view arogue7/rip.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents 7faf4568c295
children 382ff498acdd
line wrap: on
line source

/*
 * rip.c - File for the fun ends Death or a total win
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/* Print flags for scoring */
#define REALLIFE 1	/* Print out machine and logname */
#define EDITSCORE 2	/* Edit the current score file */
#define ADDSCORE 3	/* Add a new score */

#define NAMELEN	80

/*
 * File for the fun ends
 * Death or a total win
 *
 */

#include "curses.h"
#ifdef BSD
#include <sys/time.h>
#else
#include <time.h>
#endif
#include <signal.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <fcntl.h>
#include "mach_dep.h"
#include "network.h"
#include "rogue.h"
#ifdef PC7300
#include "sys/window.h"
extern struct uwdata wdata, oldwin;
extern char oldtext[WTXTNUM][WTXTLEN];
#endif

extern int scorefd;
extern FILE *logfile;

#ifdef NUMNET
/* Network machines (for mutual score keeping) */
static struct network Network[NUMNET] = {
    { "ihwpt", "/t1/michael/bin/rg" },
};
#endif

/*
 * If you change this structure, change the compatibility routines
 * scoreout() and scorein() to reflect the change.  Also update SCORELEN.
 */
struct sc_ent {
    unsigned long	sc_score;
    char	sc_name[NAMELEN];
    char	sc_system[SYSLEN];
    char	sc_login[LOGLEN];
    short	sc_flags;
    short	sc_level;
    short	sc_ctype;
    short	sc_monster;
    short	sc_quest;
};
#define SCORELEN \
    (sizeof(unsigned long) + NAMELEN + SYSLEN + LOGLEN + 5*sizeof(short))

static char *rip[] = {
"                       __________",
"                      /          \\",
"                     /    REST    \\",
"                    /      IN      \\",
"                   /     PEACE      \\",
"                  /                  \\",
"                  |                  |",
"                  |                  |",
"                  |    killed by     |",
"                  |                  |",
"                  |       1984       |",
"                 *|     *  *  *      | *",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
    0
};

char	*killname();





void
byebye(sig)
int sig;
{
    if (!isendwin()) {
        clear();
	endwin();
    }
#ifdef PC7300
    endhardwin();
#endif
    printf("\n");
    exit(0);
}


/*
 * death:
 *	Do something really fun when he dies
 */

death(monst)
register short monst;
{
    register char **dp = rip, *killer;
    register struct tm *lt;
    time_t date;
    char buf[LINELEN];
    struct tm *localtime();

    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
	printw("%s\n", *dp++);
    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
    sprintf(buf, "%lu Points", pstats.s_exp );
    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
    killer = killname(monst);
    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
    mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
    move(lines-1, 0);
    refresh();
    writelog(pstats.s_exp, KILLED, monst);
    score(pstats.s_exp, KILLED, monst);
    endwin();
#ifdef PC7300
    endhardwin();
#endif
    exit(0);
}

#ifdef PC7300
/*
 * Restore window characteristics on a hard window terminal (PC7300).
 */
endhardwin()
{
    register int i;
    struct utdata labelbuf;

    /* Restore the old window size */
    if (oldwin.uw_width) ioctl(1, WIOCSETD, &oldwin);

    /* Restore the old window text */
    for (i=0; i<WTXTNUM; i++) {
	labelbuf.ut_num = i;
	strcpy(labelbuf.ut_text, oldtext[i]);
	ioctl(1, WIOCSETTEXT, &labelbuf);
    }
}
#endif

char *
killname(monst)
register short monst;
{
    static char mons_name[LINELEN];
    int i;

    if (monst > NUMMONST) return("a strange monster");

    if (monst >= 0) {
	switch (monsters[monst].m_name[0]) {
	    case 'a':
	    case 'e':
	    case 'i':
	    case 'o':
	    case 'u':
		sprintf(mons_name, "an %s", monsters[monst].m_name);
		break;
	    default:
		sprintf(mons_name, "a %s", monsters[monst].m_name);
	}
	return(mons_name);
    }
    for (i = 0; i< DEATHNUM; i++) {
	if (deaths[i].reason == monst)
	    break;
    }
    if (i >= DEATHNUM)
	return ("strange death");
    return (deaths[i].name);
}

