view urogue/TODO @ 262:c7c6c5a7d840

UltraRogue: fix a segfault related to restoring monsters. The functions for restoring saved games failed to properly correct the t_chasee pointer of monsters chasing the player. Such monsters would attempt to chase NULL instead, with predictable results.
author John "Elwin" Edwards
date Tue, 14 Feb 2017 20:42:33 -0500
parents c495a4f288c6
children
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UltraRogue: The Ultimate Adventure in the Dungeons of Doom
Copyright (C) 1993, 1995 Herb Chong
All rights reserved.

%W% %G%

add_pack() calls ur_free() on the linked list pointer passed
to it. Need to go through code and look for cases where we
use that pointer after calling add_pack(). Electric
fence in guard-free() mode should help.

Similary throw_away(), discard(), discard_pack() free items...
there will be more like this...

Bug in genocide scroll: don't request list, type letter, etc...

Implement potion of true sight.

Bug: apparently when creating a new familiar after a player level
change, something isn't begin reset because ur SEGVs when running
through the monster list in do_chase() right after the new
familiar is created. It appears that the familiar isn't being removed
from the monster list.