Mercurial > hg > early-roguelike
view xrogue/xrogue.vcproj @ 148:c8fc38d903a3
arogue7: ask about unidentified objects by default.
The 'askme' option is on in some games and off in others, probably due
to authorial preference. I am going to be consistent and turn it on in
all of them.
author | John "Elwin" Edwards |
---|---|
date | Thu, 21 May 2015 09:02:15 -0400 |
parents | e6179860cb76 |
children |
line wrap: on
line source
<?xml version="1.0" encoding = "Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.00" Name="xrogue" ProjectGUID="{ABD49D61-EFA9-41BA-9EA1-8DE4B4FA4FF6}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" InlineFunctionExpansion="0" OptimizeForWindowsApplication="TRUE" AdditionalIncludeDirectories=".." PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;PDC_STATIC_BUILD" StringPooling="TRUE" MinimalRebuild="TRUE" BasicRuntimeChecks="3" SmallerTypeCheck="TRUE" RuntimeLibrary="5" BufferSecurityCheck="TRUE" EnableFunctionLevelLinking="TRUE" DisableLanguageExtensions="FALSE" ForceConformanceInForLoopScope="TRUE" UsePrecompiledHeader="0" BrowseInformation="1" WarningLevel="4" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="4" CompileAs="1" DisableSpecificWarnings="4033;4716;4013;4131;4244;4201"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="Ws2_32.lib pdcurses.lib" OutputFile="$(OutDir)/xrogue.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories=".." IgnoreAllDefaultLibraries="FALSE" IgnoreDefaultLibraryNames="LIBC.LIB" GenerateDebugInformation="TRUE" ProgramDatabaseFile="$(OutDir)/xrogue.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="Release" IntermediateDirectory="Release" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" OmitFramePointers="TRUE" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="3" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)/xrogue.exe" LinkIncremental="1" GenerateDebugInformation="TRUE" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> </Configuration> </Configurations> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> <File RelativePath="actions.c"> </File> <File RelativePath="bolt.c"> </File> <File RelativePath="chase.c"> </File> <File RelativePath="command.c"> </File> <File RelativePath="daemon.c"> </File> <File RelativePath="daemons.c"> </File> <File RelativePath="eat.c"> </File> <File RelativePath="effects.c"> </File> <File RelativePath="encumb.c"> </File> <File RelativePath="fight.c"> </File> <File RelativePath="help.c"> </File> <File RelativePath="init.c"> </File> <File RelativePath="io.c"> </File> <File RelativePath="list.c"> </File> <File RelativePath="main.c"> </File> <File RelativePath="maze.c"> </File> <File RelativePath="misc.c"> </File> <File RelativePath="mons_def.c"> </File> <File RelativePath="monsters.c"> </File> <File RelativePath="move.c"> </File> <File RelativePath="n_level.c"> </File> <File RelativePath="options.c"> </File> <File RelativePath="outside.c"> </File> <File RelativePath="pack.c"> </File> <File RelativePath="passages.c"> </File> <File RelativePath="player.c"> </File> <File RelativePath="potions.c"> </File> <File RelativePath="rings.c"> </File> <File RelativePath="rip.c"> </File> <File RelativePath="rogue.c"> </File> <File RelativePath="rooms.c"> </File> <File RelativePath="save.c"> </File> <File RelativePath="scrolls.c"> </File> <File RelativePath="state.c"> </File> <File RelativePath="sticks.c"> </File> <File RelativePath="things.c"> </File> <File RelativePath="trader.c"> </File> <File RelativePath="util.c"> </File> <File RelativePath="vers.c"> </File> <File RelativePath="weapons.c"> </File> <File RelativePath="wear.c"> </File> <File RelativePath="wizard.c"> </File> <File RelativePath="xcrypt.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc"> <File RelativePath="mach_dep.h"> </File> <File RelativePath="network.h"> </File> <File RelativePath="rogue.h"> </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File RelativePath="LICENSE.TXT"> </File> <File RelativePath="Makefile"> </File> </Files> <Globals> </Globals> </VisualStudioProject>