/* Writes an entry in the log file */

void 
writelog(unsigned long amount, int flags, short monst)
{
    char had_quest = '0';
    char fate[LINELEN];
    struct linked_list *item;
    struct object *obj;
#ifdef LOGFILE
    if (waswizard)
        return;
    if (logfile == NULL)
        return;
    /* Check for quest item */
    for (item = pack; item != NULL; item = next(item)) {
        obj = OBJPTR(item);
        if (obj->o_type == RELIC && obj->o_which == quest_item)
            had_quest = '1';
    }
    /* Describe what happened */
    if (flags == KILLED) {
        snprintf(fate, LINELEN, "killed by %s", killname(monst));
    }
    else if (flags == CHICKEN) {
        strcpy(fate, "quit");
    }
    else if (flags == WINNER) {
        strcpy(fate, "escaped");
    }
    else
        return;
    /* Write */
    fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
            whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
            quest_item, had_quest, fate);
    fclose(logfile);
#endif
    return;
}

/*
 * score -- figure score and post it.
 */

/* VARARGS2 */
score(amount, flags, monst)
unsigned long amount;
short monst;
{
    static struct sc_ent top_ten[NUMSCORE];
    register struct sc_ent *scp;
    register int i;
    register struct sc_ent *sc2;
    register int outfd;
    register char *killer;
    register int prflags = 0;
    register int fd;
    short upquest, wintype, uplevel, uptype;	/* For network updating */
    char upsystem[SYSLEN], uplogin[LOGLEN];
    char *thissys;	/* Holds the name of this system */
    char *compatstr=NULL; /* Holds scores for writing compatible score files */
    char scoreline[100];
#define REASONLEN 3
    static char *reason[] = {
	"killed",
	"quit",
	"A total winner",
	"somehow left",
    };
    char *packend;

    signal(SIGINT, byebye);
    if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
	if (flags == CHICKEN)
	    packend = "when you quit";
	else
	{
	    packend = "at your untimely demise";
	    mvaddstr(lines - 1, 0, retstr);
	    refresh();
	    getstr(prbuf);
	}
	 showpack(packend);
    }
    purse = 0;	/* Steal all the gold */

    /*
     * Open file and read list
     */

    if ((fd = scorefd) < 0) return;
    outfd = fd;

#ifndef SYSTEM
    thissys = md_gethostname();
#else
    thissys = SYSTEM;
#endif

    for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
    {
	scp->sc_score = 0L;
	for (i = 0; i < NAMELEN; i++)
	    scp->sc_name[i] = rnd(255);
	scp->sc_quest= RN;
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_ctype = 0;
	strncpy(scp->sc_system, thissys, SYSLEN);
	scp->sc_login[0] = '\0';
    }

    /*
     * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
     * endwin() call in byebye() will result in a core dump.
     */
    if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
    else signal(SIGINT, byebye);

    if (flags != SCOREIT && flags != UPDATE)
    {
	mvaddstr(lines - 1, 0, retstr);
	refresh();
	fflush(stdout);
	getstr(prbuf);
    }

    /* Check for special options */
    if (strcmp(prbuf, "names") == 0)
	prflags = REALLIFE;
#ifdef WIZARD
    else if (wizard) {
	if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
	else if (strcmp(prbuf, "add") == 0) {
	    prflags = ADDSCORE;
	    waswizard = FALSE;	/* We want the new score recorded */
	}
    }
#endif

