view rogue5/armor.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents f502bf60e6e4
children
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/*
 * This file contains misc functions for dealing with armor
 * @(#)armor.c	4.14 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include "rogue.h"

/*
 * wear:
 *	The player wants to wear something, so let him/her put it on.
 */
void
wear(void)
{
    THING *obj;
    char *sp;

    if ((obj = get_item("wear", ARMOR)) == NULL)
	return;
    if (cur_armor != NULL)
    {
	addmsg("you are already wearing some");
	if (!terse)
	    addmsg(".  You'll have to take it off first");
	endmsg();
	after = FALSE;
	return;
    }
    if (obj->o_type != ARMOR)
    {
	msg("you can't wear that");
	return;
    }
    waste_time();
    obj->o_flags |= ISKNOW;
    sp = inv_name(obj, TRUE);
    cur_armor = obj;
    if (!terse)
	addmsg("you are now ");
    msg("wearing %s", sp);
}

/*
 * take_off:
 *	Get the armor off of the players back
 */
void
take_off(void)
{
    THING *obj;

    if ((obj = cur_armor) == NULL)
    {
	after = FALSE;
	if (terse)
		msg("not wearing armor");
	else
		msg("you aren't wearing any armor");
	return;
    }
    if (!dropcheck(cur_armor))
	return;
    cur_armor = NULL;
    if (terse)
	addmsg("was");
    else
	addmsg("you used to be");
    msg(" wearing %c) %s", obj->o_packch, inv_name(obj, TRUE));
}

/*
 * waste_time:
 *	Do nothing but let other things happen
 */
void
waste_time(void)
{
    do_daemons(BEFORE);
    do_fuses(BEFORE);
    do_daemons(AFTER);
    do_fuses(AFTER);
}