Mercurial > hg > early-roguelike
view urogue/TODO @ 262:c7c6c5a7d840
UltraRogue: fix a segfault related to restoring monsters.
The functions for restoring saved games failed to properly correct the
t_chasee pointer of monsters chasing the player. Such monsters would
attempt to chase NULL instead, with predictable results.
author | John "Elwin" Edwards |
---|---|
date | Tue, 14 Feb 2017 20:42:33 -0500 |
parents | c495a4f288c6 |
children |
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UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1993, 1995 Herb Chong All rights reserved. %W% %G% add_pack() calls ur_free() on the linked list pointer passed to it. Need to go through code and look for cases where we use that pointer after calling add_pack(). Electric fence in guard-free() mode should help. Similary throw_away(), discard(), discard_pack() free items... there will be more like this... Bug in genocide scroll: don't request list, type letter, etc... Implement potion of true sight. Bug: apparently when creating a new familiar after a player level change, something isn't begin reset because ur SEGVs when running through the monster list in do_chase() right after the new familiar is created. It appears that the familiar isn't being removed from the monster list.