    /* Read the score and convert it to a compatible format */
    for(i = 0; i < NUMSCORE; i++)
    {
	encread(top_ten[i].sc_name, NAMELEN, fd);
	encread(top_ten[i].sc_system, SYSLEN, fd);
	encread(top_ten[i].sc_login, LOGLEN, fd);
	encread(scoreline, 100, fd);
	sscanf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
	    &top_ten[i].sc_score, &top_ten[i].sc_flags, 
	    &top_ten[i].sc_level, &top_ten[i].sc_ctype,
	    &top_ten[i].sc_monster, &top_ten[i].sc_quest
	    );
    }

    /* Get some values if this is an update */
    if (flags == UPDATE) {
	unsigned long netread();
	int errcheck, errors = 0;

	upquest = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;

	wintype = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	uplevel = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	uptype = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
		errors++;
	if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
		errors++;
	
	if (errors) {
	    close(outfd);
	    free(compatstr);
	    return;
	}
    }

    /*
     * Insert player in list if need be
     */
    if (!waswizard) {
	char *login;

	if (flags != UPDATE) {
            login = md_getusername();
	}

	if (flags == UPDATE)
	    (void) update(top_ten, amount, upquest, whoami, wintype,
		   uplevel, monst, uptype, upsystem, uplogin);
	else {
#ifdef WIZARD
	    if (prflags == ADDSCORE) {	/* Overlay characteristic by new ones */
	 	char buffer[LINELEN];

		clear();
		mvaddstr(1, 0, "Score: ");
		mvaddstr(2, 0, "Quest (number): ");
		mvaddstr(3, 0, "Name: ");
		mvaddstr(4, 0, "System: ");
		mvaddstr(5, 0, "Login: ");
		mvaddstr(6, 0, "Level: ");
		mvaddstr(7, 0, "Char type: ");
		mvaddstr(8, 0, "Result: ");

		/* Get the score */
		move(1, 7);
		get_str(buffer, stdscr);
		amount = atol(buffer);

		/* Get the character's quest -- must be a number */
		move(2, 16);
		get_str(buffer, stdscr);
		quest_item = atoi(buffer);

		/* Get the character's name */
		move(3, 6);
		get_str(buffer, stdscr);
		strncpy(whoami, buffer, NAMELEN);

		/* Get the system */
		move(4, 8);
		get_str(buffer, stdscr);
		strncpy(thissys, buffer, SYSLEN);

		/* Get the login */
		move(5, 7);
		get_str(buffer, stdscr);
		strncpy(login, buffer, LOGLEN);

		/* Get the level */
		move(6, 7);
		get_str(buffer, stdscr);
		level = max_level = (short) atoi(buffer);

		/* Get the character type */
		move(7, 11);
		get_str(buffer, stdscr);
		for (i=0; i<NUM_CHARTYPES; i++) {
		    if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
			break;
		}
		player.t_ctype = i;

		/* Get the win type */
		move(8, 8);
		get_str(buffer, stdscr);
		switch (buffer[0]) {
		    case 'W':
		    case 'w':
		    case 'T':
		    case 't':
			flags = WINNER;
			break;

		    case 'Q':
		    case 'q':
			flags = CHICKEN;
			break;

		    case 'k':
		    case 'K':
		    default:
			flags = KILLED;
			break;
		}

		/* Get the monster if player was killed */
		if (flags == KILLED) {
		    mvaddstr(9, 0, "Death type: ");
		    get_str(buffer, stdscr);
		    if (buffer[0] == 'M' || buffer[0] == 'm')
			do {
			    monst = makemonster(TRUE, "Editing", "choose");
			} while (monst < 0); /* Force a choice */
		    else monst = getdeath();
		}
	    }
#endif

	    if (update(top_ten, amount, (short) quest_item, whoami, flags,
		    (flags == WINNER) ? (short) max_level : (short) level,
		    monst, player.t_ctype, thissys, login)
#ifdef NUMNET
		&& fork() == 0		/* Spin off network process */
#endif
		) {
#ifdef NUMNET
		/* Send this update to the other systems in the network */
		int i, j;
		char cmd[256];	/* Command for remote execution */
		FILE *rmf, *popen();	/* For input to remote command */

		for (i=0; i<NUMNET; i++)
		    if (Network[i].system[0] != '!' &&
			strcmp(Network[i].system, thissys)) {
			sprintf(cmd, NETCOMMAND,
				Network[i].system, Network[i].rogue);

