d_func = ring_teleport; break; case 8: d_list[i].d_func = fumble; break; case 9: d_list[i].d_func = strangle; break; case 10: d_list[i].d_func = unconfuse; break; case 11: d_list[i].d_func = swander; break; case 12: d_list[i].d_func = spell_recovery; break; case 13: d_list[i].d_func = chant_recovery; break; case 14: d_list[i].d_func = prayer_recovery; break; case 15: d_list[i].d_func = cure_disease; break; case 16: d_list[i].d_func = unstink; break; case 17: d_list[i].d_func = res_strength; break; case 18: d_list[i].d_func = undance; break; case 19: d_list[i].d_func = suffocate; break; case 20: d_list[i].d_func = wghtchk; break; case 21: d_list[i].d_func = dust_appear; break; case 22: d_list[i].d_func = unchoke; break; case 23: d_list[i].d_func = sight; break; case 24: d_list[i].d_func = changeclass; break; case 25: d_list[i].d_func = cloak_charge; break; case 26: d_list[i].d_func = quill_charge; break; case 27: d_list[i].d_func = nohaste; break; case 28: d_list[i].d_func = noslow; break; case 29: d_list[i].d_func = unclrhead; break; case 30: d_list[i].d_func = unsee; break; case 31: d_list[i].d_func = unphase; break; case 32: d_list[i].d_func = land; break; case 33: d_list[i].d_func = appear; break; case 34: d_list[i].d_func = unskill; break; case 35: d_list[i].d_func = nofire; break; case 36: d_list[i].d_func = nocold; break; case 37: d_list[i].d_func = nobolt; break; case 38: d_list[i].d_func = alchemy; break; case 0: case -1: default: d_list[i].d_func = NULL; break; } if (d_list[i].d_func == doctor) { rs_read_int(inf, &dummy); d_list[i].d_arg.vp = (void *)&player; } else if (d_list[i].d_func == eat_gold) { rs_read_int(inf, &dummy); d_list[i].d_arg.vp = get_list_item(player.t_pack,dummy); if (d_list[i].d_arg.vp == NULL) d_list[i].d_type = 0; } else if (d_list[i].d_func == changeclass) { rs_read_int(inf, &d_list[i].d_arg.i); } else if (d_list[i].d_func == cloak_charge) { rs_read_int(inf, &dummy); d_list[i].d_arg.vp = get_list_item(player.t_pack,dummy); if (d_list[i].d_arg.vp == NULL) d_list[i].d_type = 0; } else if (d_list[i].d_func == alchemy) { rs_read_int(inf, &dummy); d_list[i].d_arg.vp = (void *) find_alchemy_jug(dummy); if (d_list[i].d_arg.vp == NULL) d_list[i].d_type = 0; } else rs_read_int(inf, &d_list[i].d_arg.i); rs_read_int(inf, &d_list[i].d_time); if (d_list[i].d_func == NULL) { d_list[i].d_time = 0; d_list[i].d_arg.vp = NULL; d_list[i].d_type = 0; } } } } } return(READSTAT); } bool rs_write_rooms(FILE *savef, struct room r[], int count) { int n = 0,i = -1; struct linked_list *l; DBG(("Rooms\n")); rs_write_int(savef, RSXR_ROOMS); rs_write_int(savef, count); for(n=0; n<count; n++) { rs_write_coord(savef, &r[n].r_pos); rs_write_coord(savef, &r[n].r_max); rs_write_long(savef, r[n].r_flags); rs_write_coord_list(savef, r[n].r_exit); l = r[n].r_fires; i = list_size(l); rs_write_int(savef, i); if (i >0) while (l != NULL) { i = find_list_ptr(mlist,l->l_data); rs_write_int(savef,i); l = l->l_next; } } return(WRITESTAT); } bool rs_read_rooms(int inf, struct room *r, int count) { int value = 0, n = 0, i = 0, index = 0, id = 0; struct linked_list *fires=NULL, *item = NULL; if (rs_read_int(inf,&id) != 0) { if (id != RSXR_ROOMS) { printf("Invalid id. %x != %x(RSXR_ROOMS)\n", id,RSXR_ROOMS); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf,&value) != 0) { if (value != count) { printf("Incorrect number of rooms in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else { for(n=0; n<value; n++) { rs_read_coord(inf,&r[n].r_pos); rs_read_coord(inf,&r[n].r_max); rs_read_long(inf,&r[n].r_flags); rs_read_coord_list(inf, &r[n].r_exit); rs_read_int(inf, &i); fires = NULL; while (i>0) { rs_read_int(inf,&index); if (index >= 0) { void *data; data = get_list_item(mlist,index); item = creat_item(); item->l_data = data; if (fires == NULL) fires = item; else attach(fires,item); } i--; } r[n].r_fires=fires; } } } } return(READSTAT); } bool rs_write_object(FILE *savef, struct object *o) { rs_write_int(savef, RSXR_OBJECT); rs_write_int(savef, o->o_type); rs_write_coord(savef, &o->o_pos); rs_write_char(savef, o->o_launch); rs_write(savef, o->o_damage, sizeof(o->o_damage)); rs_write(savef, o->o_hurldmg, sizeof(o->o_hurldmg)); rs_write_int(savef, o->o_count); rs_write_int(savef, o->o_which); rs_write_int(savef, o->o_hplus); rs_write_int(savef, o->o_dplus); rs_write_int(savef, o->o_ac); rs_write_long(savef, o->o_flags); rs_write_int(savef, o->o_group); rs_write_int(savef, o->o_weight); rs_write(savef, o->o_mark, MARKLEN); DBG(("Object\n")); DBG((" SaveID : %X\n",RSXR_OBJECT)); DBG((" Type : %d\n",o->o_type)); DBG((" Pos : %d %d\n",o->o_pos.x,o->o_pos.y)); DBG((" Launch : %c\n",o->o_launch)); DBG((" Damage : %s\n",o->o_damage)); DBG((" Hurl : %s\n",o->o_hurldmg)); DBG((" Count : %d\n",o->o_count)); DBG((" Which : %d\n",o->o_which)); DBG((" HPlus : %d\n",o->o_hplus)); DBG((" DPlus : %d\n",o->o_dplus)); DBG((" AC : %d\n",o->o_ac)); DBG((" Flags : %X\n",o->o_flags)); DBG((" Group : %d\n",o->o_group)); DBG((" Weight : %d\n",o->o_weight)); DBG((" Mark : %s\n",o->o_mark)); if (o->contents == NULL) { DBG((" Contents: None\n")); } else { DBG((" CONTENTS\n")); } rs_write_object_list(savef, o->contents); if (o->contents != NULL) DBG((" END_CONTENTS\n")); return(WRITESTAT); } bool rs_read_object(int inf, struct object *o) { int id; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_OBJECT) { printf("Invalid id. %x != %x(RSXR_OBJECT)\n", id,RSXR_OBJECT); printf("Sorry, invalid save game format"); format_error = TRUE; } else { rs_read_int(inf, &o->o_type); rs_read_coord(inf, &o->o_pos); rs_read_char(inf, &o->o_launch); rs_read(inf, o->o_damage,sizeof(o->o_damage)); rs_read(inf, o->o_hurldmg,sizeof(o->o_hurldmg)); rs_read_int(inf, &o->o_count); rs_read_int(inf, &o->o_which); rs_read_int(inf, &o->o_hplus); rs_read_int(inf, &o->o_dplus); rs_read_int(inf,&o->o_ac); rs_read_long(inf,&o->o_flags); rs_read_int(inf,&o->o_group); rs_read_int(inf, &o->o_weight); rs_read(inf, o->o_mark, MARKLEN); rs_read_object_list(inf,&o->contents); } } return(READSTAT); } bool rs_write_stats(FILE *savef, struct stats *s) { DBG(("Stats\n")); rs_write_int(savef, RSXR_STATS); rs_write_short(savef, s->s_str); rs_write_short(savef, s->s_intel); rs_write_short(savef, s->s_wisdom); rs_write_short(savef, s->s_dext); rs_write_short(savef, s->s_const); rs_write_short(savef, s->s_charisma); rs_write_ulong(savef, s->s_exp); rs_write_int(savef, s->s_lvladj); rs_write_int(savef, s->s_lvl); rs_write_int(savef, s->s_arm); rs_write_int(savef, s->s_hpt); rs_write_int(savef, s->s_pack); rs_write_int(savef, s->s_carry); rs_write(savef, s->s_dmg, sizeof(s->s_dmg)); return(WRITESTAT); } bool rs_read_stats(int inf, struct stats *s) { int id; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_STATS) { printf("Invalid id. %x != %x(RSXR_STATS)\n", id,RSXR_STATS); printf("Sorry, invalid save game format"); format_error = TRUE; } else { rs_read_short(inf,&s->s_str); rs_read_short(inf,&s->s_intel); rs_read_short(inf,&s->s_wisdom); rs_read_short(inf,&s->s_dext); rs_read_short(inf,&s->s_const); rs_read_short(inf,&s->s_charisma); rs_read_ulong(inf,&s->s_exp); rs_read_int(inf,&s->s_lvladj); rs_read_int(inf,&s->s_lvl); rs_read_int(inf,&s->s_arm); rs_read_int(inf,&s->s_hpt); rs_read_int(inf,&s->s_pack); rs_read_int(inf,&s->s_carry); rs_read(inf,s->s_dmg,sizeof(s->s_dmg)); } } return(READSTAT); } bool rs_write_mstats(FILE *savef, struct mstats *s) { DBG(("M-Stats\n")); rs_write_int(savef, RSXR_STATS); rs_write_short(savef, s->ms_str); /*printf(" Strength: %d\n",s->ms_str);*/ rs_write_short(savef, s->ms_dex); rs_write_short(savef, s->ms_move); rs_write_ulong(savef, s->ms_exp); rs_write_short(savef, s->ms_lvl); rs_write_short(savef, s->ms_arm); rs_write(savef, s->ms_hpt, sizeof(s->ms_hpt)); rs_write(savef, s->ms_dmg, sizeof(s->ms_dmg)); /*printf(" Damage: %s\n",s->ms_dmg);*/ return(WRITESTAT); } bool rs_read_mstats(int inf, struct mstats *s) { int id; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_STATS) { printf("Invalid id. %x != %x(RSXR_STATS)\n", id,RSXR_STATS); printf("Sorry, invalid save game format"); format_error = TRUE; } else { rs_read_short(inf,&s->ms_str); /*printf(" Strength: %d\n",s->ms_str);*/ rs_read_short(inf,&s->ms_dex); /*printf(" Dexterity: %d\n",s->ms_dex);*/ rs_read_short(inf,&s->ms_move); /*printf(" Moves: %d\n",s->ms_move);*/ rs_read_ulong(inf,&s->ms_exp); /*printf(" Experience: %d\n",s->ms_exp);*/ rs_read_short(inf,&s->ms_lvl); /*printf(" Level: %d\n",s->ms_lvl);*/ rs_read_short(inf,&s->ms_arm); /*printf(" Armor: %d\n",s->ms_arm);*/ rs_read(inf,s->ms_hpt,sizeof(s->ms_hpt)); /*printf(" HP: %s\n",s->ms_hpt);*/ rs_read(inf,s->ms_dmg,sizeof(s->ms_dmg)); /*printf(" Damage: %s\n",s->ms_dmg);*/ } } return(READSTAT); } bool rs_write_init_weps(FILE *savef, struct init_weps *w, int count) { int i; DBG(("Init-Weps\n")); rs_write_int(savef, RSXR_IWEAPS); rs_write_int(savef, count); for(i=0;i<count;i++) { rs_write(savef, w[i].w_name, sizeof(w[i].w_name)); rs_write(savef, w[i].w_dam, sizeof(w[i].w_dam)); rs_write(savef, w[i].w_hrl, sizeof(w[i].w_hrl)); rs_write_char(savef, w[i].w_launch); rs_write_int(savef, w[i].w_flags); rs_write_int(savef, w[i].w_rate); rs_write_int(savef, w[i].w_wght); rs_write_int(savef, w[i].w_worth); } return(WRITESTAT); } bool rs_read_init_weps(int inf, struct init_weps *w,int count) { int id,value,i; rs_read_int(inf, &id); rs_read_int(inf, &value); if (value != count) { printf("Incorrect number of init_weps in block. %d != %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else for (i = 0; i < count; i++) { rs_read(inf, w[i].w_name, sizeof(w[i].w_name)); rs_read(inf, w[i].w_dam, sizeof(w[i].w_dam)); rs_read(inf, w[i].w_hrl, sizeof(w[i].w_hrl)); rs_read_char(inf, &w[i].w_launch); rs_read_int(inf, &w[i].w_flags); rs_read_int(inf, &w[i].w_rate); rs_read_int(inf, &w[i].w_wght); rs_read_int(inf, &w[i].w_worth); } return(READSTAT); } bool rs_write_init_armor(FILE *savef, struct init_armor *a, int count) { int i; DBG(("Init-Armor\n")); rs_write_int(savef, RSXR_IARMOR); rs_write_int(savef, count); for(i=0;i<count;i++) { rs_write(savef, a[i].a_name, sizeof(a[i].a_name)); rs_write_int(savef, a[i].a_prob); rs_write_int(savef, a[i].a_class); rs_write_int(savef, a[i].a_worth); rs_write_int(savef, a[i].a_wght); } return(WRITESTAT); } bool rs_read_init_armor(int inf, struct init_armor *a,int count) { int id,value,i; rs_read_int(inf, &id); rs_read_int(inf, &value); for(i=0;i<count;i++) { rs_read(inf, a[i].a_name, sizeof(a[i].a_name)); rs_read_int(inf, &a[i].a_prob); rs_read_int(inf, &a[i].a_class); rs_read_int(inf, &a[i].a_worth); rs_read_int(inf, &a[i].a_wght); } return(READSTAT); } bool rs_write_spells(FILE *savef, struct spells *s, int count) { int i; DBG(("Spells\n")); rs_write_int(savef, RSXR_SPELLS); rs_write_int(savef, count); for(i=0;i<count;i++) { rs_write_short(savef, s[i].s_which); rs_write_short(savef, s[i].s_cost); rs_write_short(savef, s[i].s_type); rs_write_int(savef, s[i].s_flag); } return(WRITESTAT); } bool rs_read_spells(int inf, struct spells *s,int count) { int id,value,i; rs_read_int(inf, &id); rs_read_int(inf, &value); for(i=0;i<count;i++) { rs_read_short(inf, &s[i].s_which); rs_read_short(inf, &s[i].s_cost); rs_read_short(inf, &s[i].s_type); rs_read_int(inf, &s[i].s_flag); } return(READSTAT); } bool rs_write_item_list(FILE *savef, struct item_list *i) { DBG(("Item List\n")); rs_write_int(savef, RSXR_ILIST); rs_write_char(savef, i->item_ch); rs_write(savef, i->item_desc, sizeof(i->item_desc)); return(WRITESTAT); } bool rs_read_item_list(int inf, struct item_list *i) { int id; rs_read_int(inf, &id); rs_read_uchar(inf, &i->item_ch); rs_read(inf, i->item_desc,sizeof(i->item_desc)); return(READSTAT); } bool rs_write_h_list(FILE *savef, struct h_list *h) { DBG(("H List\n")); rs_write_int(savef, RSXR_HLIST); rs_write_char(savef, h->h_ch); rs_write(savef, h->h_desc, sizeof(h->h_desc)); return(WRITESTAT); } bool rs_read_h_list(int inf, struct h_list *h) { int id; rs_read_int(inf, &id); rs_read_char(inf, &h->h_ch); rs_read(inf, h->h_desc,sizeof(h->h_desc)); return(READSTAT); } bool rs_write_death_types(FILE *savef, struct death_type *d,int count) { int i; DBG(("Death Types\n")); rs_write_int(savef, RSXR_DEATHTYPE); rs_write_int(savef, count); for(i=0; i < count; i++) { rs_write_int(savef, d[i].reason); rs_write(savef, d[i].name, sizeof(d[i].name)); } return(WRITESTAT); } bool