			/* Execute the command */
			if ((rmf=popen(cmd, "w")) != NULL) {
			    unsigned long temp;	/* Temporary value */

			    /* Write out the parameters */
			    (void) netwrite((unsigned long) amount,
					  sizeof(unsigned long), rmf);

			    (void) netwrite((unsigned long) monst,
					  sizeof(short), rmf);

			    (void) netwrite((unsigned long) quest_item,
					sizeof(short), rmf);

			    (void) fwrite(whoami, 1, strlen(whoami), rmf);
			    for (j=strlen(whoami); j<NAMELEN; j++)
				putc('\0', rmf);

			    (void) netwrite((unsigned long) flags,
					  sizeof(short), rmf);

			    temp = (unsigned long)
				(flags==WINNER ? max_level : level);
			    (void) netwrite(temp, sizeof(short), rmf);

			    (void) netwrite((unsigned long) player.t_ctype,
					  sizeof(short), rmf);

			    (void) fwrite(thissys, 1,
						strlen(thissys), rmf);
			    for (j=strlen(thissys); j<SYSLEN; j++)
				putc('\0', rmf);

			    (void) fwrite(login, 1, strlen(login), rmf);
			    for (j=strlen(login); j<LOGLEN; j++)
				putc('\0', rmf);

			    /* Close off the command */
			    (void) pclose(rmf);
			}
		    }
		    _exit(0);	/* Exit network process */
#endif
	    }
	}
    }

    /*
     * SCOREIT -- rogue -s option.  Never started curses if this option.
     * UPDATE -- network scoring update.  Never started curses if this option.
     * EDITSCORE -- want to delete or change a score.
     */
/*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
	endwin();	*/

    if (flags != UPDATE) {
	if (flags != SCOREIT) {
	    clear();
	    refresh();
	    endwin();
	}
	/*
	* Print the list
	*/
	printf("\nTop %d Adventurers:\nRank     Score\tName\n",
		NUMSCORE);
	for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
	    const char *class;

	    if (scp->sc_score != 0) {
		class = char_class[scp->sc_ctype].name;

		/* Make sure we have an in-bound reason */
		if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;

		printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
		    scp->sc_score, scp->sc_name, class);
		    
		if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
				SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
		printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
			    scp->sc_level);

		switch (scp->sc_flags) {
		    case KILLED:
			printf(" by");
			killer = killname(scp->sc_monster);
			printf(" %s", killer);
			break;

		    case WINNER:
			printf(" with the %s",
				rel_magic[scp->sc_quest].mi_name);
			break;
		}

		if (prflags == EDITSCORE)
		{
		    fflush(stdout);
		    getstr(prbuf);
		    printf("\n");
		    if (prbuf[0] == 'd') {
			for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
			    *sc2 = *(sc2 + 1);
			top_ten[NUMSCORE-1].sc_score = 0;
			for (i = 0; i < NAMELEN; i++)
			    top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
			top_ten[NUMSCORE-1].sc_flags = RN;
			    top_ten[NUMSCORE-1].sc_level = RN;
			    top_ten[NUMSCORE-1].sc_monster = RN;
			    scp--;
		    }
		    else if (prbuf[0] == 'e') {
			printf("Death type: ");
			getstr(prbuf);
			if (prbuf[0] == 'M' || prbuf[0] == 'm')
			    do {
			        scp->sc_monster =
				    makemonster(TRUE, "Editing", "choose");
			    } while (scp->sc_monster < 0); /* Force a choice */
			else scp->sc_monster = getdeath();
			clear();
			refresh();
		    }
		}
		else printf("\n");
	    }
	}
	if ((flags != SCOREIT) && (flags != UPDATE)) {
            printf("\n[Press return to exit]");
            fflush(stdout);
            fgets(prbuf,80,stdin);
	}
/*	if (prflags == EDITSCORE) endwin();*/	/* End editing windowing */
    }
    lseek(outfd, 0L, 0);
    /*
     * Update the list file
     */

    for(i = 0; i < NUMSCORE; i++)
    {
          memset(scoreline,0,100);
          encwrite(top_ten[i].sc_name, NAMELEN, outfd);
          encwrite(top_ten[i].sc_system, SYSLEN, outfd);
          encwrite(top_ten[i].sc_login, LOGLEN, outfd);
          sprintf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
              top_ten[i].sc_score, top_ten[i].sc_flags, 
	      top_ten[i].sc_level, top_ten[i].sc_ctype,
	      top_ten[i].sc_monster, top_ten[i].sc_quest);
          encwrite(scoreline,100,outfd);
    }

    close(outfd);
}

/*
 * scorein:
 *	Convert a character string that has been translated from a
 * score file by scoreout() back to a score file structure.
 */
scorein(input, scores, num_bytes)
unsigned char *input;
struct sc_ent scores[];
int num_bytes;	/* Number of bytes of input that we want to convert */
{
    register int i, j;
    unsigned long *lptr;
    unsigned short *sptr;
    unsigned char *cptr;

    /* Convert a maximum of NUMSCORE entries */
    for (i=0; num_bytes > 0 && i < NUMSCORE; num_bytes -= SCORELEN, i++) {
	/* The long fields are first -- ordered low to high byte in input */
	lptr = &scores[i].sc_score;
	*lptr  = ((unsigned long) *input++) & 0x000000ffL;
	*lptr |= (((unsigned long) *input++) << 8) & 0x0000ff00L;
	*lptr |= (((unsigned long) *input++) << 16) & 0x00ff0000L;
	*lptr |= (((unsigned long) *input++) << 24) & 0xff000000L;

	/* The short fields are next -- ordered low to high byte in input */
	sptr = (unsigned short *) &scores[i].sc_flags;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_level;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_ctype;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_monster;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_quest;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	/* Finally comes the char fields -- they're easy */
	cptr = (unsigned char *) scores[i].sc_name;
	for (j = 0; j < NAMELEN; j++) *cptr++ = *input++;

	cptr = (unsigned char *) scores[i].sc_system;
	for (j = 0; j < SYSLEN; j++) *cptr++ = *input++;

	cptr = (unsigned char *) scores[i].sc_login;
	for (j = 0; j < LOGLEN; j++) *cptr++ = *input++;
    }
}

/*
 * scoreout:
 *	Convert a score file structure to a character string.  We do
 * this for compatibility sake since some machines write out fields in
 * different orders.
 */
scoreout(scores, output)
struct sc_ent scores[];
unsigned char *output;
{
    register int i, j;
    unsigned long *lptr;
    unsigned short *sptr;
    unsigned char *cptr;

    for (i=0; i<NUMSCORE; i++) {
	/* The long fields are first -- ordered low to high byte in input */
	lptr = &scores[i].sc_score;
	for (j = 0; j < sizeof(unsigned long); j++)
	    *output++ = (unsigned char) ((*lptr >> 8*j) & 0xff);

	/* The short fields are next -- ordered low to high byte in input */
	sptr = (unsigned short *) &scores[i].sc_flags;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_level;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_ctype;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_monster;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_quest;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	/* Finally comes the char fields -- they're easy */
	cptr = (unsigned char *) scores[i].sc_name;
	for (j = 0; j < NAMELEN; j++) *output++ = *cptr++;

	cptr = (unsigned char *) scores[i].sc_system;
	for (j = 0; j < SYSLEN; j++) *output++ = *cptr++;

	cptr = (unsigned char *) scores[i].sc_login;
	for (j = 0; j < LOGLEN; j++) *output++ = *cptr++;
    }
}