rs_read_death_types(int inf, struct death_type *d, int count) { int id,value,i; rs_read_int(inf, &id); rs_read_int(inf, &value); if (value != count) { printf("Incorrect number of death_types in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else for(i=0;i < count;i++) { rs_read_int(inf, &d[i].reason); rs_read(inf, d[i].name,sizeof(d[i].name)); } return(READSTAT); } bool rs_write_character_types(FILE *savef, struct character_types *c, int count) { int i; DBG(("Character Types\n")); rs_write_int(savef, RSXR_CTYPES); rs_write_int(savef,count); for(i=0;i<count;i++) { rs_write(savef, c[i].name, sizeof(c[i].name)); rs_write_long(savef, c[i].start_exp); rs_write_long(savef, c[i].cap); rs_write_int(savef, c[i].hit_pts); rs_write_int(savef, c[i].base); rs_write_int(savef, c[i].max_lvl); rs_write_int(savef, c[i].factor); rs_write_int(savef, c[i].offset); rs_write_int(savef, c[i].range); } return(WRITESTAT); } bool rs_read_character_types(int inf, struct character_types *c,int count) { int id,value,i; rs_read_int(inf, &id); rs_read_int(inf, &value); if (value != count) { printf("Incorrect number of character types in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else for (i = 0; i < count; i++) { rs_read(inf, c[i].name,sizeof(c[i].name)); rs_read_long(inf, &c[i].start_exp); rs_read_long(inf, &c[i].cap); rs_read_int(inf, &c[i].hit_pts); rs_read_int(inf, &c[i].base); rs_read_int(inf, &c[i].max_lvl); rs_read_int(inf, &c[i].factor); rs_read_int(inf, &c[i].offset); rs_read_int(inf, &c[i].range); } return(READSTAT); } bool rs_write_traps(FILE *savef, struct trap *trap,int count) { int n; DBG(("Traps\n")); rs_write_int(savef, RSXR_TRAP); rs_write_int(savef, count); for(n=0; n<count; n++) { rs_write_char(savef, trap[n].tr_type); rs_write_char(savef, trap[n].tr_show); rs_write_coord(savef, &trap[n].tr_pos); rs_write_long(savef, trap[n].tr_flags); } return(WRITESTAT); } bool rs_read_traps(int inf, struct trap *trap, int count) { int id = 0, value = 0, n = 0; if (rs_read_int(inf,&id) != 0) { if (id != RSXR_TRAP) { printf("Invalid id. %x != %x(RSXR_TRAP)\n", id,RSXR_TRAP); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf,&value) != 0) { if (value != count) { printf("Incorrect number of traps in block. %d > %d.", value,count); printf("Sorry, invalid save game format\n"); format_error = TRUE; } else { for(n=0;n<value;n++) { rs_read_uchar(inf,&trap[n].tr_type); rs_read_uchar(inf,&trap[n].tr_show); rs_read_coord(inf,&trap[n].tr_pos); rs_read_long(inf,&trap[n].tr_flags); } } } else format_error = TRUE; } return(READSTAT); } bool rs_write_monsters(FILE * savef, struct monster * m, int count) { int n; DBG(("Monsters\n")); rs_write_int(savef, RSXR_MONSTERS); rs_write_int(savef, count); for(n=0;n<count;n++) { rs_write(savef, m[n].m_name, sizeof(m[n].m_name)); /*printf("Monster: %s/%d/%d\n",m[n].m_name,sizeof(m[n].m_name),strlen(m[n].m_name));*/ rs_write_short(savef, m[n].m_carry); rs_write_boolean(savef, m[n].m_normal); rs_write_boolean(savef, m[n].m_wander); rs_write_char(savef, m[n].m_appear); rs_write(savef, m[n].m_intel,sizeof(m[n].m_intel)); rs_write_longs(savef, m[n].m_flags, MAXFLAGS); rs_write(savef, m[n].m_typesum,sizeof(m[n].m_typesum)); rs_write_short(savef, m[n].m_numsum); rs_write_short(savef, m[n].m_add_exp); rs_write_mstats(savef, &m[n].m_stats); } return(WRITESTAT); } bool rs_read_monsters(int inf, struct monster *m, int count) { int id = 0, value = 0, n = 0; char buffer[1024]; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_MONSTERS) { printf("Invalid id. %x != %x(RSXR_MONSTERS)\n", id,RSXR_MONSTERS); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf, &value) != 0) { if (value != count) { printf("Incorrect number of monsters in block. %d != %d.", value,count); printf("Sorry, invalid save game format\n"); format_error = TRUE; } else for(n=0;n<value;n++) { rs_read(inf, buffer,sizeof(m[n].m_name)); assert( strcmp(buffer,m[n].m_name) == 0); /*printf("Monster: %s\n",m[n].m_name);*/ rs_read_short(inf, &m[n].m_carry); /*printf(" Carry: %d\n",m[n].m_carry); */ rs_read_boolean(inf, &m[n].m_normal); /*printf(" Normal: %d\n",m[n].m_normal);*/ rs_read_boolean(inf, &m[n].m_wander); /*printf(" Wander: %d\n",m[n].m_wander);*/ rs_read_char(inf, &m[n].m_appear); /*printf(" Appears: %c\n",m[n].m_appear);*/ rs_read(inf, m[n].m_intel,sizeof(m[n].m_intel)); /*printf(" Intelligence: %s\n",m[n].m_intel);*/ rs_read_longs(inf, m[n].m_flags, MAXFLAGS); /*printf(" Flags: %X\n",m[n].m_flags);*/ rs_read(inf, m[n].m_typesum, sizeof(m[n].m_typesum)); /*printf(" Summons: %s\n",m[n].m_typesum);*/ rs_read_short(inf, &m[n].m_numsum); /*printf(" # Summons: %d\n",m[n].m_numsum);*/ rs_read_short(inf, &m[n].m_add_exp); /*printf(" Experience: %d\n",m[n].m_add_exp);*/ rs_read_mstats(inf, &m[n].m_stats); } } else format_error = TRUE; } return(READSTAT); } /*****************************************************************************/ bool rs_write_coord_list(FILE *savef, struct linked_list *l) { DBG(("Coordinate List\n")); rs_write_int(savef, RSXR_COORDLIST); rs_write_int(savef, list_size(l)); while (l != NULL) { rs_write_coord(savef, (coord *) l->l_data); l = l->l_next; } return(WRITESTAT); } bool rs_read_coord_list(int inf, struct linked_list **list) { int id; int i, cnt; struct linked_list *l = NULL, *previous = NULL, *head = NULL; if (rs_read_int(inf,&id) != 0) { if (id != RSXR_COORDLIST) { printf("Invalid id. %x != %x(RSXR_COORDLIST)\n", id,RSXR_COORDLIST); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf,&cnt) != 0) { for (i = 0; i < cnt; i++) { l = new_item(sizeof(coord)); l->l_prev = previous; if (previous != NULL) previous->l_next = l; rs_read_coord(inf,(coord *) l->l_data); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; *list = head; } else format_error = TRUE; } else format_error = TRUE; return(READSTAT); } bool rs_write_object_list(FILE *savef, struct linked_list *l) { DBG(("Object List\n")); rs_write_int(savef, RSXR_OBJECTLIST); rs_write_int(savef, list_size(l)); while (l != NULL) { rs_write_object(savef, (struct object *) l->l_data); l = l->l_next; } return(WRITESTAT); } bool rs_read_object_list(int inf, struct linked_list **list) { int id; int i, cnt; struct linked_list *l = NULL, *previous = NULL, *head = NULL; if (rs_read_int(inf,&id) != 0) { if (rs_read_int(inf,&cnt) != 0) { for (i = 0; i < cnt; i++) { l = new_item(sizeof(struct object)); memset(l->l_data,0,sizeof(struct object)); l->l_prev = previous; if (previous != NULL) previous->l_next = l; rs_read_object(inf,(struct object *) l->l_data); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; *list = head; } else format_error = TRUE; } else format_error = TRUE; return(READSTAT); } int find_thing_coord(monlist, c) struct linked_list *monlist; coord *c; { struct linked_list *mitem; struct thing *tp; int i = 0; for(mitem = monlist; mitem != NULL; mitem = mitem->l_next) { tp = THINGPTR(mitem); if (c == &tp->t_pos) return(i); i++; } return(-1); } int find_object_coord(objlist, c) struct linked_list *objlist; coord *c; { struct linked_list *oitem; struct object *obj; int i = 0; for(oitem = objlist; oitem != NULL; oitem = oitem->l_next) { obj = OBJPTR(oitem); if (c == &obj->o_pos) return(i); i++; } return(-1); } bool rs_write_thing(FILE *savef, struct thing *t) { int i = -1; DBG(("Thing\n")); rs_write_int(savef, RSXR_THING); rs_write_boolean(savef,t->t_wasshot); rs_write_char(savef, t->t_type); rs_write_char(savef, t->t_disguise); rs_write_char(savef, t->t_oldch); rs_write_short(savef, t->t_ctype); rs_write_short(savef, t->t_index); rs_write_short(savef, t->t_no_move); rs_write_short(savef, t->t_quiet); rs_write_short(savef, t->t_movement); rs_write_short(savef, t->t_action); rs_write_short(savef, t->t_artifact); rs_write_short(savef, t->t_wand); rs_write_short(savef, t->t_summon); rs_write_short(savef, t->t_cast); rs_write_short(savef, t->t_breathe); rs_write_string(savef,t->t_name); rs_write_coord(savef, &t->t_doorgoal); if (t->t_dest == &hero) { rs_write_int(savef,0); rs_write_int(savef,1); } else if (t->t_dest != NULL) { i = find_thing_coord(mlist, t->t_dest); if (i >= 0) { rs_write_int(savef,1); rs_write_int(savef,i); } else { i = find_object_coord(lvl_obj, t->t_dest); if (i >= 0) { rs_write_int(savef,2); rs_write_int(savef,i); } else { rs_write_int(savef,0); rs_write_int(savef,1); /* chase the hero anyway */ } } } else { rs_write_int(savef,0); rs_write_int(savef,0); } rs_write_coord(savef, &t->t_pos); rs_write_coord(savef, &t->t_oldpos); rs_write_coord(savef, &t->t_newpos); rs_write_ulongs(savef, t->t_flags, 16); DBG(("Thing\n")); DBG((" SaveID : %X\n",RSXR_THING)); DBG((" Name : %s\n",t->t_name)); DBG((" WasShot : %d\n",t->t_wasshot)); DBG((" Type : %c(%d)\n",t->t_type,t->t_type)); DBG((" Disguise: %c(%d)\n",t->t_disguise,t->t_disguise)); DBG((" OldCh : %c(%d)\n",t->t_oldch,t->t_oldch)); DBG((" CType : %d\n",t->t_ctype)); DBG((" Index : %d\n",t->t_index)); DBG((" NoMove : %d\n",t->t_no_move)); DBG((" Quiet : %d\n",t->t_quiet)); DBG((" Movement: %d\n",t->t_movement)); DBG((" Action : %d\n",t->t_action)); DBG((" Artifact: %d\n",t->t_artifact)); DBG((" Wand : %d\n",t->t_wand)); DBG((" Summon : %d\n",t->t_summon)); DBG((" Cast : %d\n",t->t_cast)); DBG((" Breathe : %d\n",t->t_breathe)); DBG((" DoorGoal: %d %d\n",t->t_doorgoal.x,t->t_doorgoal.y)); if (t->t_dest) { DBG((" Dest : %d %d\n",t->t_dest->x,t->t_dest->y)); } else { DBG((" Dest : None\n")); } DBG((" Pos : %d %d\n",t->t_pos.x,t->t_pos.y)); DBG((" OldPos : %d %d\n",t->t_oldpos.x,t->t_oldpos.y)); DBG((" NewPos : %d %d\n",t->t_newpos.x,t->t_newpos.y)); DBG((" Flags : ")); { int i; for(i=0;i<16;i++) {DBG(("%d ",t->t_flags[i]));} DBG(("\n")); } rs_write_object_list(savef, t->t_pack); i = -1; if (t->t_using != NULL) i = find_list_ptr(t->t_pack, t->t_using->l_data); rs_write_int(savef, i); rs_write_stats(savef, &t->t_stats); rs_write_stats(savef, &t->maxstats); return(WRITESTAT); } void rs_fix_thing(struct thing *t) { struct linked_list *item; struct thing *tp; if (t->t_reserved < 0) return; item = get_list_item(mlist,t->t_reserved); if (item != NULL) { tp = THINGPTR(item); t->t_dest = &tp->t_pos; } } bool rs_read_thing(int inf, struct thing *t) { int id; int listid = 0, index = -1; struct linked_list *item; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_THING) format_error = TRUE; else { rs_read_boolean(inf,&t->t_wasshot); rs_read_uchar(inf, &t->t_type); rs_read_uchar(inf, &t->t_disguise); rs_read_uchar(inf, &t->t_oldch); rs_read_short(inf, &t->t_ctype); rs_read_short(inf, &t->t_index); rs_read_short(inf, &t->t_no_move); rs_read_short(inf, &t->t_quiet); rs_read_short(inf, &t->t_movement); rs_read_short(inf, &t->t_action); rs_read_short(inf, &t->t_artifact); rs_read_short(inf, &t->t_wand); rs_read_short(inf, &t->t_summon); rs_read_short(inf, &t->t_cast); rs_read_short(inf, &t->t_breathe); rs_read_new_string(inf,&t->t_name); rs_read_coord(inf,&t->t_doorgoal); rs_read_int(inf,&listid); rs_read_int(inf,&index); t->t_reserved = -1; if (listid == 0) { if (index == 1) t->t_dest = &hero; else t->t_dest = NULL; } else if (listid == 1) { t->t_dest = NULL; t->t_reserved = index; } else if (listid == 2) { struct object *obj; item = get_list_item(lvl_obj,index); if (item != NULL) { obj = OBJPTR(item); t->t_dest = &obj->o_pos; } } else t->t_dest = NULL; rs_read_coord(inf,&t->t_pos); rs_read_coord(inf,&t->t_oldpos); rs_read_coord(inf,&t->t_newpos); rs_read_ulongs(inf,t->t_flags,16); rs_read_object_list(inf,&t->t_pack); rs_read_int(inf,&index); t->t_using = get_list_item(t->t_pack, index); rs_read_stats(inf,&t->t_stats); rs_read_stats(inf,&t->maxstats); } } else format_error = TRUE; return(READSTAT); } int find_list_ptr(struct linked_list *l, void *ptr) { int count = 0; while(l != NULL) { if (l->l_data == ptr) return(count); l = l->l_next; count++; } return(-1); } int list_size(struct linked_list *l) { int count = 0; while(l != NULL) { if (l->l_data == NULL) return(count); count++; l = l->l_next; } return(count); } bool rs_write_monster_list(FILE *savef, struct linked_list *l) { int cnt = 0; DBG(("Monster List\n")); rs_write_int(savef, RSXR_MONSTERLIST); cnt = list_size(l); rs_write_int(savef, cnt); if (cnt < 1) return(WRITESTAT); while (l != NULL) { rs_write_thing(savef, (struct thing *)l->l_data); l = l->l_next; } return(WRITESTAT); } void rs_fix_monster_list(struct linked_list *list) { struct linked_list *item; for(item = list; item != NULL; item = item->l_next) rs_fix_thing(THINGPTR(item)); } bool rs_read_monster_list(int inf, struct linked_list **list) { int id; int i, cnt; struct linked_list *l = NULL, *previous = NULL, *head = NULL; if (rs_read_int(inf,&id) != 0) { if (id != RSXR_MONSTERLIST) { printf("Invalid id. %x != %x(RSXR_MONSTERLIST)\n", id,RSXR_MONSTERLIST); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf,&cnt) != 0) { for (i = 0; i < cnt; i++) { l = new_item(sizeof(struct thing)); l->l_prev = previous; if (previous != NULL) previous->l_next = l; rs_read_thing(inf,(struct thing *)l->l_data); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; *list = head; } } else format_error = TRUE; return(READSTAT); } bool rs_write_magic_items(FILE *savef, struct magic_item *i, int count) { int n; DBG(("Magic Items\n")); rs_write_int(savef, RSXR_MAGICITEMS); rs_write_int(savef, count); for(n=0;n<count;n++) { rs_write(savef,i[n].mi_name,sizeof(i[n].mi_name)); rs_write_int(savef,i[n].mi_prob); rs_write_int(savef,i[n].mi_worth); rs_write_int(savef,i[n].mi_curse); rs_write_int(savef,i[n].mi_bless); } return(WRITESTAT); } bool rs_read_magic_items(int inf, struct magic_item *mi, int count) { int id; int n; int value; if (rs_read_int(inf, &id) != 0) { if (id != RSXR_MAGICITEMS) { printf("Invalid id. %x != %x(RSXR_MAGICITEMS)\n", id,RSXR_MAGICITEMS); printf("Sorry, invalid save game format"); format_error = TRUE; } else if (rs_read_int(inf, &value) != 0) { if (value > count) { printf("Incorrect number of magic items in block. %d > %d.", value,count); printf("Sorry, invalid save game format"); format_error = TRUE; } else { for(n = 0; n < value; n++) { rs_read(inf,mi[n].mi_name,sizeof(mi[n].mi_name)); rs_read_int(inf,&mi[n].mi_prob); rs_read_int(inf,&mi[n].mi_worth); rs_read_int(inf,&mi[n].mi_curse); rs_read_int(inf,&mi[n].mi_bless); } } } } return(READSTAT); } bool rs_write_window(FILE *savef, WINDOW *win) { int row,col,height,width; width = getmaxx(win); height = getmaxy(win); DBG(("Window\n")); rs_write_int(savef,height); rs_write_int(savef,width); for(row=0;row<height;row++) for(col=0;col<width;col++) rs_write_int(savef, mvwinch(win,row,col)); return(WRITESTAT); } bool rs_read_window(int inf, WINDOW *win) { int row,col,maxlines,maxcols,value,width,height; width = getmaxx(win); height = getmaxy(win); rs_read_int(inf,&maxlines); rs_read_int(inf,&maxcols); if (maxlines > height) abort(); if (maxcols > width) abort(); for(row=0;row<maxlines;row++) for(col=0;col<maxcols;col++) { rs_read_int(inf, &value); if ((value == '-') || (value == 196)) value = HORZWALL; else if ((value == '|') || (value == 179)) value = VERTWALL; mvwaddch(win,row,col,value); } return(READSTAT); } bool rs_save_file(FILE *savef) { int i, weapon, armor, ring, misc, room = -1; int endian = 0x01020304; big_endian = ( *((char *)&endian) == 0x01 ); rs_write_thing(savef, &player); /* rogue.c */ rs_write_object_list(savef, lvl_obj); /* rogue.c */ rs_write_monster_list(savef, mlist); /* rogue.c */ rs_write_monster_list(savef, tlist); /* rogue.c */ rs_write_traps(savef, traps, MAXTRAPS); /* rogue.c */ armor = find_list_ptr(player.t_pack, cur_armor); rs_write_int(savef, armor); /* rogue.c */ for (i = 0; i < NUM_FINGERS; i++) { ring = find_list_ptr(player.t_pack, cur_ring[i]); rs_write_int(savef, ring); /* rogue.c */ } for (i = 0; i < NUM_MM; i++) { misc = find_list_ptr(player.t_pack, cur_misc[i]); rs_write_int(savef, misc); /* rogue.c */ } for (i=0; i<MAXRELIC; i++) rs_write_int(savef,cur_relic[i]); /* rogue.c */ rs_write_rooms(savef, rooms, MAXROOMS); /* rogue.c */ for (i = 0; i < MAXROOMS; i++) if (&rooms[i] == oldrp) room = i; rs_write_int(savef, room); /* rogue.c */ weapon = find_list_ptr(player.t_pack, cur_weapon); rs_write_int(savef, weapon); /* rogue..c */ rs_write_int(savef,char_type); rs_write_int(savef,foodlev); rs_write_int(savef,ntraps); rs_write_int(savef,trader); rs_write_int(savef,curprice); rs_write_int(savef,seed); rs_write_int(savef,max_level); rs_write_int(savef,cur_max); rs_write_int(savef,prev_max); rs_write_int(savef,move_free); rs_write_int(savef,mpos); rs_write_int(savef,level); rs_write_long(savef,purse); rs_write_int(savef,inpack); rs_write_int(savef,total); rs_write_int(savef,no_food); rs_write_int(savef,foods_this_level); rs_write_int(savef,count); rs_write_int(savef,food_left); rs_write_int(savef,group); rs_write_int(savef,hungry_state); rs_write_int(savef,infest_dam); rs_write_int(savef,lost_str); rs_write_int(savef,lastscore); rs_write_int(savef,hold_count); rs_write_int(savef,trap_tries); rs_write_int(savef,chant_time); rs_write_int(savef,pray_time); rs_write_int(savef,spell_power); rs_write_long(savef,turns); rs_write_int(savef,quest_item); rs_write_int(savef,cols); rs_write_int(savef,lines); rs_write_int(savef,nfloors); rs_write(savef,curpurch,LINELEN); rs_write_char(savef,PLAYER); rs_write_char(savef,take); rs_write_int(savef,1234);/*checkpoint*/ rs_write(savef,prbuf,LINELEN*2); rs_write_int(savef,1234);/*checkpoint*/ rs_write_char(savef,runch); rs_write_int(savef,1234);/*checkpoint*/ rs_write_scrolls(savef); rs_write_potions(savef); rs_write_rings(savef); rs_write_sticks(savef); rs_write_misc(savef); rs_write_int(savef,1234);/*checkpoint*/ rs_write(savef,whoami,LINELEN); rs_write_window(savef, cw); rs_write_window(savef, hw); rs_write_window(savef, mw); rs_write_window(savef, msgw); rs_write_window(savef, stdscr); rs_write_boolean(savef,pool_teleport); rs_write_boolean(savef,inwhgt); rs_write_boolean(savef,after); rs_write_boolean(savef,waswizard); rs_write_boolean(savef, playing); /* rogue.h/init.c */ rs_write_boolean(savef, running); /* rogue.h/init.c */ rs_write_boolean(savef, wizard); /* rogue.h/init.c */ rs_write_boolean(savef, notify); /* rogue.h/init.c */ rs_write_boolean(savef, fight_flush); /* rogue.h/init.c */ rs_write_boolean(savef, terse); /* rogue.h/init.c */ rs_write_boolean(savef, auto_pickup); /* rogue.h/init.c */ rs_write_boolean(savef, def_attr); /* rogue.h/init.c */ rs_write_boolean(savef, menu_overlay); /* rogue.h/init.c */ rs_write_boolean(savef, door_stop); /* rogue.h/init.c */ rs_write_boolean(savef, jump); /* rogue.h/init.c */ rs_write_boolean(savef, slow_invent); /* rogue.h/init.c */ rs_write_boolean(savef, firstmove); /* rogue.h/init.c */ rs_write_boolean(savef, askme); /* rogue.h/init.c */ rs_write_boolean(savef, in_shell); /* rogue.h/init.c */ rs_write_boolean(savef, daytime); /* rogue.h/init.c */ rs_write_boolean(savef, funfont); /* rogue.h/init.c */ rs_write_levtype(savef,levtype); rs_write_character_types(savef,char_class,NUM_CHARTYPES); rs_write_words(savef,abilities,NUMABILITIES); for(i=0;i<9;i++) rs_write_coord(savef,&grid[i]); rs_write_death_types(savef,deaths,DEATHNUM); rs_write_init_weps(savef,weaps,MAXWEAPONS); rs_write_init_armor(savef,armors,MAXARMORS); rs_write_magic_items(savef, things, NUMTHINGS); /* rogue.h/init.c */ rs_write_magic_items(savef, s_magic, MAXSCROLLS); /* rogue.h/init.c */ rs_write_magic_items(savef, p_magic, MAXPOTIONS); /* rogue.h/init.c */ rs_write_magic_items(savef, r_magic, MAXRINGS); /* rogue.h/init.c */ rs_write_magic_items(savef, ws_magic, MAXSTICKS); /* rogue.h/init.c */ rs_write_magic_items(savef, m_magic, MAXMM); /* rogue.h/init.c */ rs_write_magic_items(savef, rel_magic, MAXRELIC); /* rogue.h/init.c */ rs_write_magic_items(savef, foods, MAXFOODS); /* rogue.h/init.c */ rs_write_spells(savef,magic_spells,MAXSPELLS); rs_write_spells(savef,cleric_spells,MAXPRAYERS); rs_write_spells(savef,druid_spells,MAXCHANTS); rs_write_spells(savef,quill_scrolls,MAXQUILL); rs_write_int(savef,mf_count); /* actions.c */ rs_write_int(savef,mf_jmpcnt); /* actions.c */ rs_write_daemons(savef, d_list, MAXDAEMONS); /* daemon.c */ rs_write_daemons(savef, f_list, MAXFUSES); /* daemon.c */ rs_write_int(savef,demoncnt); /* daemon.c */ rs_write_int(savef,fusecnt); /* daemon.c */ rs_write_int(savef,killed_chance); /* fight.c */ rs_write_words(savef,rainbow,NCOLORS); /* init.c */ rs_write_words(savef,sylls,NSYLLS); /* init.c */ rs_write_words(savef,stones,NSTONES); /* init.c */ rs_write_words(savef,wood,NWOOD); /* init.c */ rs_write_words(savef,metal,NMETAL); /* init.c */ rs_write_monsters(savef,monsters, sizeof(monsters)/sizeof(struct monster)); /* mons_def.c */ rs_write_coord(savef,&move_nh); /* move.c */ return(WRITESTAT); } bool rs_restore_file(int inf) { int weapon, armor, ring, misc, room = -1,i,checkpoint; int endian = 0x01020304; big_endian = ( *((char *)&endian) == 0x01 ); rs_read_thing(inf, &player); /* rogue.h */ rs_read_object_list(inf, &lvl_obj); /* rogue.h/init.c */ rs_read_monster_list(inf, &mlist); /* rogue.h/init.c */ rs_read_monster_list(inf, &tlist); /* rogue.h/init.c */ rs_fix_thing(&player); rs_fix_monster_list(mlist); rs_read_traps(inf, traps, MAXTRAPS); rs_read_int(inf, &armor); /* rogue.h */ cur_armor = get_list_item(player.t_pack,armor); for(i = 0; i < NUM_FINGERS; i++) { rs_read_int(inf,&ring); cur_ring[i] = get_list_item(player.t_pack,ring); } for(i = 0; i < NUM_MM; i++) { rs_read_int(inf,&misc); cur_misc[i] = get_list_item(player.t_pack,misc); } for(i=0;i<MAXRELIC;i++) rs_read_int(inf,&cur_relic[i]); rs_read_rooms(inf, rooms, MAXROOMS); rs_read_int(inf, &room); oldrp = &rooms[room]; rs_read_int(inf,&weapon); cur_weapon = get_list_item(player.t_pack,weapon); rs_read_int(inf,&char_type); rs_read_int(inf,&foodlev); rs_read_int(inf,&ntraps); rs_read_int(inf,&trader); rs_read_int(inf,&curprice); rs_read_int(inf,&seed); rs_read_int(inf,&max_level); rs_read_int(inf,&cur_max); rs_read_int(inf,&prev_max); rs_read_int(inf,&move_free); rs_read_int(inf,&mpos); rs_read_int(inf,&level); rs_read_long(inf,&purse); rs_read_int(inf,&inpack); rs_read_int(inf,&total); rs_read_int(inf,&no_food); rs_read_int(inf,&foods_this_level); rs_read_int(inf,&count); rs_read_int(inf,&food_left); rs_read_int(inf,&group); rs_read_int(inf,&hungry_state); rs_read_int(inf,&infest_dam); rs_read_int(inf,&lost_str); rs_read_int(inf,&lastscore); rs_read_int(inf,&hold_count); rs_read_int(inf,&trap_tries); rs_read_int(inf,&chant_time); rs_read_int(inf,&pray_time); rs_read_int(inf,&spell_power); rs_read_long(inf,&turns); rs_read_int(inf,&quest_item); rs_read_int(inf,&cols); rs_read_int(inf,&lines); rs_read_int(inf,&nfloors); rs_read(inf,curpurch,LINELEN); rs_read_char(inf,&PLAYER); rs_read_char(inf,&take); rs_read_int(inf,&checkpoint); if (checkpoint != 1234){printf("Checkpoint failed");abort();} rs_read(inf,prbuf,LINELEN*2); rs_read_int(inf,&checkpoint); if (checkpoint != 1234){printf("Checkpoint failed");abort();} rs_read_char(inf,&runch); rs_read_int(inf,&checkpoint); if (checkpoint != 1234){printf("Checkpoint failed");abort();} rs_read_scrolls(inf); rs_read_potions(inf); rs_read_rings(inf); rs_read_sticks(inf); rs_read_misc(inf); rs_read_int(inf,&checkpoint); if (checkpoint != 1234){printf("Checkpoint failed");abort();} rs_read(inf,whoami,LINELEN); rs_read_window(inf, cw); rs_read_window(inf, hw); rs_read_window(inf, mw); rs_read_window(inf, msgw); rs_read_window(inf, stdscr); rs_read_boolean(inf,&pool_teleport); rs_read_boolean(inf,&inwhgt); rs_read_boolean(inf,&after); rs_read_boolean(inf,&waswizard); rs_read_boolean(inf, &playing); /* rogue.h/init.c */ rs_read_boolean(inf, &running); /* rogue.h/init.c */ rs_read_boolean(inf, &wizard); /* rogue.h/init.c */ rs_read_boolean(inf, ¬ify); /* rogue.h/init.c */ rs_read_boolean(inf, &fight_flush); /* rogue.h/init.c */ rs_read_boolean(inf, &terse); /* rogue.h/init.c */ rs_read_boolean(inf, &auto_pickup); /* rogue.h/init.c */ rs_read_boolean(inf, &def_attr); /* rogue.h/init.c */ rs_read_boolean(inf, &menu_overlay); /* rogue.h/init.c */ rs_read_boolean(inf, &door_stop); /* rogue.h/init.c */ rs_read_boolean(inf, &jump); /* rogue.h/init.c */ rs_read_boolean(inf, &slow_invent); /* rogue.h/init.c */ rs_read_boolean(inf, &firstmove); /* rogue.h/init.c */ rs_read_boolean(inf, &askme); /* rogue.h/init.c */ rs_read_boolean(inf, &in_shell); /* rogue.h/init.c */ rs_read_boolean(inf, &daytime); /* rogue.h/init.c */ rs_read_boolean(inf, &funfont); /* rogue.h/init.c */ rs_read_levtype(inf,&levtype); rs_read_character_types(inf,char_class,NUM_CHARTYPES); rs_read_words(inf,abilities,NUMABILITIES); for(i=0;i<9;i++) rs_read_coord(inf,&grid[i]); rs_read_death_types(inf,deaths,DEATHNUM); rs_read_init_weps(inf,weaps,MAXWEAPONS); rs_read_init_armor(inf,armors,MAXARMORS); rs_read_magic_items(inf, things,NUMTHINGS); /* rogue.h/init.c */ rs_read_magic_items(inf, s_magic,MAXSCROLLS); /* rogue.h/init.c */ rs_read_magic_items(inf, p_magic,MAXPOTIONS); /* rogue.h/init.c */ rs_read_magic_items(inf, r_magic,MAXRINGS); /* rogue.h/init.c */ rs_read_magic_items(inf, ws_magic,MAXSTICKS); /* rogue.h/init.c */ rs_read_magic_items(inf, m_magic,MAXMM); /* rogue.h/init.c */ rs_read_magic_items(inf, rel_magic,MAXRELIC); /* rogue.h/init.c */ rs_read_magic_items(inf, foods,MAXFOODS); /* rogue.h/init.c */ rs_read_spells(inf,magic_spells,MAXSPELLS); rs_read_spells(inf,cleric_spells,MAXPRAYERS); rs_read_spells(inf,druid_spells,MAXCHANTS); rs_read_spells(inf,quill_scrolls,MAXQUILL); rs_read_int(inf,&mf_count); /* actions.c */ rs_read_int(inf,&mf_jmpcnt); /* actions.c */ rs_read_daemons(inf, d_list, MAXDAEMONS); /* daemon.c */ rs_read_daemons(inf, f_list, MAXFUSES); /* daemon.c */ rs_read_int(inf,&demoncnt); /* daemon.c */ rs_read_int(inf,&fusecnt); /* daemon.c */ rs_read_int(inf,&killed_chance); /* fight.c */ rs_read_words(inf,rainbow,NCOLORS); /* init.c */ rs_read_words(inf,sylls,NSYLLS); /* init.c */ rs_read_words(inf,stones,NSTONES); /* init.c */ rs_read_words(inf,wood,NWOOD); /* init.c */ rs_read_words(inf,metal,NMETAL); /* init.c */ rs_read_monsters(inf,monsters, sizeof(monsters)/sizeof(struct monster)); /* mons_def.c */ rs_read_coord(inf,&move_nh); /* move.c */ return(READSTAT); } void rs_write_scorefile(FILE *savef, struct sc_ent *entries, int count) { int i; rs_write_int(savef, count); for(i = 0; i < count; i++) { rs_write_ulong(savef, entries[i].sc_score); rs_write(savef, entries[i].sc_name, sizeof(entries[i].sc_name)); rs_write(savef, entries[i].sc_system, sizeof(entries[i].sc_system)); rs_write(savef, entries[i].sc_login, sizeof(entries[i].sc_login)); rs_write_short(savef, entries[i].sc_flags); rs_write_short(savef, entries[i].sc_level); rs_write_short(savef, entries[i].sc_ctype); rs_write_short(savef, entries[i].sc_monster); rs_write_short(savef, entries[i].sc_quest); } } int rs_read_scorefile(FILE *savef, struct sc_ent *entries, int count) { int i,available = 0; int sfd = md_fileno(savef); rs_read_int(sfd, &available); if (end_of_file) return(-1); if (available != count) return(-2); for(i = 0; i < count; i++) { rs_read_ulong(sfd, &entries[i].sc_score); rs_read(sfd, entries[i].sc_name, sizeof(entries[i].sc_name)); rs_read(sfd, entries[i].sc_system, sizeof(entries[i].sc_system)); rs_read(sfd, entries[i].sc_login, sizeof(entries[i].sc_login)); rs_read_short(sfd, &entries[i].sc_flags); rs_read_short(sfd, &entries[i].sc_level); rs_read_short(sfd, &entries[i].sc_ctype); rs_read_short(sfd, &entries[i].sc_monster); rs_read_short(sfd, &entries[i].sc_quest); } return(0); } void rs_print_thing(FILE *outf, struct thing *thing, char *prefix, int list, int index) { int i; fprintf(outf,"%sList Ident : %d\n", prefix, list); fprintf(outf,"%sList Index : %d\n", prefix, index); fprintf(outf,"%st_wasshot : %d\n", prefix, thing->t_wasshot); fprintf(outf,"%st_type : %c\n", prefix, thing->t_type); fprintf(outf,"%st_disguise : %c\n", prefix, thing->t_disguise); fprintf(outf,"%st_oldch : %c\n", prefix, thing->t_oldch); fprintf(outf,"%st_ctype : %d\n", prefix, thing->t_ctype); fprintf(outf,"%st_index : %d\n", prefix, thing->t_index); fprintf(outf,"%st_no_move : %d\n", prefix, thing->t_no_move); fprintf(outf,"%st_quiet : %d\n", prefix, thing->t_quiet); fprintf(outf,"%st_movement : %d\n", prefix, thing->t_movement); fprintf(outf,"%st_action : %d\n", prefix, thing->t_action); fprintf(outf,"%st_artificat: %d\n", prefix, thing->t_artifact); fprintf(outf,"%st_wand : %d\n", prefix, thing->t_wand); fprintf(outf,"%st_summon : %d\n", prefix, thing->t_summon); fprintf(outf,"%st_cast : %d\n", prefix, thing->t_cast); fprintf(outf,"%st_breathe : %d\n", prefix, thing->t_breathe); fprintf(outf,"%st_name : %s\n", prefix, (thing->t_name == NULL) ? "none" : thing->t_name); fprintf(outf,"%st_doorgoal : %d %d\n", prefix, thing->t_doorgoal.x, thing->t_doorgoal.y); fprintf(outf,"%st_dest : %p\n", prefix, thing->t_dest); fprintf(outf,"%st_pos : %d %d (%p)\n", prefix, thing->t_pos.x, thing->t_pos.y,&thing->t_pos); fprintf(outf,"%st_oldpos : %d %d\n", prefix, thing->t_oldpos.x, thing->t_oldpos.y); fprintf(outf,"%st_newpos : %d %d\n", prefix, thing->t_newpos.x, thing->t_newpos.y); fprintf(outf,"%st_flags : ", prefix); for(i = 0; i<16; i++) fprintf(outf,"%X ",thing->t_flags[i]); fprintf(outf,"\n"); fprintf(outf,"%st_pack : %p\n",prefix,thing->t_pack); fprintf(outf,"%st_using : %p\n",prefix,thing->t_using); fprintf(outf,"%st_stats : Not Implemented\n",prefix); fprintf(outf,"%st_maxstats : Not Implemented\n",prefix); fprintf(outf,"%st_reserved : %d\n",prefix,thing->t_reserved); } void rs_print_game_state(FILE *outf) { fprintf(outf, "Player\n"); rs_print_thing(outf, &player, " ", 0, 0); } /**** Machine Dependent Functions md_getuid() md_memused() md_getusername() md_gethostname() md_gethomedir() md_getroguedir() md_getshell() md_shellescape() md_getpass() md_crypt() md_htons() md_nstoh() md_unlink() md_isdir() md_ntohl() md_htonl() ****/ int md_rand(int range) { #ifdef _WIN32 return(range <= 0 ? 0 : rand() % range); #else return(range <= 0 ? 0 : random() % range); #endif } int md_srand(int seed) { #ifdef _WIN32 srand(seed); #else srandom(seed); #endif } void md_flushinp(void) { /* ioctl(0,TIOCFLUSH) */ /* ioctl(_tty_ch,TCFLSH,0) */ flushinp(); } int md_getuid(void) { #ifdef _WIN32 return(42); #else return(getuid()); #endif } long md_memused(void) { #ifdef _WIN32 MEMORYSTATUS stat; GlobalMemoryStatus(&stat); return((long)stat.dwTotalPageFile); #else return( (long)sbrk(0) ); #endif } char * md_getusername(void) { static char login[80]; char *l = NULL; #ifdef _WIN32 LPSTR mybuffer; DWORD size = UNLEN + 1; TCHAR buffer[UNLEN + 1]; mybuffer = buffer; GetUserName(mybuffer,&size); l = mybuffer; #endif #if !defined(_WIN32) && !defined(DJGPP) struct passwd *pw; pw = getpwuid(getuid()); if (pw != NULL) l = pw->pw_name; #endif if ((l == NULL) || (*l == '\0')) if ( (l = getenv("USERNAME")) == NULL ) if ( (l = getenv("LOGNAME")) == NULL ) if ( (l = getenv("USER")) == NULL ) l = "nobody"; strncpy(login,l,80); login[79] = 0; return(login); } char * md_gethomedir(void) { static char homedir[PATH_MAX]; char *h = NULL; size_t len; #if defined(_WIN32) TCHAR szPath[MAX_PATH]; #endif #if defined(_WIN32) || defined(DJGPP) char slash = '\\'; #else char slash = '/'; struct passwd *pw; pw = getpwuid(getuid()); if (pw != NULL) { h = pw->pw_dir; if (strcmp(h,"/") == 0) h = NULL; } #endif homedir[0] = 0; #ifdef _WIN32 if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, szPath))) h = szPath; #endif if ( (h == NULL) || (*h == '\0') ) if ( (h = getenv("HOME")) == NULL ) if ( (h = getenv("HOMEDRIVE")) == NULL) h = ""; else { strncpy(homedir,h,PATH_MAX-1); homedir[PATH_MAX-1] = 0; if ( (h = getenv("HOMEPATH")) == NULL) h = ""; } len = strlen(homedir); strncat(homedir,h,PATH_MAX-len-1); len = strlen(homedir); if ((len > 0) && (homedir[len-1] != slash)) { homedir[len] = slash; homedir[len+1] = 0; } return(homedir); } int directory_exists(char *dirname) { struct stat sb; if (stat(dirname, &sb) == 0) /* path exists */ return (sb.st_mode & S_IFDIR); return(0); } char * md_getroguedir(void) { static char path[1024]; char *end,*home; if ( (home = getenv("ROGUEHOME")) != NULL) { if (*home) { strncpy(path, home, PATH_MAX - 20); end = &path[strlen(path)-1]; while( (end >= path) && ((*end == '/') || (*end == '\\'))) *end-- = '\0'; if (directory_exists(path)) return(path); } } if (directory_exists("/var/games/roguelike")) return("/var/games/roguelike"); if (directory_exists("/var/lib/roguelike")) return("/var/lib/roguelike"); if (directory_exists("/var/roguelike")) return("/var/roguelike"); if (directory_exists("/usr/games/lib")) return("/usr/games/lib"); if (directory_exists("/games/roguelik")) return("/games/roguelik"); return(""); } char * md_getshell(void) { static char shell[PATH_MAX]; char *s = NULL; #ifdef _WIN32 char *def = "C:\\WINDOWS\\SYSTEM32\\CMD.EXE"; #elif defined(__DJGPP__) char *def = "C:\\COMMAND.COM"; #else char *def = "/bin/sh"; struct passwd *pw; pw = getpwuid(getuid()); if (pw != NULL) s = pw->pw_shell; #endif if ((s == NULL) || (*s == '\0')) if ( (s = getenv("COMSPEC")) == NULL) if ( (s = getenv("SHELL")) == NULL) if ( (s = getenv("SystemRoot")) == NULL) s = def; strncpy(shell,s,PATH_MAX); shell[PATH_MAX-1] = 0; return(shell); } char * md_gethostname(void) { static char nodename[80]; char *n = NULL; #if !defined(_WIN32) && !defined(__DJGPP__) struct utsname ourname; if (uname(&ourname) == 0) n = ourname.nodename; #endif if ((n == NULL) || (*n == '\0')) if ( (n = getenv("COMPUTERNAME")) == NULL) if ( (n = getenv("HOSTNAME")) == NULL) n = "localhost"; strncpy(nodename, n, 80); nodename[79] = 0; return(nodename); } int md_shellescape(void) { #if (!defined(_WIN32) && !defined(__DJGPP__)) int ret_status; int pid; #endif char *sh; sh = md_getshell(); #if defined(_WIN32) return(_spawnl(_P_WAIT,sh,"shell",NULL,0)); #elif defined(__DJGPP__) return ( spawnl(P_WAIT,sh,"shell",NULL,0) ); #else while((pid = fork()) < 0) sleep(1); if (pid == 0) /* Shell Process */ { /* * Set back to original user, just in case */ setuid(getuid()); setgid(getgid()); execl(sh == NULL ? "/bin/sh" : sh, "shell", "-i", 0); perror("No shelly"); _exit(-1); } else /* Application */ { while (wait(&ret_status) != pid) continue; } return(ret_status); #endif } int md_erasechar(void) { /* return(_tty.sg_erase); return(_tty.c_cc[VERASE]); */ return(erasechar()); } int md_killchar(void) { /* return(_tty.sg_kill); return(_tty.c_cc[VKILL]); */ return(killchar()); } int md_endian = 0x01020304; unsigned long int md_ntohl(unsigned long int x) { #ifdef _WIN32 if ( *((char *)&md_endian) == 0x01 ) return(x); else return( ((x & 0x000000ffU) << 24) | ((x & 0x0000ff00U) << 8) | ((x & 0x00ff0000U) >> 8) | ((x & 0xff000000U) >> 24) ); #else return( ntohl(x) ); #endif } unsigned long int md_htonl(unsigned long int x) { #ifdef _WIN32 if ( *((char *)&md_endian) == 0x01 ) return(x); else return( ((x & 0x000000ffU) << 24) | ((x & 0x0000ff00U) << 8) | ((x & 0x00ff0000U) >> 8) | ((x & 0xff000000U) >> 24) ); #else return( htonl(x) ); #endif } void md_init(void) { #ifdef __INTERIX char *term; term = getenv("TERM"); if (term == NULL) setenv("TERM","interix"); #endif #if defined(__DJGPP__) || defined(_WIN32) _fmode = _O_BINARY; #endif } char * md_getpass(char *prompt) { #ifdef _WIN32 static char password_buffer[9]; char *p = password_buffer; int c, count = 0; int max_length = 9; fflush(stdout); /* If we can't prompt, abort */ if (fputs(prompt, stderr) < 0) { *p = '\0'; return NULL; } for(;;) { /* Get a character with no echo */ c = _getch(); /* Exit on interrupt (^c or ^break) */ if (c == '\003' || c == 0x100) exit(1); /* Terminate on end of line or file (^j, ^m, ^d, ^z) */ if (c == '\r' || c == '\n' || c == '\004' || c == '\032') break; /* Back up on backspace */ if (c == '\b') { if (count) count--; else if (p > password_buffer) p--; continue; } /* Ignore DOS extended characters */ if ((c & 0xff) != c) continue; /* Add to password if it isn't full */ if (p < password_buffer + max_length - 1) *p++ = c; else count++; } *p = '\0'; fputc('\n', stderr); return password_buffer; #else return( (char *) getpass(prompt) ); #endif } #ifdef SIGTSTP /* * handle stop and start signals */ /*UNUSED*/ void tstp(int a) { mvcur(0, cols - 1, lines - 1, 0); fflush(stdout); kill(0, SIGTSTP); signal(SIGTSTP, tstp); crmode(); noecho(); clearok(curscr, TRUE); touchwin(cw); draw(cw); flushinp(); } #endif void md_setup(void) { #ifdef SIGTSTP signal(SIGTSTP, tstp); #endif #ifdef SIGHUP signal(SIGHUP, auto_save); #endif signal(SIGTERM, auto_save); signal(SIGINT, quit); #ifdef SIGQUIT signal(SIGQUIT, endit); #endif #if defined(__CYGWIN__) || defined(__MSYS__) ESCDELAY = 250; #endif nonl(); crmode(); /* Cbreak mode */ noecho(); /* Echo off */ } int md_normaluser(void) { #ifndef _WIN32 setuid(getuid()); setgid(getgid()); #endif } int md_fileno(FILE *fp) { #ifdef _WIN32 return( _fileno(fp) ); #else return( fileno(fp) ); #endif } int md_unlink(char *file) { #ifdef _WIN32 chmod(file, 0600); return( _unlink(file) ); #else return(unlink(file)); #endif } unsigned int md_random_seed(void) { unsigned int seed; seed = (unsigned int) time((time_t *) NULL); #ifdef _WIN32 seed += _getpid(); #else seed += getpid(); #endif return seed; }