/*
 * showpack:
 *	Display the contents of the hero's pack
 */
showpack(howso)
char *howso;
{
	reg char *iname;
	reg int cnt, packnum;
	reg struct linked_list *item;
	reg struct object *obj;

	idenpack();
	cnt = 1;
	clear();
	mvprintw(0, 0, "Contents of your pack %s:\n",howso);
	packnum = 'a';
	for (item = pack; item != NULL; item = next(item)) {
		obj = OBJPTR(item);
		iname = inv_name(obj, FALSE);
		mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
		if (++cnt >= lines - 2 && 
		    next(item) != NULL) {
			cnt = 1;
			mvaddstr(lines - 1, 0, morestr);
			refresh();
			wait_for(' ');
			clear();
		}
	}
	mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",purse);
	refresh();
}

total_winner()
{
    register struct linked_list *item;
    register struct object *obj;
    register int worth;
    register char c;
    register int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are appointed leader of a ");
    switch (player.t_ctype) {
	case C_MAGICIAN:addstr("magician's guild.\n");
	when C_FIGHTER:	addstr("fighter's guild.\n");
	when C_RANGER:	addstr("ranger's guild.\n");
	when C_CLERIC:	addstr("monastery.\n");
	when C_PALADIN:	addstr("monastery.\n");
	when C_MONK:	addstr("monastery.\n");
	when C_DRUID:	addstr("monastery.\n");
	when C_THIEF:	addstr("thief's guild.\n");
	when C_ASSASIN:	addstr("assassin's guild.\n");
	otherwise:	addstr("tavern.\n");
    }
    mvaddstr(lines - 1, 0, spacemsg);
    refresh();
    wait_for(' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
    {
	obj = OBJPTR(item);
	worth = get_worth(obj);
	if (obj->o_group == 0)
	    worth *= obj->o_count;
	whatis(item);
	mvprintw(c - 'a' + 1, 0, "%c) %6d  %s", c, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
    refresh();
    writelog(pstats.s_exp + (long) purse, WINNER, '\0');
    score(pstats.s_exp + (long) purse, WINNER, '\0');
    endwin();
#ifdef PC7300
    endhardwin();
#endif
    exit(0);
}

update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
struct sc_ent top_ten[];
unsigned long amount;
short quest, flags, level, monst, ctype;
char *whoami, *system, *login;
{
    register struct sc_ent *scp, *sc2;
    int retval=0;	/* 1 if a change, 0 otherwise */

    for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
	if (amount >= scp->sc_score)
	    break;

#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
	/* If this good score is the same class and uid, then forget it */
	if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
	    scp->sc_ctype == ctype &&
	    strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
#endif
    }

    if (scp < &top_ten[NUMSCORE])
    {
	retval = 1;

#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
    /* If a lower scores exists for the same login and class, delete it */
    for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
	if (sc2->sc_score == 0L) break;	/* End of useful scores */

	if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
	    sc2->sc_ctype == ctype &&
	    strncmp(sc2->sc_system, system, SYSLEN) == 0) {
	    /* We want to delete this entry */
	    while (sc2 < &top_ten[NUMSCORE-1]) {
		*sc2 = *(sc2+1);
		sc2++;
	    }
	    sc2->sc_score = 0L;
	}
    }
#endif

	for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
	    *sc2 = *(sc2-1);
	scp->sc_score = amount;
	scp->sc_quest = quest;
	strncpy(scp->sc_name, whoami, NAMELEN);
	scp->sc_flags = flags;
	scp->sc_level = level;
	scp->sc_monster = monst;
	scp->sc_ctype = ctype;
	strncpy(scp->sc_system, system, SYSLEN);
	strncpy(scp->sc_login, login, LOGLEN);
    }

    return(retval);
}